Pokemon Mystery Dungeon DX Switch

Mew Learned Moves, Evolution and Locations

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This is a page about the Pokemon Mew in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Mew's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Mew can be found in.

Basic Information

Type

Mew
Mew Image
Type 1 Type 2
Psychic -

Ability

Ability Effect
Synchronize When the Pokemon is Poisoned, is Badly Poisoned, has Paralysis, or has a Burn, enemies next to it will get the same status condition.

Is Recruiting Mew Worth It?

Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!

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Learned Moves

By Level Up

Lv. Move Type Effect
Base Pound NormalNormal It damages an enemy.
Base Transform NormalNormal It makes your appearance the same as a target Pokemon's. Your moves and types will also change to those of the target Pokemon. If an enemy usees this move, your teammates may become Confused, so be careful! The stat change returns to normal when you go to the next floor.
Base Reflect Type NormalNormal It makes your type the same as that of the Pokemon in front of you. You regain your usual type when you go to the next floor.
10 Mega Punch NormalNormal It damages an enemy.
20 Metronome NormalNormal You can use a randomly seleted moves. Some moves aren't available, so be careful!
30 Psychic PsychicPsychic It damages an enemy. It could also lower the enemy's Sp. Def.
40 Barrier PsychicPsychic It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
50 Ancient Power RockRock It damages an enemy. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile.
60 Amnesia PsychicPsychic It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
70 Me First NormalNormal You use one of the enemy's attacking moves.There are some moves that can't be used in this way.
80 Baton Pass NormalNormal After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile.
90 Nasty Plot DarkDark It sharply boosts your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
100 Aura Sphere FightingFighting It damages an enemy, even one far away. It never misses.

