This is a list of all gems in Xenoblade Chronicles: Definitive Edition (XC1) for the Nintendo Switch. Here we will explain what gems are and how to obtain them, and list all of the different types of gems.
List of Contents
These gems will add a bonus effect on to a character's auto attacks or arts. These are best used to boost the effects of arts set to a party member, such as equipping Blaze Plus to Melia to increase the power of her Summon Flare.
Name | Effect | Max Value | Ranking |
---|---|---|---|
Strength Down | Chance that successful attacks will decrease enemy strength by (%). | 25% | |
Blaze Plus | Increases Blaze damage dealt by (%). | 100% | |
Blaze Attack | Chance that successful attacks will deal additional Blaze damage. | 400 | |
Spike | Deal damage back to the attacker when attacked. | 250 | |
HP Steal | Chance that successful attacks will recover HP. | 200 | |
Double Attack | Increases chance of performing a double attack by (%). | 50% | |
Phys Def Down | Chance that successful attacks will reduce enemy physical defence by (%). | 25% | |
Paralysis | Chance that successful attacks will inflict Paralysis by (%). | 25% | |
Lightning Attack | Successful attacks deal additional Electric damage. | 500 | |
Electric Plus | Increases Electric damage dealt by (%). | 100% | |
Back Atk Plus | Increases Back Attack damage dealt by (%). | 100% | |
First Atk Plus | Increases the damage dealt by the First Attack by (%). | 150% | |
Daze Up | Increases the damage dealt to enemies suffering Daze by (%). | 100% | |
Slow | Chance that successful attacks will inflict Slow by (%). | 25% | |
Bind | Chance that successful attacks will inflict Bind by (%). | 25% | |
Ether Def Down | Chance of successful attacks reducing ether defence by (%). | 25% | |
Chill Plus | Increases Chill damage dealt. | 100 | |
Chill Attack | Chance that successful attacks will deal additional Chill damage by (%). | 300% | |
Bleed Attack | Chance to inflict bleed on the enemy. | 250 | |
Bleed Plus | Increases Bleed damage dealt by (%). | 100% | |
Topple Up | Increases the damage dealt to enemies suffering Topple by (%). | 100% | |
Agility Down | Chance that successful attacks will reduce enemy agility by (%). | 25% | |
Break | Chance that successful attacks will inflict Break by (%). | 25% | |
Ether Down | Chance that successful attacks will reduce enemy ether by (%). | 25% | |
Poison Plus | Increases Poison damage dealt by (%). | 100% | |
Poison Attack | Chance that successful attacks will deal additional Poison damage. | 500 |
These gems will boost one of your character's stats, similar to equipping better armour.
Name | Effect | Max Value | Ranking |
---|---|---|---|
Strength Up | Increase Strength. | 150 | |
HP Up | Increases maximum HP by (%). | 50% | |
Ether Up | Increases ether. | 150 | |
Ether Def Up | Increases ether defence. | 100 | |
Agility Up | Increases agility. | 50 | |
Muscle Up | Increases physical defence. | 100 | |
Attack Stability | Increases a weapon's minimum damage by (%). | 50% | |
Attack Plus | Increases a weapon's maximum damage by (%). | 50% | |
Critical Up | Increases a weapon's critical hit rate by (%). | 25% |
These gems will reduce the effects of enemy status effects like poison, paralyze, etc. They are best used with certain enemies in mind (enemies that tend to topple can be fought with topple resist gems).
Name | Effect | Max Value | Ranking |
---|---|---|---|
Chill Defence | Decreases Chill damage received by (%). | 100% | |
Sleep Resist | Grants resistance against Sleep by (%). | 100% | |
Slow Resist | Grants resistance against Slow by (%). | 100% | |
Bind Resist | Grants resistance against Bind by (%). | 100% | |
Poison Defence | Decreases Poison damage taken by (%). | 100% | |
Spike Defence | Decreases Spike damage taken by (%). | 100% | |
Paralysis Resist | Grants resistance against Paralysis by (%). | 100% | |
Debuff Resist | Grants resistance against all debuffs by (%). | 100% | |
Daze Resist | Grants resistance against Daze by (%). | 100% | |
Pierce Resist | Grants resistance against Pierce by (%). | 100% | |
Blaze Defence | Reduces Blaze damage taken by (%). | 100% | |
Lock-On Resist | Grants resistance against Lock-On by (%). | 100% | |
Confuse Resist | Grants resistance against Confuse by (%). | 100% | |
Ether Protect | Activated at the start of a battle by (%). Reduces ether damage by (%). | 50% | |
Auto-Atk Stealth | Reduces aggro drawn from using auto-attacks by (%). | 50% | |
Arts Stealth | Reduces aggro drawn from using Arts by (%). | 50% | |
Topple Resist | Grants resistance against Topple by (%). | 100% | |
Good Footing | Grants resistance against Blow-Down by (%). | 100% | |
Arts Seal Resist | Grants resistance against Arts Seal by (%). | 100% | |
Bleed Defence | Reduces Bleed damage taken by (%). | 100% | |
Divine Protect | Grants resistance against Instant Death by (%). | 100% | |
Physical Protect | Activated at the start of a battle by (%). Reduces physical damage by (%). | 50% |
These gems work outside of battle. They are good for roaming around quickly and undetected, but best swapped out for other gems before a tough battle.
