★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
Here is a list of all the weapons and armor Rogues can equip in Dragon Age: The Veilguard. See all the Rogue equipment in this guide!
Rogue Guides | ||
---|---|---|
Best Builds | Skill Tree & Priority |
All Equipment |
Duelist Builds |
Saboteur Builds |
Veil Ranger Builds |
List of Contents
Notice | We're still working on updating this page. If you have equipment that isn't on this list, feel free to post it in the comments! |
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Weapon | Type | Effects |
---|---|---|
Antivan Rapier | Rapier |
・+15% Necrotic Resistance ・+15% Necrotic Damage ・Critical hits apply Necrosis if not already applied ・Whenever Necrosis is applied to a target, instead of an affliction deal 100 Necrotic damage in an area around them |
Azure Bow | Bow |
・+25% Hipfire Damage ・+4 Max Arrows ・This bow does not lose accuracy ・+4% Bow damage per maximum Arrows capacity |
Barbed Longsword | Longsword |
・+25% Stagger |
Battered Bow | Bow | No Properties |
Bloodletter's Twinblade | Twinblade |
・+30% Charged attack damage ・Apply Bleeding on Charged attacks while at maximum Momentum ・+50% increased Momentum generation and Stagger vs. Bleeding enemies ・When Bleeding enemies attack, you do not lose Momentum or Adrenaline |
Cold Steel | Longsword |
・+15% Cold Resistance ・Your bonus Necrotic damage is added to this weapon ・Charged attacks apply Chilled ・Necrosis also applies Frozen to Chilled enemies |
Cryptwood Bow | Bow |
・Deal +40 added Necrotic damage ・+20% damage vs. enemies suffering from Necrosis ・Weakpoint hits apply Necrosis ・Necrosis stacks now increase in potency by an additional 20% per stack |
Dark Shard | Longsword |
・+15% Heavy Attack Damage ・+25% Damage vs. Armor ・Gain Enhanced Damage when breaking an enemy’s Armor ・Enhanced Damage now also grants +50% damage vs. Armor and Barrier |
Dauntless Greatbow | Great Bow |
・Deal +40 added Electricity damage ・+15% Electric damage |
Dragon's War Bow | War Bow |
・+15% Fire Resistance ・Bonus Electric damage applies to weapon damage ・Weakpoint hits vs. Shocked enemies apply Burning ・Burning reduces the target’s Electric Resistance and Fire Resistance by 10% per stack |
Duelist's Blade | Rapier |
・Deal +40 added Necrotic damage ・Apply Necrosis when you hit with the Riposte trait ・When Necrosis expires, deal Physical damage to the target ・+10% Necrotic damage per Necrosis stack |
Enchanted Longblade | Saber |
・+20% Final attack damage ・Gain Necrotic Weapons on kills with Final attacks ・While Necrotic Weapons is active, Final attacks apply Necrosis ・Melee attack leech life from enemies suffering from Necrosis while Necrotic Weapons is active |
Glory Hunter's Bow | Bow |
・+20% Charged attack damage ・20% damage vs. enemies 20 or more meters away ・Weakpoint hits at 20 or more meters away deal 50% of your Critical damage as additional Weakpoint damage ・Ranged companions deal +100% weapon damage |
Golden Grassblade | Saber |
・+30 Defense ・Reduce incoming damage by 5% for every missing Arrow, up to 25% ・Weapon attacks gain +10% of your Defense as bonus damage ・Gain +20 Defense per active Advantage |
Optimist's Span | Broadsword |
・Your weapons deal +100% damage while attacking in the air ・Your weapons deal -30% damage while attacking on the ground |
Proving Steel (Rogue) | Longsword |
・+20% Charged attack damage ・Gain Immovable on every third Charged attack ・Generate +20% Momentum while you have Immovable ・While you have Immovable, you no longer lose Momentum when hit |
