This is a walkthrough for the Valak Mountain section of Xenoblade Chronicles Definitive Edition for Nintendo Switch. For a map of Valak Mountain Landmarks and Locations, as well as boss strategy and other tips and tricks, read on!
List of Contents
|1||Head out and look for Dunban.|
|2||Head to the Audience Chamber.|
|Optional 1||After landing in Makna Forest, you'll find 2 Nopons near a broken bridge. Talk to them to initiate the “Bridge Repair” quest, which can make a new path from Valak Mountain to Makna Forest.|
You need to get Hode Planks from Hodes in Makna Forest. You do not necessarily need to kill the target indicated by the quest as all Hodes drop Hode Planks.
3 Rhogul Axe Crests can be taken from Mist Rhoguls in Satorl Marsh
|4||Head through Valak Pass to exit Makna Forest.|
Descend down the steep path while following the quest guide until you reach the Hollow Bone Landmark.
The path to your destination will be long and tedious. If you do not wish to grind, using the Auto-run feature is recommended.
Enter the cavern and let yourself slip through the cave.
Timing the jump properly or not will yield the same result, so do not worry if you mistime your jump.
|3||Head deeper until you reach the sealed tower.|
|4||Open the Area map and teleport back to Nopon Camp, then follow the new quest guide to reach the Geyser.|
Head to the Lava Cave and defeat Conflagrant Razeal.
Consider switching your party leader to Melia together with 2 frontline units like Dunban or Shulk in this area temporarily, as she can deal great damage to Nebula-type enemies.
|6||Go to the Sealed tower and melt the ice that's blocking the door.|
Prepare for a boss fight when you are nearing your current destination.
The boss fight is pretty tough, and far from the Landmark, so be sure to prepare for battle ahead of time to avoid dying.
Despite being a humanoid, Mumkhar actually has the qualities of the Mechon, so use Monado Art Enchant so that your allies can damage him as well.
The following side quests are available from this chapter:
|Chilkins and Antols||Nopon Camp||Nopon Researcher||+100 Reputation
Spike Defence IV, Chill Defence IV, Paralysis Resist IV
|Valak Mountain Research||Nopon Camp||Nopon Researcher||+150 Reputation
Chill Defence V
|The Freezing Nopon||Hollow Bone||Nopon Researcher||+200 Reputation
|Bad Timing||Bionis' Wrist||Nopon Researcher||+200 Reputation
Heavy Gear, Heavy Armour
|Chilkin Changes||Nopon Camp||Dakuku||+50 Reputation
Blaze Defence V, Daze Resist II
|The Balance of Power||Nopon Camp||Dakuku||+250 Reputation
Snaer Striker, Stellar Gear, Stellar Gauntlets, Dunban Skill Tree - Obstinance
|Monster Quest 1||Zokhed Pass||Nopon Merchant||+50 Reputation
|Monster Quest 2||Zokhed Pass||Nopon Merchant||+50 Reputation
|Monster Quest 3||Zokhed Pass||Nopon Merchant||+50 Reputation
|Monster Quest 4||Zokhed Pass||Nopon Merchant||+50 Reputation
Quests in Red Text indicate Timed Quests. As these quests will expire after progressing to a certain part of the game, be sure to complete them while they are still available!
|E||Three Sage Summit|
|I||La Luz Church|
|5||Agul Mountain Range|
|9||Bionis' Right Elbow|
|Title||Location||Char. 1||Char. 2||Affinity|
|A Snowy Hot Spring||Jakt Geyser||Shulk||Riki||Purple|
|First Sight of Snow||La Luz Church||Reyn||Fiora||Purple|
|In Ose Tower||Sealed Tower||Dunban||Riki||Green|
|Veg||Sour Radish||Ice Cabbage||Girl Courgette||Amethyst Vanilla||-|
|Fruit||Ether Plum||Fire Apple||Ruby Mangosteen||Sour Grape||-|
|Flower||Fortune Mallow||Black Peony||Fatal Belladonna||-||-|
|Animal||Wet Rat||Ice Monkey||Crystal Frog||Mud Squirrel||-|
|Nature||Gypsum Branch||Black Ash||Emerald Snow||Rabbit Stone||Broom Icicle|
|Strange||Frost Glass||Large Handcuffs||-||-||-|
|Fruit||Chill Defence III|
|Flowers||Confuse Resist III|
|Animals||Aura Heal II|
|Strange||Chill Plus III|
|100% Completion||Cerasus Cutlass|
Auto-Run is active as long as there is a running icon near the mini-map.
When exploring massive places, it is recommended to use Auto-Run. This way, you can do other activities while your party leader automatically walks towards your chosen direction. Just make sure to steer his path now and then.
The Auto-Run makes the party leader move in a straight line, which is useful for exploring wide and open areas. It can be canceled if you steer without pressing forward, target an enemy unit, or when your party leader takes aggro from an enemy unit.
There may come a time when Shulk isn't the best leader to use. Such examples are areas infested with Nebula type enemies that are weak to Ether based attacks. Changing your party leader to a character that can dish out Ether damage (Melia) can often prove more beneficial for your party.
Mumkhar is a humanoid boss fight, but he is also a mechon. Using the Monado Art Enchant is necessary for your allies to be able to damage Mumkhar. He has a rank 4 talent called Fiery Pain, so having your shield to rank 4 during this battle can prove helpful. Another thing to watch out for is Mumkhar's Corner, which makes him invulnerable for a few seconds. Hold off on using arts during this time and wait for Corner to dissipate.
Mumkhar is greatly vulnerable to topple and daze. With no allies to support him, focusing on toppling and dazing him with chain attacks and arts will work well.
Mumkhar is vulnerable to topple and Daze which Shulk and Reyn are good at. If your party is capable of dealing huge damage, then replacing Sharla with Dunban can be considered if you can topple lock him, and the affinity between the three is high for more chain links.
Xenoblade Chronicles Story Walkthrough
|Prologue||The Battle of Sword Valley|
|Chapter 1||Colony 9 and Tephra Cave|
|Chapter 2||Colony 9 (Mechon Invasion)|
|Chapter 3||Tephra Cave (Revisited)|
|Chapter 4||Bionis' Leg|
|Chapter 5||Colony 6 and Ether Mine|
|Chapter 6||Satori Marsh and Bionis' Interior (1st Time)|
|Chapter 7||Makna Forest and Frontier Village|
|Chapter 8||Eryth Sea, Alcamoth, and High Entia Tomb|
|Chapter 9||Prison Island (1st Time)|
|Chapter 10||Valak Mountain|
|Chapter 11||Sword Valley and Galahad Fortress|
|Chapter 12||Fallen Arm|
|Chapter 13||Mechonis Field|
|Chapter 14||Central Factory and Agniratha|
|Chapter 15||Mechonis Core|
|Chapter 16||Central Factory (Revisited)|
|Chapter 17||Bionis' Interior and Prison Island (Revisited)|
|Final Boss||Memory Space|
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