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This is a page about the Pokemon Medicham in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Medicham's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Medicham can be found in.
List of Contents
Medicham | |
---|---|
Type 1 | Type 2 |
Fighting | Psychic |
Ability | Effect |
---|---|
Pure Power | Sometimes the power of the Pokemon's physical moves goes up. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Bide | Normal | You'll get the Bide status for a little while, and then you'll damage an enemy. The more damage you take while biding, the greater the damage you can cause. |
Base | Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
Base | Fire Punch | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Base | Ice Punch | Ice | It damages an enemy. It could also make the enemy Frozen. |
Base | Thunder Punch | Electric | It damages an enemy. It could also cause Paralysis. |
Base | Meditate | Psychic | It boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Confusion | Psychic | It damages an enemy. It could also ake the enemy Confused.. |
Base | Detect | Fighting | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
12 | Endure | Normal | You'll get the Enduring status and hang on with 1 HP even if you take big damage. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
15 | Feint | Normal | It breaks through the enemy's Protect, Wide Guard, Quick Guard, or Spiky Shield to damage an enemy. It reaches up to 2 tiles away. |
17 | Force Palm | Fighting | It damages an enemy. It could also cause Paralysis. |
20 | Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
23 | Calm Mind | Psychic | It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
25 | Mind Reader | Normal | You'll get the Sure Shot status, which makes your moves hit the enemy without fail. |
28 | High Jump Kick | Fighting | It damages an enemy. But if it misses, you'll hurt yourself! |
31 | Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
33 | Acupressure | Normal | It sharply boosts the Attack, Defense, Sp. Atk, Sp. Def, evasiveness, accuracy, or Travel Speed of you and your teammates in the same room. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
36 | Power Trick | Psychic | It switches an changes of your Attack and Defense. The stat changes return to normal when you go to the next floor or step on a Wonder Tile. |
42 | Reversal | Fighting | It damages an enemy. The lower your HP is, the greater the damage it causes. |
47 | Recover | Normal | It restores your HP. |
53 | Counter | Fighting | You'll get the Counter status condition, which enables you to counter when you take damage from a physical move. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Bulk Up | Fighting | It boosts your Attack and Defense. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Calm Mind | Psychic | It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dream Eater | Psychic | It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Energy Ball | Grass | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Focus Blast | Fighting | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Grass Knot | Grass | It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Low Sweep | Fighting | It damages an enemy. It also lowers the enemy's Travel Speed. |
Poison Jab | Poison | It damages an enemy. It could also make the enemy Poisoned. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
Psyshock | Psychic | It damages an enemy. The damage is determined by the enemy's Defense stat. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Work Up | Normal | It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Tutor | Move | Type | Effect |
---|---|---|---|
Drain Punch | Fighting | It damages an enemy. It also restores your HP. The greater the damage caused, the more HP it restores. | |
Fire Punch | Fire | It damages an enemy. It could also leave the enemy with a Burn. | |
Focus Punch | Fighting | You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn. | |
Gravity | Psychic | It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air. | |
Helping Hand | Normal | It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile. | |
Ice Punch | Ice | It damages an enemy. It could also make the enemy Frozen. | |
Low Kick | Fighting | It damages an enemy. The heavier the enemy, the greater the damage. | |
Magic Coat | Psychic | You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while. | |
Pain Split | Normal | It adds together the HP of you and the enemy and then shares the total equally between you. | |
Recycle | Normal | It changes a Plain Seed to a different seed or an Oran Berry. | |
Role Play | Psychic | It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor. | |
Signal Beam | Bug | It damages a Pokemon, even one far away. It could also make the enemy Confused. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Telekinesis | Psychic | It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves. | |
Thunder Punch | Electric | It damages an enemy. It could also cause Paralysis. | |
Trick | Psychic | It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. | |
Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
Pokemon | How to Evolve |
---|---|
Meditite | - |
Medicham | Evolves from Meditite at Lv. 37 |
Mega Medicham | |
---|---|
Type 1 | Type 2 |
Fighting | Psychic |
Ability | Effect |
---|---|
Pure Power | Sometimes the power of the Pokemon's physical moves goes up. |
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Mt. Discipline | 700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Medicham Learned Moves, Evolution and Locations
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