Name | Effect | Max Value | Ranking |
---|---|---|---|
Aquatic Cloak | Decreases the Detection Range of aquatic monsters by (%). | 60% | |
Auto-Heal Up | Increases Auto-Heal HP by (%). | 25% | |
Terrain Defence | Reduces damage received from terrain by (%). | 75% | |
Quick Step | Increases movement speed by (%). | 25% | |
Fall Defense | Reduces damage taken from falling by (%). | 75% | |
Aerial Cloak | Reduces the detection range of aerial enemies by (%). | 60% | |
Earth Cloak | Reduces the detection range of ground enemies by (%). | 60% |
The gems increase the amount of AP or EXP that you can receive in battle.
Name | Effect | Max Value | Ranking |
---|---|---|---|
EXP Up | Increases the amount of EXP gained after defeating an enemy by (%). | 200% | |
AP Up | Increases the amount of AP gained after defeating an enemy by (%). | 200% |
These gems provide various buffs, such as allowing additional recovery from healing arts, reducing aggro, increasing tention, and more.
Name | Effect | Max Value | Ranking |
---|---|---|---|
Buff Time Plus | Extends gem buff duration by (%). | 150% | |
Weapon Power | Increases the activation rate for the effects of gems mounted on weapons by (%). | 50% | |
Revival HP Up | Increases the amount of HP recovered when revived during battle by (%). | 30% | |
Initial Tension | Increases tension when battle starts. | 100 | |
Aggro Up | Increases aggro when dealing damage by (%). | 50% | |
Recovery Up | Increases the amount of HP recovered when healed in battle by (%). | 50% | |
Aura Heal | HP recovered at regular intervals while an aura is active. | 150 | |
Damage Heal | Chance of recovering HP when attacked. | 200 | |
Arts Heal | HP recovered when Arts are used. | 150 | |
Unbeatable | Chance of survival with 1 HP when Incapacitated by (%). | 50% | |
Daze Plus | Extends the duration for which an enemy suffers Daze by (%). | 100% | |
Tension Swing | Allows tension to change more easily by (%). | 50% | |
Daze Tension | For each attack on an enemy suffering Daze, tension is raised. | 25 | |
Talent Boost | Halves auto-attack damage but auto-attacks increase Talent Gauge more. | 12 | |
Heat Sink | Reduces heating of Ether Rifle by (%). | 75% | |
Haste | Increases the speed of auto-attacks by (%). | 50% | |
Topple Plus | Extends the duration for which an enemy suffers Topple by (%). | 100% | |
Night Vision | Increases the accuracy of physical attacks during the night by (%). | 50% | |
Debuff Plus | Extends gem debuff duration by (%). | 150% | |
Aggro Down | Reduces aggro by (%). | 50% |
Gems are a type of equipment that can be attached to armour or weapons with open slots on them (equipment marked with a blue S). When equipped, these gems can have various effects for your characters, ranging from stat boosts and additional attack effects to increased movement speed in the field!
Equipment with a pink U marked on them already have gems equipped which cannot be removed. This means that you cannot choose the gems slotted to these items.
Gems fall into one of six categories: Attack, Attribute, Defence, Field, Special, and Support. Each of these different categories provides a different type of buff for the character that they are equipped to.
Crystals can be obtained through harvesting from ether ores, and by defeating certain enemies. Each crystal will contain certain qualities, which can be used to craft gems. If there is a specific gem you have your eye on, this is usually the best way to get it!
For more information on gem crafting and crystals, see the guide below.
Gem Crafting Guide and Best Pair
Many side quests will offer gems as a reward for completion. These rewards will get better as the game progresses, allowing your party to continously obtain more powerful equipment.
For a list of Side Quests and rewards, see the page below.
Side Quest Guide | List of Side Quests
Trading with NPCs is another method to obtain gems. To do so, find a named NPC, and select the button that says 'Trade' to see what they have to offer.
Some areas will offer gems as rewards for completing collectopaedia sections. Like side quests, these can only be collected once, but you should always try and pick them up in new areas.
Gem Equipment Types | ||
---|---|---|
Weapon | Armour | All |
Gem Categories | ||
---|---|---|
Attack | Attribute | Defence |
Field | Special | Support |
Gem Colors | ||
---|---|---|
Red | Blue | Yellow |
Light Blue | Green | Orange |
Xenoblade Chronicles Wiki Top Page
Xenoblade Chronicles Links | |
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Story Walkthrough | Beginner's Guide |
Characters | Side Quests |
Arts | Heart-to-Hearts |
Gems | Time Attack |
Colony 6 Reconstruction | News |
Super Bosses | Extra Skill Trees |
All Maps List | Message Boards |
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