Reinforced Longbow | Longbow |
・+15% Weakpoint damage ・+30% Charged attack damage ・Weakpoint hits ignore Defense ・Each Weakpoint you hit increases Weakpoint damage by 25% up to 200% (resets when combat ends) |
Storm Needle | Broadsword |
・+20% Penetration ・Critical vs. enemies with High Health ・Melee Critical hits ignore Defense ・Melee Critical hits deal 30% of the damage in an area around the target |
Trueflight Bow | Bow |
・+25% damage vs. Armor ・Ranged attacks with this weapon deal bonus damage to Armor instead of Barrier ・Gain Enhanced Damage when breaking an enemy’s Armor ・This weapon completely ignores enemy Defense, and your Penetration is applied as bonus damage |
Veil's Edge | Bow |
・+50% Arrow regeneration ・Gain Precision on every third Weakpoint hit ・+10% Precision effectiveness ・Critical hits from Precision also Knock Back enemies on hit |
Weisshaupt's Wail | Broadsword |
・+15% Light attack damage ・+20% Light Final attack damage ・Gain Rally party for every third Final attack you land ・Companion cooldowns are reduced by 15% while Rally Party is active |
Rogues can equip swords like Rapiers, Longswords, and Sabers as their main weapon. They can equip Bows for their ranged equipment.
Armor | Type | Effects |
---|---|---|
Anointed Ash | Medium Vitaar |
・+25% Affliction damage ・+25% Affliction duration ・+10% Affliction damage relative to Mourn Watch Allied Strength ・Applying 3 unique Afflictions triggers an explosion that deals damage relative to the total stacks consumed |
Arlathan's Fall | Medium Armor |
・This armor has no base Defense ・Each time you are hit, gain 20 Defense for 15 seconds, up to 10 times; at 10 stacks, gain Immovable |
Asaaranda | Heavy Vitaar |
・+25% Ultimate damage ・+25% Ultimate charge rate |
Battle Robes | Medium Armor |
・+25% Resistance vs. Venatori Enemies ・+20 Defense Relative to Shadow Dragons Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Carastes Double-Hat | Light Helmet |
・+15% Momentum Generated ・+25% Stagger on Ability use ・25% Ability cost refunded on impact |
Casings of Fortune | Heavy Armor |
・+20% Damage from all companions ・Gain Rally Party on Perfect Defense ・+20% Rally Party effectiveness ・Gain Precision on Perfect Defense |
Champion's Brilliant Regalia | Heavy Armor |
・+25% Fire Resistance ・+5 Max Fire Resistance ・Immune to Burning ・Deal 150 Fire damage and apply Burning to nearby enemies when you reach Low Health |
Commander's Presence | Light Armor |
・Rally Party effectiveness: +100% ・Gain Rally Party when combat starts ・Deal -30% from all sources |
Contoured Skirmish Jacket | Medium Armor |
・+25% Resistances vs. Antaam Enemies ・+20 Defense relative to Antivan Crows Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Corvid Calling Mask | Medium Helmet |
・+15% Light attack damage ・+15% Damage vs. health ・+10% Light attack damage relative to Antivan Crows Allied Strength ・Light attacks no longer lose effectiveness vs. Armor and Barrier |
Crown of Leaves | Heavy Helmet |
・+25% Ultimate Damage ・+25% Ultimate Charge Rate ・Gain Rally Party when activating your Ultimate Ability ・Gain full Momentum on Ultimate activation |
Cursed Vitaar | Medium Vitaar |
・+25% Detonation damage ・+25% Stagger applied by Detonations |
Death Mask | Medium Helmet |
・+25% Affliction Damage ・+25% Affliction Duration ・+10% Affliction Damage relative to Mourn Watch Allied Strength ・Applying 3 unique Afflictions triggers an explosion that deals damage relative to the total stacks consumed |
