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This is a page about the Pokemon Omanyte in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Omanyte's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Omanyte can be found in.
Omanyte | |
---|---|
Type 1 | Type 2 |
Rock | Water |
Ability | Effect |
---|---|
Shell Armor | Moves are never critical hits against this Pokemon. |
Swift Swim | When the Pokemon uses a move in Rain or Heavy Rain, it uses the move 2 times at once but only consumes PP for 1 use. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Constrict | Normal | It damages an enemy. It could also lower the enemy's Travel Speed. |
Base | Withdraw | Water | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
7 | Bite | Dark | It damages an enemy. It could also make the enemy Flinch. |
10 | Water Gun | Water | It damages an enemy. It reaches up to 2 tiles away. |
16 | Rollout | Rock | It damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl! |
19 | Leer | Normal | It lowers the enemy's Defense. |
25 | Mud Shot | Ground | It damages an enemy. It could also lower the enemy's Travel Speed. |
28 | Brine | Water | It damages an enemy. It will cause more damage if the enemy's HP is down to half or lower. |
34 | Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
37 | Ancient Power | Rock | It damages an enemy. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
43 | Tickle | Normal | It tickles an enemy, making them giggle and lowering their Attack and Defense. |
46 | Rock Blast | Rock | It damages an enemy 2 to 5 times in a row. |
50 | Shell Smash | Normal | It lowers your Defense and Sp. Def while sharply raising your Attack, Sp. Atk, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
55 | Hydro Pump | Water | It fires off water with incredible force to damage even faraway Pokemon. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Gyro Ball | Steel | It damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move. |
Hail | Ice | It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Polish | Rock | It boosts your Travel Speed sharply! |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sandstorm | Rock | It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage. |
Scald | Water | It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Smack Down | Rock | It damages an enemy. If the enemy is flying, it will be Grounded, which allows Ground-type moves to hit it. This move also hits a Pokemon that's in the air from using a move like Fly. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Surf | Water | It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Waterfall | Water | It damages an enemy. It could also make the enemy Flinch. |
Tutor | Move | Type | Effect |
---|---|---|---|
Bind | Normal | It damages an enemy. It could also cause the enemy to be Bound. | |
Earth Power | Ground | It damages enemies in the same room. It could also lower their Sp. Def. | |
Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. | |
Knock Off | Dark | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Stealth Rock | Rock | It turns your tile into an invisible Stealth Rock trap. A Stealth Rock trap damages enemies that step on it. You and your teammates won't take any damage from it. | |
Water Pulse | Water | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
Pokemon | How to Evolve |
---|---|
Omanyte | - |
Omastar | Evolves from Omanyte at Lv. 40 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Deepsea Floor | 9000 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Omanyte Learned Moves, Evolution and Locations
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