Dragon Age: The Veilguard

Patch 3 Release Notes

Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
All Major Choices and effects on the story
Romance Guides for each Companion
Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues

Dragon Age The Veilguard - Patch 3 Release Notes
Dragon Age: The Veilguard released its third patch on November 21, 2024. See the latest patch notes and quality of life changes, together with the Photo Mode update and bug fixes here!

Patch 3 Update

Quality of Life Changes

Photo Mode Improvements

Photo Mode Filters

  • Filters added to Photo Mode.
  • Screenshots from Photo Mode now show the date the photo was taken on the file name.
  • The File Path of your screenshots in photo mode will be shown in-game.

Items and Equipment

  • Enchantments applied to companion equipment are now easier to identify.
  • Newly acquired rings can now be compared to both equipped rings instead of just one.
  • New icons for some weapons.
  • A notification now appears when the Crossroads’ Spirit Merchant is available (the replacement of the fallen Treviso/Minrathous shop).

Other Improvements

  • Arrow keys can now be bound to input mappings.
  • Adjusted the Glint option description in Settings.

Bug Fixes

Crash and Softlock Fixes

  • Eliminated the causes of a few crashes.
  • Prevented instances where Rook could get stuck while exploring Thedas.
  • Fixed the shallow water spot in Arlathan Forest where Rook could get stuck in a drowning loop.
  • Fixed instances where Rook has the lyrium dagger but cannot interact with treasure chests and altars.

Rook

  • Fixed an issue where some of an existing Rook's settings got unintentionally reset after making and saving a new playthrough.
  • Rook's body shape no longer changes unexpectedly after a cutscene with Emmrich.
  • Adjusted an odd facial expression when Rook first meets Emmrich.
  • Mage Rooks no longer shift to the right awkwardly after performing an extended dodge.
  • The Rogue Skill "Underdog's Bite" now correctly lists "Enhanced Damage" instead of "Empowered Damage."

Companions

  • Fixed instances where companions could get stuck on balance beams.
  • Bellara can no longer endlessly charge Rook’s Ultimate outside of combat.
  • Emmrich's attack stat is now displayed correctly at the start of the Where the Dead Must Go quest.
  • Adjusted the volume level of Spite's voice in some scenes.

Enemies

  • Antaam Champions now correctly do slightly more damage.
  • The Kataranda now has its correct unique coloring.
  • Fixed some instances where enemies could get stuck or were unreachable in some areas.

Equipment

  • Fixed an issue with the critical hit and penetration modifiers on the "Twin Edged Pick" Warrior weapon.
  • Taash's cape on the"Rivain’s Legacy" armor no longer stretches in cutscenes.
  • The Grey Warden "Recruit’s Simple Tunic" appearance no longer clips through Rook’s neck.
  • The "Mythals' Light" Mage weapon now does the intended amount of physical base damage (0).
  • The "Mythal's Light" Mage weapon now does physical damage to enemy health if a physical damage enchantment is applied.
  • One of the "Watcher's Robe" appearance variations is now correctly granted after completing the Disrupt and Conquer memory.

Merchants

  • Fixed the stat bonuses for some Treviso valuables with incorrect statistics.
  • Fixed instances where valuables with stat increases were not all visible in merchant stores.
  • The Crossroads’ Spirit Merchant now shows the intended faction reputation gained for Treviso or Minrathous when selling valuable items.

Quests

  • Fixed instances where quest objectives would not update correctly during some quests.
  • The On Deadly Wings quest can now be completed even if the A Slow Poison quest has not been fully completed.
  • The Mayor of D’Meta’s Crossing no longer appears in two places at once during the Lives Spared quest.
  • One of the Revenants will no longer fail to appear in the Crossroads.
  • Fixed an issue where a door would not open during the Heights of Athim memory in the Regrets of the Dreadwolf quest.
  • The intended 2D cinematic scene now plays after the Shadows Crossing quest.
  • Fixed an issue where the path forward could become blocked in the A Murder of Crows quest.
  • Fixed a blocking issue during the In Entropy’s Grasp quest.
  • Companion revives are now correctly refilled at the start of The Last Gambit quest.
  • Companions are now present when loading the first autosave made in the Isle of the Gods quest.

Audio

  • Fixed instances where music or sounds would play unintentionally or incorrectly stop playing.

Graphics and Display

  • Improved textures on various characters and environment objects.
  • Fixed an issue where VFX could become extremely bright.
  • Fixed several distance "pop-in" issues.
  • Fixed an issue that caused the camera to stutter when closing the eluvian interface.
  • The HDR Calibration setting is now saved correctly between game sessions.

Interface

  • Codex entries that were already read will no longer be re-marked as unread.
  • Fixed an issue where the scrollbar could get stuck in the Codex screen.
  • Enchantments on abilities are now reset correctly when Skill Tree nodes are reset.
  • Fixed a rare issue where some Skill Tree nodes were sometimes unable to be unlocked.
  • Some adjustments to the game credits.

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