This is a walkthrough for the Central Factory and Agniratha section of Xenoblade Chronicles Definitive Edition for Nintendo Switch. For a map of Central Factory and Agniratha Landmarks and Locations, as well as boss strategy and other tips and tricks, read on!
List of Contents
Objectives | |
---|---|
1 | From Mechonis Field, head forward until you reach the lift. Ride it to enter Central Factory. |
2 | Head to the Maintenance Wing by following the quest guide, then release the electrical barrier using the switch in the center of the room. Do not activate the hangar access control panel. This will release several mechons around you. |
3 | Use the lift to ascend to the Central Warehouse. |
4 | Follow the edge of Central Factory southward until you reach the Factory Vent. |
5 | Head to the designated points on the map to get the materials needed to unlock the vent. The elite mechons hold the materials, so prepare for a fight on each point. |
6 | When approaching the M97 Commander (the northern most destination), do not engage blindly. Head to the upper levels first and dispatch the mechons on that level. |
7 | Return to the Maintenance Wing after collecting the 3 materials, and combine them with the weapon creator. |
8 | Return to the Vent and use the newly crafted weapon. |
9 | Use the newly opened path until you encounter an electrical barrier. |
10 | Head to the path to the north and defeat the mechons barring your way. Use the control panel on the end of the path to disable the eletrical barrier. You'll be ambushed by a group of mechon consisting of Fairy and RAPID. Dispatch the fairies first then focus on RAPID. |
11 | Use the transporter. |
Objectives | |
---|---|
1 | Head to the Central Tower. |
2 | Use the elevator to reach the Data Centre. |
3 | Descend down the Data Centre and head north until you reach the 1st Control Platformr. Activate it. You will know if you are heading to the right places if the area is guarded by a mass produced face mechon. |
4 | From the 1st Control Platform, head to the 2nd Control Platform. |
5 | Descend the 2nd Control Platform then head further south. You'll see a mass produced face mechon standing guard. That's your cue. |
6 | Return to the main road then head further south. There is one path left which houses the last seal. Compared to the 1st three seals. The last tower doesn't have a faced mechon standing guard. There is an elite mechon instead. |
7 | Return to the Data Centre. |
8 | Warp to the 1st Control Platform landmark on the 2F then walk towards the quest guide. It will bring you to the Legislative District. |
9 | Head to the Transporter, then prepare for a boss fight. |
10 | Defeat Jade Face. |
11 | Defeat Egil |
12 | Defeat Yaldabaoth |
The following side quests are available from this chapter:
Quest | Location | Giver | Rewards |
---|---|---|---|
Eliminate the Backup! | Storage Depot | Surprise Quest | 24500 G 23500 EXP Blaze Attack IV, Paralysis Resist IV |
Daring Assault | Mechon Factory | Surprise Quest | 27000 G 20000 EXP Retrieved Armour, Retrieved Leggings |
Roof Battle | 2F - Training Ground Roof | Surprise Quest | 30000 G 38500 EXP Chill Attack IV, Arts Seal Resist IV |
Quests in Red Text indicate Timed Quests. As these quests will expire after progressing to a certain part of the game, be sure to complete them while they are still available!
Quest | Location | Giver | Rewards |
---|---|---|---|
Civil Protection 1 - 1 | Central Tower | Civil Protection Terminal | 43500 G |
Civil Protection 1 - 2 | Central Tower | Civil Protection Terminal | 38500 G |
Civil Protection 1 - 3 | Central Tower | Civil Protection Terminal | 40000 G |
Civil Protection 2 - 1 | Central Tower | Civil Protection Terminal | 36000 G |
Civil Protection 2 - 2 | Central Tower | Civil Protection Terminal | 41500 G |
Civil Protection 2 - 3 | Central Tower | Civil Protection Terminal | 39500 G |
Military Status 1 - 1 | Central Tower | Military Status Terminal | 79000 G |
Military Status 1 - 2 | Central Tower | Military Status Terminal | 68500 G |
Military Status 2 - 1 | Central Tower | Military Status Terminal | 75000 G |
Military Status 2 - 2 | Central Tower | Military Status Terminal | 83500 G |
Agniratha Beautification 1 | Central Tower | City Planning Terminal | 51000 G |
Agniratha Beautification 2 | Central Tower | City Planning Terminal | 53500 G |
Telethia Investigation 1 | Central Tower | Strategic Intel Terminal | 27000 G 25000 EXP |
Telethia Investigation 2 | Central Tower | Strategic Intel Terminal | 22500 G 30000 EXP |
Quests in Red Text indicate Timed Quests. As these quests will expire after progressing to a certain part of the game, be sure to complete them while they are still available!
