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This is a page about the Pokemon Furret in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Furret's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Furret can be found in.
Furret | |
---|---|
Type 1 | Type 2 |
Normal | - |
Ability | Effect |
---|---|
Keen Eye | The Pokemon's accuracy won't be lowered - never ever! The Pokemon won't be affected by an enemy's boosted evasiveness, either. |
Run Away | The Pokemon won't get Stuck. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Scratch | Normal | It damages an enemy. |
Base | Coil | Poison | It boosts your Attack, Defense, and accuracy. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Base | Foresight | Normal | It resets an enemy's boosted evasiveness. If the enemy is Ghost type, it also makes the enemy Exposed, which enables Normal- and Fighting-type moves to hit the enemy. |
Base | Defense Curl | Normal | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Quick Attack | Normal | It damages an enemy. It reaches up to 2 tiles away. |
13 | Fury Swipes | Normal | It damages an enemy 2 to 5 times in a row. |
17 | Helping Hand | Normal | It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile. |
21 | Follow Me | Normal | It warps 1 random enemy in the same room to the tile in front of you. Then it warps your teammates near you to surround the enemy. |
28 | Slam | Normal | It damages an enemy. |
32 | Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
36 | Sucker Punch | Dark | It damages an enemy. It reaches up to 2 tiles away. |
42 | Amnesia | Psychic | It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
46 | Baton Pass | Normal | After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile. |
50 | Me First | Normal | You use one of the enemy's attacking moves.There are some moves that can't be used in this way. |
56 | Hyper Voice | Normal | It damages nearby enemies. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Brutal Swing | Dark | It damages nearby enemies. |
Charge Beam | Electric | It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Echoed Voice | Normal | It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Focus Blast | Fighting | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Grass Knot | Grass | It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Shadow Claw | Ghost | It damages an enemy. It has a high critical-hit rate. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Thunder | Electric | It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move. |
Thunderbolt | Electric | It damages nearby enemies. It could also cause Paralysis. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
U-turn | Bug | It damages an enemy. If one of your teammates is right behind you, it switches your and your teammate's position. |
Work Up | Normal | It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Tutor | Move | Type | Effect |
---|---|---|---|
Aqua Tail | Water | It damages an enemy. | |
Covet | Normal | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. | |
Fire Punch | Fire | It damages an enemy. It could also leave the enemy with a Burn. | |
Focus Punch | Fighting | You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn. | |
Helping Hand | Normal | It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile. | |
Hyper Voice | Normal | It damages nearby enemies. | |
Ice Punch | Ice | It damages an enemy. It could also make the enemy Frozen. | |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. | |
Knock Off | Dark | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. | |
Last Resort | Normal | It deals big damage to an enemy. But it won't hit unless you have a move with 0 PP remaining. The more moves you have with 0 PP, the more powerful this move becomes. | |
Shock Wave | Electric | It damages nearby enemies. It never misses. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Super Fang | Normal | It damages an enemy by halving its existing HP. | |
Thunder Punch | Electric | It damages an enemy. It could also cause Paralysis. | |
Trick | Psychic | It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. | |
Uproar | Normal | It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately. | |
Water Pulse | Water | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
Pokemon | How to Evolve |
---|---|
Sentret | - |
Furret | Evolves from Sentret at Lv. 15 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Thunder Crag | 600 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Furret Learned Moves, Evolution and Locations
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