Deathblow Vitaar | Medium Armor |
・+20% Critical Damage ・+25% Stagger with Critical hits ・+10% Critical damage relative to Shadow Dragons Faction power ・10% chance to deal Critical damage with any weapon attack |
Defiant Plate | Heavy Armor |
・+25% Cold Resistance ・+5 Max Cold Resistance ・Immune to Chilled ・Deal 150 Cold damage and apply Chilled to nearby enemies when you reach Low Health |
Defiant Silence | Medium Helmet |
・+20% Critical Damage ・+25% Stagger with Critical Hits ・+10% Critical damage relative to Shadow Dragons Allied Strength ・You now have a 10% chance to deal Critical damage with any weapon attack |
Duelist's Coat | Medium Armor |
・+4 Maximum Arrows ・+20% Hipfire Damage ・+300 Stagger on every fourth Arrow shot ・While you have maximum Momentum, you do not spend Arrows while using Ranged attacks |
Enlightened Helmet (Mage) | Heavy Helmet |
・+25% Chilled Damage ・+25% Chilled Duration ・+2 Maximum Chilled Stacks ・Chilled enemies cannot dodge |
Enlightened Helmet (Rogue) | Heavy Helmet |
・+25% Shocked Damage ・+25% Shocked Duration ・+2 Maximum Shocked Stacks ・Shocked enemies cannot dodge |
Ensign's Helm | Medium Helmet |
・+15% Heavy Attack Damage ・+25% Damage vs. Armor ・+10% Heavy Attack Damage relative to Grey Wardens Allied Strength ・Heavy Attacks deal Critical hits vs. Armor |
Explorer's Suit | Heavy Armor |
・+25% Electric Resistance ・+5 max Electric Resistance ・Immune to Shocked ・Deal 150 Electricity damage and apply Shocked to nearby enemies when you reach Low Health |
Extravagant Plate | Heavy Armor |
・+25% Staggered duration ・+25 Takedown damage ・On Takedown, gain gold (and glory!) |
Forest Guardian's Veil | Medium Helmet |
・+15% Weakpoint Damage ・+25% Damage vs. Barrier ・+10% Weakpoint Damage relative to Veil jumpers Allied Strength ・Weakpoint hits vs. enemies with Barrier are Critical |
Frontline Plated Mail | Heavy Armor |
・+15% Physical Resistance ・+5 Maximum Physical Resistance ・Immune to Bleeding ・Deal 150 Physical damage an apply Bleeding to nearby enemies when you reach Low Health |
Frozen Facade | Light Helm |
・When Frozen ends, it shatters, blasting nearby enemies with 150 Cold damage No Properties |
Garb of Kinship | Medium Armor |
・+25% Advantage duration ・+10% Damage for each active Advantage ・+10% increased effectiveness for all Advantages ・Heal for 5% health when gaining an Advantage |
Golden Casque | Heavy Helmet |
・+20% Stagger ・+25% Takedown Damage ・+10% Stagger relative to Lords of Fortune Allied Strength ・Gain health, Ultimate, and Momentum on Takedown, amount is doubled if lethal |
Griffon Great Helm | Heavy Helmet |
・+20% Damage from all companions ・-10% duration of companion cooldowns ・+50% companion weapon damage while their Abilities are on cooldown ・Heal slightly when companion Abilities activate |
Grim Repose | Heavy Vitaar |
・Gain 10% more gold on pickup ・Gain Deflect when enemies drop gold |
Helm of Light and Shadow | Medium Helmet |
・+25% Detonation Damage ・+25% Stagger applied by Detonations ・Gain Detonation damage based on your companion relationship ・Companion cooldowns reduced by 50% when they perform a Detonation |
Imperium's Resolve | Heavy Armor |
・+40% Resistance to Fire, Cold, Necrotic, and Electric damage. ・+5% maximum Resistance to Fire, Cold, Necrotic, and Electric damage. ・You can no longer deal Fire, Cold, Necrotic, and Electric damage. |
Insightful Covering | Light Helmet | No Properties |
