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This is a page about the Pokemon Alakazam in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Alakazam's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Alakazam can be found in.
List of Contents
Alakazam | |
---|---|
Type 1 | Type 2 |
Psychic | - |
Ability | Effect |
---|---|
Inner Focus | This Ability protects the Pokemon from the Flinch status condition. |
Synchronize | When the Pokemon is Poisoned, is Badly Poisoned, has Paralysis, or has a Burn, enemies next to it will get the same status condition. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Teleport | Psychic | It warps you to somewhere else on the floor. |
Base | Kinesis | Psychic | It lowers the enemy's accuracy. |
Base | Confusion | Psychic | It damages an enemy. It could also ake the enemy Confused.. |
18 | Disable | Normal | It causes the move the enemy last used to be Sealed, which prevents the Pokemon from using it. The seal willl be removed when you go to the next floor. |
21 | Psybeam | Psychic | It damages a Pokemon, even one far away, with a mysterious beam. It could also make the enemy Confused. |
23 | Miracle Eye | Psychic | It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye condition, which will allow Psychic-type moves to hit the enemy. |
26 | Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
28 | Psycho Cut | Psychic | It damages an enemy. It has a high critical-hit rate. |
31 | Recover | Normal | It restores your HP. |
33 | Telekinesis | Psychic | It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves. |
36 | Ally Switch | Psychic | It switches the positions of you and your teammate. |
38 | Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
41 | Calm Mind | Psychic | It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
43 | Future Sight | Psychic | You'll get a Future Sight condition and damage an enemy on the next turn. |
46 | Trick | Psychic | It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Calm Mind | Psychic | It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Charge Beam | Electric | It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dazzling Gleam | Fairy | It damages nearby enemies. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dream Eater | Psychic | It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Embargo | Dark | It puts an Embargo on an enemy, making the enemy unable to use any items. |
Energy Ball | Grass | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Focus Blast | Fighting | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Grass Knot | Grass | It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
Psyshock | Psychic | It damages an enemy. The damage is determined by the enemy's Defense stat. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Safeguard | Normal | You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Taunt | Dark | It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Thunder Wave | Electric | It inflicts Paralysis on an enemy. |
Torment | Dark | It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Trick Room | Psychic | It changes the floor to the Trick Room condition. Travel Speed will be reversed. |
Tutor | Move | Type | Effect |
---|---|---|---|
Drain Punch | Fighting | It damages an enemy. It also restores your HP. The greater the damage caused, the more HP it restores. | |
Fire Punch | Fire | It damages an enemy. It could also leave the enemy with a Burn. | |
Focus Punch | Fighting | You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn. | |
Foul Play | Dark | It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat. | |
Gravity | Psychic | It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air. | |
Ice Punch | Ice | It damages an enemy. It could also make the enemy Frozen. | |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. | |
Knock Off | Dark | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. | |
Magic Coat | Psychic | You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while. | |
Magic Room | Psychic | It changes the floor to the Magic Room condition, where nobody can use items. The status returns to normal after a while or if you use this move again. | |
Role Play | Psychic | It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor. | |
Shock Wave | Electric | It damages nearby enemies. It never misses. | |
Signal Beam | Bug | It damages a Pokemon, even one far away. It could also make the enemy Confused. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Thunder Punch | Electric | It damages an enemy. It could also cause Paralysis. | |
Trick | Psychic | It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. | |
Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
Pokemon | How to Evolve |
---|---|
Abra | - |
Kadabra | Evolves from Abra at Lv. 16 |
Alakazam | Evolves from Kadabra using Evolution Crystals |
Mega Alakazam | |
---|---|
Type 1 | Type 2 |
Psychic | - |
Ability | Effect |
---|---|
Trace | The Pokemon copies the Ability of a Pokemon that uses a move against it. The Pokemon can copy the Ability of an enemy or a teammate. The effects last until the Pokemon goes to a different floor. |
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Decrepit Lab | 6000 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Alakazam Learned Moves, Evolution and Locations
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