Pokemon Mystery Dungeon DX Switch

Probopass Learned Moves, Evolution and Locations

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This is a page about the Pokemon Probopass in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Probopass's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Probopass can be found in.

Basic Information

Type

Probopass
Probopass Image
Type 1 Type 2
Rock Steel

Ability

Ability Effect
Magnet Pull Steel-type enemies next to the Pokemon can't walk. However, in some special cases, this Ability will have no effect.
Sturdy If the Pokemon's HP is full, moves that would defeat the Pokemon instead leave the Pokemon with 1 HP. This is also effective against moves like Fissure that can cause Pokemon to faint with a single hit.

Is Recruiting Probopass Worth It?

Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!

Best Pokemon for the Story

Learned Moves

By Level Up

Lv. Move Type Effect
Base Magnetic Flux ElectricElectric It sharply boosts the Defense and Sp. Def of you or Pokemon in your party in the same room with the Plus or Minus Ability. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Base Tri Attack NormalNormal It damages an enemy. It could also cause Paralysis, cause a Burn, or make the enemy Frozen.
Base Wide Guard RockRock You and your teammates in the same room will get the Wide Guard condition, which protects you from wide-ranging moves.
Base Magnet Rise ElectricElectric You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves.
Base Gravity PsychicPsychic It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air.
Base Tackle NormalNormal It damages an enemy.
Base Iron Defense SteelSteel It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Base Magnet Bomb SteelSteel It damages an enemy. It never misses.
Base Block NormalNormal It causes an enemy to get Stuck.
13 Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
16 Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
19 Spark ElectricElectric It damages an enemy. It could also cause Paralysis.
22 Rock Slide RockRock It damages an enemy. It could also make the enemy Flinch.
25 Power Gem RockRock It damages an enemy.
28 Rock Blast RockRock It damages an enemy 2 to 5 times in a row.
31 Discharge ElectricElectric It damages enemies in the same room. It could also cause Paralysis.
34 Sandstorm RockRock It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage.
37 Earth Power GroundGround It damages enemies in the same room. It could also lower their Sp. Def.
40 Stone Edge RockRock It damages an enemy. It has a high critical-hit rate.
43 Lock-On NormalNormal You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.
43 Zap Cannon ElectricElectric It damages a Pokemon, even one far away. It also causes Paralysis.

By TM

Move Type Effect
Attract NormalNormal It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Bulldoze GroundGround It damages nearby enemies. It also lowers their Travel Speed.
Confide NormalNormal It lowers the enemy's Sp. Atk.
Dazzling Gleam FairyFairy It damages nearby enemies.
Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Earthquake GroundGround It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig.
Explosion NormalNormal You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you.
Facade NormalNormal It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
Flash Cannon SteelSteel It damages an enemy. It could also the lower the enemy's Sp. Def.
Frustration NormalNormal It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Giga Impact NormalNormal It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Hidden Power NormalNormal It damages an enemy. The move's type changes on each adventure.
Hyper Beam NormalNormal It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.
Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Return NormalNormal It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Rock Polish RockRock It boosts your Travel Speed sharply!
Rock Slide RockRock It damages an enemy. It could also make the enemy Flinch.
Rock Tomb RockRock It damages an enemy. It also lowers the enemy's Travel Speed.
Round NormalNormal It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Sandstorm RockRock It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage.
Sleep Talk NormalNormal If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Smack Down RockRock It damages an enemy. If the enemy is flying, it will be Grounded, which allows Ground-type moves to hit it. This move also hits a Pokemon that's in the air from using a move like Fly.
Stone Edge RockRock It damages an enemy. It has a high critical-hit rate.
Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Sunny Day FireFire It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down.
Swagger NormalNormal It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Taunt DarkDark It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however.
Thunder ElectricElectric It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move.
Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
Thunderbolt ElectricElectric It damages nearby enemies. It could also cause Paralysis.
Torment DarkDark It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor.
Toxic PoisonPoison It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.
Volt Switch ElectricElectric It damages an enemy. If one of your teammates is right behind you, it switches the positions of you and your teammate.

By Move Tutor

Tutor Move Type Effect
Ally Switch PsychicPsychic It switches the positions of you and your teammate.
Block NormalNormal It causes an enemy to get Stuck.
Earth Power GroundGround It damages enemies in the same room. It could also lower their Sp. Def.
Fire Punch FireFire It damages an enemy. It could also leave the enemy with a Burn.
Gravity PsychicPsychic It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air.
Ice Punch IceIce It damages an enemy. It could also make the enemy Frozen.
Iron Defense SteelSteel It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Iron Head SteelSteel It damages an enemy. It could also cause the enemy to Flinch.
Magic Coat PsychicPsychic You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while.
Magnet Rise ElectricElectric You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves.
Pain Split NormalNormal It adds together the HP of you and the enemy and then shares the total equally between you.
Shock Wave ElectricElectric It damages nearby enemies. It never misses.
Snore NormalNormal If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
Stealth Rock RockRock It turns your tile into an invisible Stealth Rock trap. A Stealth Rock trap damages enemies that step on it. You and your teammates won't take any damage from it.
Stomping Tantrum GroundGround It damages an enemy. If your previous move missed, its damage is increased.
Telekinesis PsychicPsychic It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves.
Thunder Punch ElectricElectric It damages an enemy. It could also cause Paralysis.

Evolution

Evolution Chain

Pokemon How to Evolve
NosepassNosepass -
ProbopassProbopass Evolves from Nosepass using Evolution Crystals

Can Probopass Mega Evolve?

This Pokemon can not Mega Evolve.

How to Get Probopass

Dungeons Where Probopass is Found

This Pokemon is not found in any Dungeons.

Probopass's Rescue Camp

Rescue Camp Price
Echo Cave 2700

Related Links

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Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

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