This is a page about the Pokemon Lairon in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Lairon's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Lairon can be found in.
Lairon | |
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Type 1 | Type 2 |
Steel | Rock |
Ability | Effect |
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Rock Head | The Pokemon won't be hurt when it uses moves taht cause recoil damage. |
Sturdy | If the Pokemon's HP is full, moves that would defeat the Pokemon instead leave the Pokemon with 1 HP. This is also effective against moves like Fissure that can cause Pokemon to faint with a single hit. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
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Base | Tackle |
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It damages an enemy. |
Base | Harden |
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It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Mud-Slap |
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It damages an enemy. It also lowers the enemy's accuracy. |
Base | Headbutt |
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It damages an enemy. It could also make the enemy Flinch. |
10 | Metal Claw |
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It damages an enemy. It could also boost your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
13 | Rock Tomb |
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It damages an enemy. It also lowers the enemy's Travel Speed. |
16 | Protect |
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You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
19 | Roar |
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It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
22 | Iron Head |
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It damages an enemy. It could also cause the enemy to Flinch. |
25 | Rock Slide |
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It damages an enemy. It could also make the enemy Flinch. |
28 | Take Down |
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It damages an enemy-but you'll receive recoil damage, too. |
31 | Metal Sound |
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It sharply lowers the enemy's Sp. Def. |
35 | Iron Tail |
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It damages an enemy. It could also lower the enemy's Defense. |
39 | Iron Defense |
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It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
43 | Double-Edge |
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It damages an enemy-but you'll receive recoil damage too. |
47 | Autotomize |
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It sharply boosts your Travel Speed, and you'll get the Autotomize condition, making your whole body feel lighter. |
51 | Heavy Slam |
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It damages an enemy. The havier you are compared to the enemy the greater the damage caused. |
55 | Metal Burst |
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You'll get the Metal Burst condition, which enables you to counter when you take damage from moves. |
Move | Type | Effect |
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Aerial Ace |
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It damages an enemy. It never misses. |
Attract |
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It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Bulldoze |
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It damages nearby enemies. It also lowers their Travel Speed. |
Confide |
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It lowers the enemy's Sp. Atk. |
Double Team |
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It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Earthquake |
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It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Facade |
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It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Frustration |
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It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Hidden Power |
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It damages an enemy. The move's type changes on each adventure. |
Protect |
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You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance |
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It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest |
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You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return |
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It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roar |
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It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
Rock Polish |
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It boosts your Travel Speed sharply! |
Rock Slide |
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It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb |
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It damages an enemy. It also lowers the enemy's Travel Speed. |
Round |
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It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sandstorm |
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It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage. |
Shadow Claw |
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It damages an enemy. It has a high critical-hit rate. |
Sleep Talk |
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If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Stone Edge |
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It damages an enemy. It has a high critical-hit rate. |
Substitute |
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You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day |
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It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger |
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It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic |
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It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Tutor | Move | Type | Effect |
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Earth Power |
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It damages enemies in the same room. It could also lower their Sp. Def. | |
Endeavor |
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It damages an enemy, cutting the enemy's HP down to equal your HP. If your HP is higher than the enemy's, it has no effect. | |
Iron Defense |
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It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. | |
Iron Head |
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It damages an enemy. It could also cause the enemy to Flinch. | |
Iron Tail |
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It damages an enemy. It could also lower the enemy's Defense. | |
Magnet Rise |
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You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves. | |
Shock Wave |
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It damages nearby enemies. It never misses. | |
Snore |
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If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Spite |
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It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0. | |
Stealth Rock |
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It turns your tile into an invisible Stealth Rock trap. A Stealth Rock trap damages enemies that step on it. You and your teammates won't take any damage from it. | |
Stomping Tantrum |
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It damages an enemy. If your previous move missed, its damage is increased. | |
Superpower |
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It unleashes awesome power, damaging an enemy but also lowering your Attack and Defense due to fatigue. The stats return to normal when you go to the next floor or step on a Wonder Tile. | |
Uproar |
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It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately. | |
Water Pulse |
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It damages a Pokemon, even one far away. It could also make the enemy Confused. |
Pokemon | How to Evolve |
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Evolves from Aron at Lv. 32 |
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Evolves from Lairon at Lv. 42 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
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Mt. Cleft | 700 |
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