Quest | Location | Giver | Rewards |
---|---|---|---|
The History of the Capital | Junks | Zilex | +500 Reputation 16800 G 14500 EXP M100 Helm, M100 Arms, Slow IV |
Quests in Red Text indicate Timed Quests. As these quests will expire after progressing to a certain part of the game, be sure to complete them while they are still available!
Quest | Location | Giver | Rewards |
---|---|---|---|
The Melody of Happiness | South of Front Entrance | Nic | +150 Reputation 28500 G 24000 EXP Rex Arms |
Dream of a Poet | Near the farm in town | Yura | +150 Reputation 28500 G 24000 EXP Rex Greaves |
Family Secrets | North of the pond | En Argentis | +100 Reputation 20000 G 23000 EXP Rondine Gloves, Rondine Shoes |
Betrothal Test | North of the pond | Peppino | +100 Reputation 23500 G 26000 EXP Rafaga Gear, Rafaga Gauntlets |
Stopping the Elopement | North of the pond | Don Argentis | +500 Reputation 28000 G 30000 EXP Satellite Shot, Hierax Bottoms, Sharla Skill Tree - Affection |
A Butler's Concerns | Reconstruction HQ | Gowago | +100 Reputation 26500 G 25000 EXP Hierax Top, Hierax Bottoms |
A Maid's Concerns | Reconstruction HQ | Minana | +100 Reputation 35000 G 36500 EXP Rafaga Armour, Rafaga Leggings |
Nic's Training | Farm | Nopo'rikh | +200 Reputation 20000 G 30000 EXP Good Footing VI |
Nic's Final Test | Farm | Nopo'rikh | +300 Reputation 28000 G 40000 EXP Attack Plus IV, Attack Stability IV |
Quests in Red Text indicate Timed Quests. As these quests will expire after progressing to a certain part of the game, be sure to complete them while they are still available!
GF Enlarge |
1F Enlarge |
2F Enlarge |
3F/4F Enlarge |
5F Enlarge |
A | Port Terminal |
---|---|
B | Control Tower |
C | Central Warehouse Lift |
D | Factory Vent |
E | Tower Boarding Gate |
F | Regeneration Control |
G | Agniratha Transporter |
H | Ventilation Conduit |
I | Bridge to Apocrypha |
1 | Central Gate |
---|---|
2 | Landing Strip 1 |
3 | Landing Strip 2 |
4 | Maintenance Entrance 1 |
5 | Maintenance Wing |
6 | Storage Depot |
7 | Central Lift |
8 | Training Ground Roof |
9 | Central Tower Lift |
10 | Large Mechon Store |
11 | Main Factory Gate |
12 | Mechon Factory |
13 | Central Tower Roof |
14 | Face Maintenance Bay |
15 | Apocrypha Generator |
Veg | Meaty Potato | Blue Root | - | - | - |
---|---|---|---|---|---|
Animal | Prism Centipede | Cable Mouse | Oil Fox | - | - |
Bug | Dew Beetle | Glider Cockroach | - | - | - |
Nature | White Styrene | Black Styrene | Blood Oil | - | - |
Parts | Angel Engine X | Leaf Coil | Warrior Screw | - | - |
Strange | Smoke Cylinder | Sacred Panther | Parts Noble | - | - |
Vegetables | Strength Up IV |
---|---|
Animals | Blaze Defence IV |
Bugs | Ether Up IV |
Nature | Lock-On Resist IV |
Parts | Talent Boost III |
Strange | Arts Heal IV |
100% Completion | Machina Driver III |
There are no available Heart-to-Hearts in this area.
GF Enlarge |
1F Enlarge |
2F Enlarge |
3F Enlarge |
A | Factory Transporter |
---|---|
B | Central Tower |
C | 1st Control Platform |
D | 4th Control Platform |
E | Meyneth Statue |
F | 2nd Control Platform |
G | 3rd Control Platform |
H | Shrine Transporter |
I | Meyneth Shrine |
J | Seven Sage Cloister |
1 | Residential District 1 |
---|---|
2 | Residential District 2 |
3 | Calcos Pillar |
4 | Cleas Pillar |
5 | Helas Pillar |
6 | Dios Pillar |
7 | Zedonia Plaza |
8 | Telethia Bridge |
9 | Data Centre |
10 | Legislative District |
11 | Judicial District |
12 | Worship Terrace |
13 | Meyneth Cloister |
There are no available Heart-to-Hearts in this area.
