Pokemon Mystery Dungeon DX Switch

Slowbro Learned Moves, Evolution and Locations

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This is a page about the Pokemon Slowbro in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Slowbro's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Slowbro can be found in.

Basic Information

Type

Slowbro
Slowbro Image
Type 1 Type 2
Water Psychic

Ability

Ability Effect
Oblivious The Pokemon won't get Infatuated. Captivate and Taunt don't work on it, either.
Own Tempo This Ability protects the Pokemon from getting Confused.

Is Recruiting Slowbro Worth It?

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Learned Moves

By Level Up

Lv. Move Type Effect
Base Heal Pulse PsychicPsychic It restores a distant Pokemon's HP.
Base Curse GhostGhost It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokemon, it makes the enemy Cursed but halves your HP.
Base Yawn NormalNormal It inflicts the Yawning status on an enemy. It will make the target go to Sleep after a while.
Base Tackle NormalNormal It damages an enemy.
Base Growl NormalNormal It lowers the Attack of enemies in the same room.
9 Water Gun WaterWater It damages an enemy. It reaches up to 2 tiles away.
14 Confusion PsychicPsychic It damages an enemy. It could also ake the enemy Confused..
19 Disable NormalNormal It causes the move the enemy last used to be Sealed, which prevents the Pokemon from using it. The seal willl be removed when you go to the next floor.
23 Headbutt NormalNormal It damages an enemy. It could also make the enemy Flinch.
28 Water Pulse WaterWater It damages a Pokemon, even one far away. It could also make the enemy Confused.
32 Zen Headbutt PsychicPsychic It damages an enemy. It could also cause the enemy to Flinch.
36 Slack Off NormalNormal It restores your HP.
37 Withdraw WaterWater It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
43 Amnesia PsychicPsychic It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
49 Psychic PsychicPsychic It damages an enemy. It could also lower the enemy's Sp. Def.
55 Rain Dance WaterWater It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
62 Psych Up NormalNormal You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile.

By TM

Move Type Effect
Aerial Ace FlyingFlying It damages an enemy. It never misses.
Attract NormalNormal It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Blizzard IceIce It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses!
Brick Break FightingFighting It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions.
Bulldoze GroundGround It damages nearby enemies. It also lowers their Travel Speed.
Calm Mind PsychicPsychic It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Confide NormalNormal It lowers the enemy's Sp. Atk.
Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Dream Eater PsychicPsychic It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
Earthquake GroundGround It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig.
Echoed Voice NormalNormal It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it.
Facade NormalNormal It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
Fire Blast FireFire It damages an enemy. It could also leave the enemy with a Burn.
Flamethrower FireFire It damages a Pokemon, even one far away. It could also leave the enemy with a Burn.
Fling DarkDark You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy.
Focus Blast FightingFighting It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def.
Frustration NormalNormal It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Giga Impact NormalNormal It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Grass Knot GrassGrass It damages an enemy. The heavier the enemy, the greater the damage caused by the move.
Hail IceIce It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage.
Hidden Power NormalNormal It damages an enemy. The move's type changes on each adventure.
Hyper Beam NormalNormal It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.
Ice Beam IceIce It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen.
Light Screen PsychicPsychic You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Psych Up NormalNormal You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile.
Psychic PsychicPsychic It damages an enemy. It could also lower the enemy's Sp. Def.
Psyshock PsychicPsychic It damages an enemy. The damage is determined by the enemy's Defense stat.
Rain Dance WaterWater It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Return NormalNormal It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Round NormalNormal It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Safeguard NormalNormal You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses.
Scald WaterWater It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon.
Shadow Ball GhostGhost It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def.
Sleep Talk NormalNormal If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Sunny Day FireFire It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down.
Surf WaterWater It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status.
Swagger NormalNormal It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
Toxic PoisonPoison It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.
Trick Room PsychicPsychic It changes the floor to the Trick Room condition. Travel Speed will be reversed.

By Move Tutor

Tutor Move Type Effect
After You NormalNormal After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile.
Aqua Tail WaterWater It damages an enemy.
Block NormalNormal It causes an enemy to get Stuck.
Drain Punch FightingFighting It damages an enemy. It also restores your HP. The greater the damage caused, the more HP it restores.
Focus Punch FightingFighting You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn.
Foul Play DarkDark It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat.
Ice Punch IceIce It damages an enemy. It could also make the enemy Frozen.
Icy Wind IceIce It damages a Pokemon, even one far away. It also lowers the target's Travel Speed.
Iron Defense SteelSteel It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Iron Tail SteelSteel It damages an enemy. It could also lower the enemy's Defense.
Magic Coat PsychicPsychic You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while.
Signal Beam BugBug It damages a Pokemon, even one far away. It could also make the enemy Confused.
Snore NormalNormal If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
Trick PsychicPsychic It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item.
Water Pulse WaterWater It damages a Pokemon, even one far away. It could also make the enemy Confused.
Wonder Room PsychicPsychic It changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again.
Zen Headbutt PsychicPsychic It damages an enemy. It could also cause the enemy to Flinch.

Evolution

Evolution Chain

Pokemon How to Evolve
SlowpokeSlowpoke -
SlowbroSlowbro Evolves from Slowpoke at Lv. 37
SlowkingSlowking Evolves from Slowpoke using Evolution Crystals

Mega Slowbro

Type

Mega Slowbro
Mega Slowbro Image
Type 1 Type 2
Water Psychic

Ability

Ability Effect
Shell Armor Moves are never critical hits against this Pokemon.

How to Get Slowbro

Dungeons Where Slowbro is Found

This Pokemon is not found in any Dungeons.

Slowbro's Rescue Camp

Rescue Camp Price
Bountiful Sea 9000

Related Links

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Pokemon by Type

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Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

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