By TM

Move Type Effect
Acrobatics FlyingFlying It damages an enemy. If you are not holding an item, the damage goes up.
Aerial Ace FlyingFlying It damages an enemy. It never misses.
Attract NormalNormal It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Aurora Veil IceIce It gives you and your teammates in the same room the Aurora Veil condition, reducing damage taken from moves. This move fails when the weather is not Hail.
Blizzard IceIce It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses!
Brick Break FightingFighting It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions.
Brutal Swing DarkDark It damages nearby enemies.
Bulk Up FightingFighting It boosts your Attack and Defense. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Bulldoze GroundGround It damages nearby enemies. It also lowers their Travel Speed.
Calm Mind PsychicPsychic It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Charge Beam ElectricElectric It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Confide NormalNormal It lowers the enemy's Sp. Atk.
Dark Pulse DarkDark It damages nearby enemies. It could also make them Flinch.
Dazzling Gleam FairyFairy It damages nearby enemies.
Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Dragon Claw DragonDragon It damages an enemy.
Dragon Tail DragonDragon It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokemon.
Dream Eater PsychicPsychic It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
Earthquake GroundGround It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig.
Echoed Voice NormalNormal It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it.
Embargo DarkDark It puts an Embargo on an enemy, making the enemy unable to use any items.
Energy Ball GrassGrass It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def.
Explosion NormalNormal You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you.
Facade NormalNormal It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
False Swipe NormalNormal It damages an enemy. If you knock an enemy out with it, they will be more likely to join you on your adventure!
Fire Blast FireFire It damages an enemy. It could also leave the enemy with a Burn.
Flame Charge FireFire It damages an enemy. It could also boost your Travel Speed.
Flamethrower FireFire It damages a Pokemon, even one far away. It could also leave the enemy with a Burn.
Flash Cannon SteelSteel It damages an enemy. It could also the lower the enemy's Sp. Def.
Fling DarkDark You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy.
Fly FlyingFlying You soar, get the Flying status condition, and then strike your enemy in the next turn. While you're in the air, you won't be hit by items or moves.
Focus Blast FightingFighting It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def.
Frost Breath IceIce It damages an enemy. It always results in a critical hit.
Frustration NormalNormal It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Giga Impact NormalNormal It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Grass Knot GrassGrass It damages an enemy. The heavier the enemy, the greater the damage caused by the move.
Gyro Ball SteelSteel It damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move.
Hail IceIce It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage.
Hidden Power NormalNormal It damages an enemy. The move's type changes on each adventure.
Hyper Beam NormalNormal It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.
Ice Beam IceIce It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen.
Infestation BugBug It damages an enemy. It could also cause the Infestation condition.
Leech Life BugBug It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
Light Screen PsychicPsychic You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
Low Sweep FightingFighting It damages an enemy. It also lowers the enemy's Travel Speed.
Nature Power NormalNormal Borrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor.
Overheat FireFire It damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Payback DarkDark You'll get the Counter condition, which enables you to counter when you take damage from physical moves.
Poison Jab PoisonPoison It damages an enemy. It could also make the enemy Poisoned.
Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Psych Up NormalNormal You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile.
Psychic PsychicPsychic It damages an enemy. It could also lower the enemy's Sp. Def.
Psyshock PsychicPsychic It damages an enemy. The damage is determined by the enemy's Defense stat.
Quash DarkDark It causes an enemy to Flinch.
Rain Dance WaterWater It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
Reflect PsychicPsychic You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves.
Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Return NormalNormal It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Roar NormalNormal It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage.
Rock Polish RockRock It boosts your Travel Speed sharply!
Rock Slide RockRock It damages an enemy. It could also make the enemy Flinch.
Rock Tomb RockRock It damages an enemy. It also lowers the enemy's Travel Speed.
Roost FlyingFlying It restores your HP. If it's used by a Flying-type Pokemon, that Pokemon also loses its Flying-type designation until the next turn.
Round NormalNormal It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Safeguard NormalNormal You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses.
Sandstorm RockRock It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage.
Scald WaterWater It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon.
Shadow Ball GhostGhost It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def.
Shadow Claw GhostGhost It damages an enemy. It has a high critical-hit rate.
Sky Drop FlyingFlying You'll get the Sky Drop condition. You'll lift the enemy into the sky and then drop the enemy during the next turn, causing damage to them. You'll evade items and moves while you're in the air.
Sleep Talk NormalNormal If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Sludge Bomb PoisonPoison It damages a Pokemon, even one far away. It could also make the enemy Poisoned.
Sludge Wave PoisonPoison It damages nearby enemies. It could also make them Poisoned.
Smack Down RockRock It damages an enemy. If the enemy is flying, it will be Grounded, which allows Ground-type moves to hit it. This move also hits a Pokemon that's in the air from using a move like Fly.
Smart Strike SteelSteel It damages an enemy. It never misses.
Snarl DarkDark It damages nearby enemies. It also lowers their Sp. Atk.
Solar Beam GrassGrass You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced.
Steel Wing SteelSteel It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Stone Edge RockRock It damages an enemy. It has a high critical-hit rate.
Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Sunny Day FireFire It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down.
Surf WaterWater It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status.
Swagger NormalNormal It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Swords Dance NormalNormal It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Taunt DarkDark It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however.
Thief DarkDark It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail.
Thunder ElectricElectric It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move.
Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
Thunderbolt ElectricElectric It damages nearby enemies. It could also cause Paralysis.
Torment DarkDark It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor.
Toxic PoisonPoison It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.
Trick Room PsychicPsychic It changes the floor to the Trick Room condition. Travel Speed will be reversed.
U-turn BugBug It damages an enemy. If one of your teammates is right behind you, it switches your and your teammate's position.
Venoshock PoisonPoison It damages an enemy. Its power goes up if the enemy is Poisoned or Badly Poisoned.
Volt Switch ElectricElectric It damages an enemy. If one of your teammates is right behind you, it switches the positions of you and your teammate.
Waterfall WaterWater It damages an enemy. It could also make the enemy Flinch.
Wild Charge ElectricElectric It damages an enemy, but you'll receive recoil damage, too.
Will-O-Wisp FireFire It leaves an enemy with a Burn.
Work Up NormalNormal It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile.
X-Scissor BugBug It damages an enemy.