Fruit | Juicy Blueberry | Sweet Lime | Spicy Banana | - | - |
---|---|---|---|---|---|
Flower | Lewisia Silver | Freesia Cyst | Bellflower Crystal | - | - |
Bug | Electric Cricket | Scissor Bug | - | - | - |
Nature | Missing Tree | Fortune Feather | - | - | - |
Parts | Fancy Bolt | Blue Light Amp | Fairy Tale Diode | Grape Spring | - |
Strange | Eryth Blue | Dramatic Night | - | - | - |
Fruit | Auto-Heal Up III |
---|---|
Flowers | Topple Resist IV |
Bugs | Ether Def Up IV |
Nature | Ether Def Down IV |
Parts | Daze Resist IV |
Strange | Tension Swing III |
100% Completion | Debuff Resist IV |
The Quest Guide works as a nearest path guide to your current destination. The quest guide however, ignores all enemies in the path. It is sometimes, better to steer your direction and look for an alternative route to arrive at your destination safer/faster.
Gadolt fights you with several laser-based moves. These attacks are ether attacks, so build up your HP and Ether Defense to survive Gadolt's onslaught. Bringing him down to 25% HP will end the 1st fight. He isn't that difficult during the first fight, but things will greatly change during the 2nd one.
Shulk | Dunban | Riki |
Gadolt is immune to break, but Riki's Roly-Poly can force topple on him. Toppling him can greatly change the tide of the fight to your favor. Unleash Dunban and Shulk's arts when Gadolt is toppled (should you get the chance). Successfully doing so will end the fight rather quickly.
This time, Gadolt fights for real. He has several ether-based attacks, so Evasion and Defense stats play a minimal role in this fight. He summons two Mechon allies and uses the same moves he had during the first fight. Don't let this fool you, as a DPS-type boss with other units taking aggro for him is much more challenging.
Make sure to save up your Party Gauge! A quick fact about Chain Attacks: Chain Attacks cannot be canceled by any other means once in use. Timing a good Chain Attack against Gadolt's Laser Bullet will still cause your party to take damage, but your character's health will never fall below 1.
Time your Chain Attack at the same time Gadolt uses Laser Bullet, and most of your character's HP will fall in the red zone. Then chain some healing arts to recover from the move. This will allow you to continue the fight and you will only lose a whole party gauge.
Shulk | Dunban | Sharla |
Evasion isn't a good stat for this battle, but Dunban is still a better choice than Reyn in this fight. Dunban can dish out more damage than Reyn, which is great as prolonging the duration of this battle will prove hard. As listed above, Sharla's value in this fight is immeasurable. It's the doctor that you'll have to call when you're hurt, and Gadolt can hurt you a lot.
Similar to Gadolt, Egil will summon mechon allies to his side to fight for him. These Mechons aren't durable, but the flying mechon can use Sacrifice if damaged then left alone. A group of flying mechon using Sacrifice at the same time will prove fatal to your team.
Watch out for Egil's Homing Missile. It is capable of wiping out your whole party in a single-use, but it can be blocked by Shield. Just keep your Monado Arts ready and Egil will fall easily.
Shulk | Dunban | Riki |
Yaldabaoth is a high-level enemy. It cannot be defeated. Just endure and survive the fight. Yaldabaoth will use Catastrophe soon, then the fight will end.
Shulk | Sharla | Riki |
A sustain setup is recommended for this fight to survive Yaldabaoth's assault. You can also attempt to level Shulk up so you can hit Yaldabaoth and build up your talent arts. If you can always keep Monado Shield up, his Alchemy talent art will prove useless (which is also his only high damaging move).
Xenoblade Chronicles Story Walkthrough
Prologue | The Battle of Sword Valley |
---|---|
Chapter 1 | Colony 9 and Tephra Cave |
Chapter 2 | Colony 9 (Mechon Invasion) |
Chapter 3 | Tephra Cave (Revisited) |
Chapter 4 | Bionis' Leg |
Chapter 5 | Colony 6 and Ether Mine |
Chapter 6 | Satori Marsh and Bionis' Interior (1st Time) |
Chapter 7 | Makna Forest and Frontier Village |
Chapter 8 | Eryth Sea, Alcamoth, and High Entia Tomb |
Chapter 9 | Prison Island (1st Time) |
Chapter 10 | Valak Mountain |
Chapter 11 | Sword Valley and Galahad Fortress |
Chapter 12 | Fallen Arm |
Chapter 13 | Mechonis Field |
Chapter 14 | Central Factory and Agniratha |
Chapter 15 | Mechonis Core |
Chapter 16 | Central Factory (Revisited) |
Chapter 17 | Bionis' Interior and Prison Island (Revisited) |
Final Boss | Memory Space |
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