Jumper's Deft Leathers (Rogue) | Light Armor |
・+50% Arrow Regeneration ・+15% Weakpoint Damage |
Katarii-Handed | Heavy Vitaar |
・+25% Burning damage ・+25% Burning duration |
Orchestrator's Long Coat | Light Armor |
・+15% Damage vs. Health ・+15% Light Attack Damage ・+25% Final attack damage ・Defeating an enemy deals 150 Physical damage to nearby enemies |
Pillar of the Departed | Heavy Armor |
・This armor has very high Defense but no Ability damage ・Gain Deflect and Resistant when you reach Low Health |
Plate of the Paragon Unyielding | Heavy Armor |
・+8% Resistances ・+30 Defense ・+100 Health ・Gain Invulnerable when you reach Low Health |
Plumage of the Mad Crow | Medium Armor |
・On Perfect Dodge, fire a feather projectile at a random target that deals 150 Physical damage and applies Necrosis |
Pursuant's Implements | Medium Armor |
・+25% Potion Healing effectiveness ・+1 Maximum Potion ・Gain 50 Momentum when you use a Potion ・All Potions heal an additional 20% of your maximum health, regardless of their type |
Quickstart Leathers | Light Armor |
・+25% Damage vs. Barrier ・+15% Ranged Attack Damage ・+25% Ranged Attack Damage vs. Barrier ・Breaking an enemy’s Barrier deals 300 Necrotic damage to nearby enemies |
Recruit's Simple Tunic | Light Armor |
・+25% Damage vs. Armor ・+15% Heavy Attack Damage ・+20% Damage with Charged Heavy Attacks ・Breaking an enemy’s Armor deals 500 Physical damage to nearby enemies |
Recruit's War Hat | Light Helmet | No Properties |
Reinforced Regiment Leathers | Medium Armor |
・+25% Resistance vs. Darkspawn ・+20 Defense relative to Grey Wardens Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Researcher's Coat | Medium Armor |
・+20% Damage while at Low Health ・Leech 5% of your Damage as Health ・Defense is increased by 1 for each percent of missing health ・Leech effectiveness is tripled vs. Bleeding enemies |
Rivaini Panoply | Medium Armor |
・+25% Resistances vs. Wildlife ・+20 Defense relative to Lords of Fortune Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Smiling Visage | Light Helmet |
・+15% Damage vs. Enemies with Low Health ・+25% Stagger vs. Enemies with Low Health ・+50% Critical Damage vs. Enemies with Low Health ・Kills Heal for 100 HP |
Soldier's Bane | Light Vitaar |
・When Frozen ends, it shatters, blasting nearby enemies with 150 Cold damage No Properties |
The Iron Cast | Heavy Armor |
・+25% Necrotic Resistance ・+5 Max Necrotic Resistance ・Immune to Necrosis ・Deal 150 Necrotic damage and apply Necrosis to nearby enemies when you reach Low Health |
Tinkerer's Garb | Medium Armor |
・+25% Resistances vs. Fade-Touched enemies ・+20 Defense relative to Veil Jumpers Allied Strength ・Immune to Afflictions applies by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Vitaar of the Veil | Medium Vitaar |
・+15% Weakpoint damage ・+25% damage vs. Barrier |
Wanderer's Long Coat | Light Armor |
・+15% Electric Damage ・+25% Electric Resistance ・Using an Electric Ability cleanses all Afflictions ・Gain Quickened (if not already granted) when you take Electric damage |
Worn Leathers | Medium Armor | No Properties |
Worn Plates | Heavy Armor | No Properties |
Worn Robes | Light Armor | No Properties |
All Classes, Specializations, and Best Builds
Warrior Class | ||
---|---|---|
Champion | Slayer | Reaper |
Mage Class | ||
Death Caller | Spellblade | Evoker |
Rogue Class | ||
Duelist | Veil Ranger | Saboteur |
All Rogue Weapons and Armor
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