By Move Tutor

Tutor Move Type Effect
After You NormalNormal After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile.
Ally Switch PsychicPsychic It switches the positions of you and your teammate.
Aqua Tail WaterWater It damages an enemy.
Bind NormalNormal It damages an enemy. It could also cause the enemy to be Bound.
Block NormalNormal It causes an enemy to get Stuck.
Bounce FlyingFlying You get the Bouncing condition You soar and then strike yuor enemy on the next turn. While airborne, you'll evade items and moves. This move could also inflict Paralysis on the enemy.
Bug Bite BugBug It damages an enemy. If the enemy is carrying any food, you'll eat it.
Covet NormalNormal It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail.
Defog FlyingFlying It lowers the evasiveness of enemies in the same room.
Dragon Pulse DragonDragon It damages an enemy.
Drain Punch FightingFighting It damages an enemy. It also restores your HP. The greater the damage caused, the more HP it restores.
Drill Run GroundGround It damages an enemy. It has a high critical-hit rate. It reaches up to 2 tiles away.
Dual Chop DragonDragon It damages an enemy 2 times in a row.
Earth Power GroundGround It damages enemies in the same room. It could also lower their Sp. Def.
Electroweb ElectricElectric It damages an enemy. It also lowers the enemy's Travel Speed.
Endeavor NormalNormal It damages an enemy, cutting the enemy's HP down to equal your HP. If your HP is higher than the enemy's, it has no effect.
Fire Punch FireFire It damages an enemy. It could also leave the enemy with a Burn.
Focus Punch FightingFighting You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn.
Foul Play DarkDark It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat.
Gastro Acid PoisonPoison It causes the Gastro Acid status condition, which removes the effect of the enemy's Ability.
Giga Drain GrassGrass It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
Gravity PsychicPsychic It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air.
Gunk Shot PoisonPoison It damages a Pokemon, even one far away, and could also make the enemy Poisoned.
Heal Bell NormalNormal If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed.
Heat Wave FireFire It whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn.
Helping Hand NormalNormal It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile.
Hyper Voice NormalNormal It damages nearby enemies.
Ice Punch IceIce It damages an enemy. It could also make the enemy Frozen.
Icy Wind IceIce It damages a Pokemon, even one far away. It also lowers the target's Travel Speed.
Iron Defense SteelSteel It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Iron Head SteelSteel It damages an enemy. It could also cause the enemy to Flinch.
Iron Tail SteelSteel It damages an enemy. It could also lower the enemy's Defense.
Knock Off DarkDark It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it.
Laser Focus NormalNormal You get the Laser Focus condition, making your moves critical hits.
Last Resort NormalNormal It deals big damage to an enemy. But it won't hit unless you have a move with 0 PP remaining. The more moves you have with 0 PP, the more powerful this move becomes.
Liquidation WaterWater It damages an enemy. It could also lower the target's Defense.
Low Kick FightingFighting It damages an enemy. The heavier the enemy, the greater the damage.
Magic Coat PsychicPsychic You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while.
Magic Room PsychicPsychic It changes the floor to the Magic Room condition, where nobody can use items. The status returns to normal after a while or if you use this move again.
Magnet Rise ElectricElectric You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves.
Outrage DragonDragon You go berserk, damaging an enemy 2 to 3 times in a row. After that, you'll get Confused.
Pain Split NormalNormal It adds together the HP of you and the enemy and then shares the total equally between you.
Recycle NormalNormal It changes a Plain Seed to a different seed or an Oran Berry.
Role Play PsychicPsychic It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor.
Seed Bomb GrassGrass It damages an enemy.
Shock Wave ElectricElectric It damages nearby enemies. It never misses.
Signal Beam BugBug It damages a Pokemon, even one far away. It could also make the enemy Confused.
Skill Swap PsychicPsychic It trades your Ability with the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor or faint.
Sky Attack FlyingFlying You'll get the Sky Attack status, which lets you charge power to try a powerfull attack on the next turn. It could also make the enemy Flinch. It has a high critical-hit rate.
Snatch DarkDark It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful!
Snore NormalNormal If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
Spite GhostGhost It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0.
Stealth Rock RockRock It turns your tile into an invisible Stealth Rock trap. A Stealth Rock trap damages enemies that step on it. You and your teammates won't take any damage from it.
Stomping Tantrum GroundGround It damages an enemy. If your previous move missed, its damage is increased.
Super Fang NormalNormal It damages an enemy by halving its existing HP.
Superpower FightingFighting It unleashes awesome power, damaging an enemy but also lowering your Attack and Defense due to fatigue. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Synthesis GrassGrass It restores your HP. During Sunny weather or in Extremely Harsh Sunlight, it restores your HP even more. During Rain, Heavy Rain, Hail, or a Sandstorm, the amount regained goes down.
Tailwind FlyingFlying It boosts Travel Speed for you and your teammates in the same room.
Telekinesis PsychicPsychic It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves.
Throat Chop DarkDark It damages an enemy and gives them the Throat Chop condition.
Thunder Punch ElectricElectric It damages an enemy. It could also cause Paralysis.
Trick PsychicPsychic It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item.
Uproar NormalNormal It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately.
Water Pulse WaterWater It damages a Pokemon, even one far away. It could also make the enemy Confused.
Wonder Room PsychicPsychic It changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again.
Worry Seed GrassGrass It changes the target's Ability to Insomnia. The effect wears off when you go to the next floor.
Zen Headbutt PsychicPsychic It damages an enemy. It could also cause the enemy to Flinch.

Evolution

Evolution Chain

Pokemon How to Evolve
MewMew -

Can Mew Mega Evolve?

This Pokemon can not Mega Evolve.

How to Get Mew

Dungeons Where Mew is Found

This Pokemon is not found in any Dungeons.

Mew's Rescue Camp

Rescue Camp Price
Final Island 9000

Related Links

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Pokemon by Type
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Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

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