This is a page about the Pokemon Metang in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Metang's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Metang can be found in.
Metang | |
---|---|
Type 1 | Type 2 |
Steel | Psychic |
Ability | Effect |
---|---|
Clear Body | The Pokemon's Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness won't be lowered. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Magnet Rise | Electric | You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves. |
Base | Take Down | Normal | It damages an enemy-but you'll receive recoil damage, too. |
Base | Metal Claw | Steel | It damages an enemy. It could also boost your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Confusion | Psychic | It damages an enemy. It could also ake the enemy Confused.. |
23 | Pursuit | Dark | It damages an enemy. The damage goes up if the enemy has a bad status. |
26 | Bullet Punch | Steel | It damages an enemy. It reaches up to 2 tiles away. |
29 | Miracle Eye | Psychic | It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye condition, which will allow Psychic-type moves to hit the enemy. |
32 | Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
35 | Scary Face | Normal | It reduces the enemy's Travel Speed. |
38 | Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
41 | Agility | Psychic | It boosts the Travel Speed of you and your teammates in the same room. |
44 | Meteor Mash | Steel | It damages an enemy. It could also boost your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
47 | Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
50 | Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Earthquake | Ground | It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Explosion | Normal | You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Flash Cannon | Steel | It damages an enemy. It could also the lower the enemy's Sp. Def. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Grass Knot | Grass | It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
Gyro Ball | Steel | It damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
Psyshock | Psychic | It damages an enemy. The damage is determined by the enemy's Defense stat. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Polish | Rock | It boosts your Travel Speed sharply! |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sandstorm | Rock | It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage. |
Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Sludge Bomb | Poison | It damages a Pokemon, even one far away. It could also make the enemy Poisoned. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Tutor | Move | Type | Effect |
---|---|---|---|
Ally Switch | Psychic | It switches the positions of you and your teammate. | |
Gravity | Psychic | It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air. | |
Ice Punch | Ice | It damages an enemy. It could also make the enemy Frozen. | |
Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. | |
Iron Head | Steel | It damages an enemy. It could also cause the enemy to Flinch. | |
Magnet Rise | Electric | You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves. | |
Signal Beam | Bug | It damages a Pokemon, even one far away. It could also make the enemy Confused. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Stealth Rock | Rock | It turns your tile into an invisible Stealth Rock trap. A Stealth Rock trap damages enemies that step on it. You and your teammates won't take any damage from it. | |
Telekinesis | Psychic | It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves. | |
Thunder Punch | Electric | It damages an enemy. It could also cause Paralysis. | |
Trick | Psychic | It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. | |
Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
Pokemon | How to Evolve |
---|---|
Beldum | - |
Metang | Evolves from Beldum at Lv. 20 |
Metagross | Evolves from Metang at Lv. 45 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Magnetic Quarry | 700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Metang Learned Moves, Evolution and Locations
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