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This is a page about the Pokemon Magnezone in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Magnezone's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Magnezone can be found in.
Magnezone | |
---|---|
Type 1 | Type 2 |
Electric | Steel |
Ability | Effect |
---|---|
Magnet Pull | Steel-type enemies next to the Pokemon can't walk. However, in some special cases, this Ability will have no effect. |
Sturdy | If the Pokemon's HP is full, moves that would defeat the Pokemon instead leave the Pokemon with 1 HP. This is also effective against moves like Fissure that can cause Pokemon to faint with a single hit. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Learned by Evolution | Tri Attack | Normal | It damages an enemy. It could also cause Paralysis, cause a Burn, or make the enemy Frozen. |
Base | Zap Cannon | Electric | It damages a Pokemon, even one far away. It also causes Paralysis. |
Base | Magnetic Flux | Electric | It sharply boosts the Defense and Sp. Def of you or Pokemon in your party in the same room with the Plus or Minus Ability. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Base | Electric Terrain | Electric | It changes the floor to the Electric Terrain condition. In this condition, Electric-type moves get more powerful. It also prevents Pokemon from sleeping. It has no effect on Pokemon in the air. |
Base | Mirror Coat | Psychic | You'll get the Mirror Coat condition, which enables you to counter when you take damage from a special move. |
Base | Barrier | Psychic | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Tackle | Normal | It damages an enemy. |
Base | Thunder Shock | Electric | It damages an enemy. It could also cause Paralysis. |
Base | Supersonic | Normal | It makes an enemy Confused. |
Base | Magnet Bomb | Steel | It damages an enemy. It never misses. |
11 | Thunder Wave | Electric | It inflicts Paralysis on an enemy. |
13 | Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
17 | Sonic Boom | Normal | It inflicts a set amount of damage on an enemy. |
19 | Spark | Electric | It damages an enemy. It could also cause Paralysis. |
23 | Mirror Shot | Steel | It damages an enemy. It could also lower the enemy's accuracy. |
25 | Metal Sound | Steel | It sharply lowers the enemy's Sp. Def. |
29 | Electro Ball | Electric | It damages an enemy. The higher your Speed compared to that of the enemy, the greater the damage caused. |
33 | Flash Cannon | Steel | It damages an enemy. It could also the lower the enemy's Sp. Def. |
39 | Screech | Normal | It sharply lowers the enemy's Defense. |
43 | Discharge | Electric | It damages enemies in the same room. It could also cause Paralysis. |
49 | Lock-On | Normal | You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail. |
53 | Magnet Rise | Electric | You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves. |
59 | Gyro Ball | Steel | It damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move. |
Move | Type | Effect |
---|---|---|
Charge Beam | Electric | It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Explosion | Normal | You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Flash Cannon | Steel | It damages an enemy. It could also the lower the enemy's Sp. Def. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Gyro Ball | Steel | It damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Thunder | Electric | It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move. |
Thunder Wave | Electric | It inflicts Paralysis on an enemy. |
Thunderbolt | Electric | It damages nearby enemies. It could also cause Paralysis. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Volt Switch | Electric | It damages an enemy. If one of your teammates is right behind you, it switches the positions of you and your teammate. |
Wild Charge | Electric | It damages an enemy, but you'll receive recoil damage, too. |
Tutor | Move | Type | Effect |
---|---|---|---|
Ally Switch | Psychic | It switches the positions of you and your teammate. | |
Electroweb | Electric | It damages an enemy. It also lowers the enemy's Travel Speed. | |
Gravity | Psychic | It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air. | |
Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. | |
Iron Head | Steel | It damages an enemy. It could also cause the enemy to Flinch. | |
Magic Coat | Psychic | You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while. | |
Magnet Rise | Electric | You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves. | |
Recycle | Normal | It changes a Plain Seed to a different seed or an Oran Berry. | |
Shock Wave | Electric | It damages nearby enemies. It never misses. | |
Signal Beam | Bug | It damages a Pokemon, even one far away. It could also make the enemy Confused. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. |
Pokemon | How to Evolve |
---|---|
Magnemite | - |
Magneton | Evolves from Magnemite at Lv. 30 |
Magnezone | Evolves from Magneton using Evolution Crystals |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Power Plant | - |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Magnezone Learned Moves, Evolution and Locations
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