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This is a walkthrough for the Colony 6 and Ether Mine section of Xenoblade Chronicles Definitive Edition for Nintendo Switch. For a map of Colony 6 and Ether Mine Landmarks and Locations, as well as boss strategy and other tips and tricks, read on!
List of Contents
Objectives | |
---|---|
1 | Head to Colony 6, the entrance of which is in the Upper Level of Bionis' Leg. |
2 | Take the Elevator going down on the right side. |
3 | Go to the Drainage Outlet. |
Objectives | |
---|---|
1 | Make your way through the tunnels. |
2 | Defeat the Mechons in the Storage Depot. |
3 | Activate the Depot Access Lever. |
4 | Climb down the central mechanism to reach the bottom. |
5 | Jump on the rotating platform and jump off at the next rock formation until you get to the rock outcropping directly across you. |
6 | Descend to the bottom of the pit using the elevator. |
7 | Perform a Chain Attack on Xord. |
8 | Escape via the Freight Elevator. |
9 | Defeat Xord. |
The following side quests are available from this chapter:
Quest | Location | Giver | Rewards |
---|---|---|---|
A Mysterious Light | Tranquil Square | Kenny Rohan | 2200 G 700 EXP Bloody Roar OR Auto-Atk Stealth II |
Out Like a Light? | Tranquil Square | Kenny Rohan | +200 Reputation 3400 G 950 EXP Iron Armour OR King Cluster |
Quests in Red Text indicate Timed Quests. As these quests will expire after progressing to a certain part of the game, be sure to complete them while they are still available!
Enlarge |
A | Reconstruction HQ |
---|---|
B | Supply Road |
C | Watchpoint Junction |
D | Drainage Outlet |
E | Freight Road |
F | Misty Path |
G | Main Entrance |
1 | Splintered Path |
---|---|
2 | Freight Elevator |
3 | Pod Depot |
4 | Hope Farm |
Title | Location | Char. 1 | Char. 2 | Affinity |
---|---|---|---|---|
Renewed Determination | Freight Road | Shulk | Reyn | Pink |
Strength of Heart | Main Street | Shulk | Dunban | Pink |
The Colony Reborn | Special Lv 5 Area | Shulk | Sharla | Pink |
One Year On | Pod Depot | Reyn | Dunban | Purple |
Recovery and Reflection | Hope Farm | Fiora | Dunban | Purple |
Quiet Time | Park | Fiora | Riki | Purple |
Dunban's Right Arm | Hope Farm | Dunban | Sharla | Purple |
Flower | Cute Orchid | Sirius Anemone | Spirit Clematis | - | - |
---|---|---|---|---|---|
Animal | Pyro Lizard | Amblygon Turtle | Dobercorgi | - | - |
Strange | Verdant Eternity | White Night Rod | - | - | - |
Flowers | Auto-Atk Stealth II |
---|---|
Animals | Paralysis Resist II |
Strange | Ether Def Up II |
100% Completion | Warrior Plate |
List of Maps | |
---|---|
Ground Floor Enlarge |
Basement - 1F Enlarge |
Basement - 2F Enlarge |
Basement - 3F Enlarge |
Basement - 4F Enlarge |
A | Drainage Tunnel |
---|---|
B | Drainage Control Room |
C | Mining Base |
D | Central Pit - Entrance |
E | Personnel Lift 2 |
F | Freight Elevator |
G | Glowmoss Lake |
H | Regulation Piston |
I | Personnel Lift 3 |
J | Central Pit - Base Level |
1 | Test Pit 1 |
---|---|
2 | Test Pit 2 |
3 | Test Pit 3 |
4 | Storage Depot |
5 | Central Terminal |
6 | Test Pit 4 |
7 | Observation Point |
8 | Central Pit - Level 1 |
9 | Central Pit - Level 2 |
10 | Central Pit - Level 3 |
11 | Freight Elevator |
Title | Location | Char. 1 | Char. 2 | Affinity |
---|---|---|---|---|
A Broken Watch | Mining Base | Shulk | Sharla | Purple |
A Wistful Glow | Central Terminal | Reyn | Sharla | Pink |
Animal | Light Bat | Black Frog | Yellow Cat | - | - |
---|---|---|---|---|---|
Bug | Black Beetle | Rubber Mantis | Mystery Firefly | - | - |
Nature | Charcoal Leg | Ether Pebble | Rumble Coal | - | - |
Parts | Black Chip | Ready Coil | - | - | - |
Strange | Love Crane | Fire Abron | - | - | - |
Animals | Back Atk Plus II |
---|---|
Bugs | Bleed Defence III |
Nature | Recovery Up II |
Parts | Topple Up II |
Strange | Muscle Up II |
100% Completion | Rayon Pike |
When climbing down, there will be a lot of moving parts and jumping obstacles. Falling down will mean you restart back at the nearest landmark, which can be quite far away and a pain to restart. Be careful while traversing.
The space of the cave is tight and narrow, meaning enemies will be clumped up together a lot of the time. Using Area Attacks will be very effective in these situations is basically guaranteed to damage all enemies.
After defeating the boss and leaving Ether Mines, certain areas will become inaccessible, so make sure to complete the map/collectopaedia and view all Heart-to-Hearts on the inside while you are still there.
You will fight Xord twice: once at the bottom of the pit, and another time on the freight elevator.
Xordd will resist all attacks and Break Arts at first, though they will go through if done during a Chain Attack. This will trigger a cutscene and allow you to escape to the freight elevator.
During combat, Xord will summon Mechons to fight alongside him. Using Arts on these Mechons and achieving their bonus effects builds the Party Gauge, allowing for a Chain Attack on Xord.
Xord's physical arts hit hard, so it's worthwhile to use Speed to increase survivability, especially for Reyn who should be tanking most of the blows.
His attacks can either charge or reach wide, so make sure to have a lot of space and be prepared to dodge.
Xenoblade Chronicles Story Walkthrough
Prologue | The Battle of Sword Valley |
---|---|
Chapter 1 | Colony 9 and Tephra Cave |
Chapter 2 | Colony 9 (Mechon Invasion) |
Chapter 3 | Tephra Cave (Revisited) |
Chapter 4 | Bionis' Leg |
Chapter 5 | Colony 6 and Ether Mine |
Chapter 6 | Satori Marsh and Bionis' Interior (1st Time) |
Chapter 7 | Makna Forest and Frontier Village |
Chapter 8 | Eryth Sea, Alcamoth, and High Entia Tomb |
Chapter 9 | Prison Island (1st Time) |
Chapter 10 | Valak Mountain |
Chapter 11 | Sword Valley and Galahad Fortress |
Chapter 12 | Fallen Arm |
Chapter 13 | Mechonis Field |
Chapter 14 | Central Factory and Agniratha |
Chapter 15 | Mechonis Core |
Chapter 16 | Central Factory (Revisited) |
Chapter 17 | Bionis' Interior and Prison Island (Revisited) |
Final Boss | Memory Space |
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