Pokemon Mystery Dungeon DX Switch

Ralts Learned Moves, Evolution and Locations

Game8's Pokemon Scarlet and Violet Wiki is live!
Check Game8's Guide for all your needs at lightning speed!

This is a page about the Pokemon Ralts in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Ralts's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Ralts can be found in.

Basic Information

Type

Ralts
Ralts Image
Type 1 Type 2
Psychic Fairy

Ability

Ability Effect
Synchronize When the Pokemon is Poisoned, is Badly Poisoned, has Paralysis, or has a Burn, enemies next to it will get the same status condition.
Trace The Pokemon copies the Ability of a Pokemon that uses a move against it. The Pokemon can copy the Ability of an enemy or a teammate. The effects last until the Pokemon goes to a different floor.

Is Recruiting Ralts Worth It?

Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!

Best Pokemon for the Story

Learned Moves

By Level Up

Lv. Move Type Effect
Base Growl NormalNormal It lowers the Attack of enemies in the same room.
4 Confusion PsychicPsychic It damages an enemy. It could also ake the enemy Confused..
6 Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
9 Teleport PsychicPsychic It warps you to somewhere else on the floor.
11 Disarming Voice FairyFairy It damages nearby enemies. It never misses.
14 Lucky Chant NormalNormal You and your teammates in the same room will get the Lucky Chant status condition, which protects you from taking critical hits.
17 Magical Leaf GrassGrass It damages an enemy. It never misses.
19 Heal Pulse PsychicPsychic It restores a distant Pokemon's HP.
22 Draining Kiss FairyFairy It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
24 Calm Mind PsychicPsychic It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
27 Psychic PsychicPsychic It damages an enemy. It could also lower the enemy's Sp. Def.
29 Imprison PsychicPsychic If enemies on the same floor know any moves you also know, they have them Sealed, preventing all enemies from using the moves.
32 Future Sight PsychicPsychic You'll get a Future Sight condition and damage an enemy on the next turn.
34 Charm FairyFairy It sharply lowers the enemy's Attack.
37 Hypnosis PsychicPsychic It makes an enemy go to Sleep. Using the move again makes the enemy Terrified. But if you or your allies are attacked by this move while you're sleeping, you'll become the enemy's Puppet.
39 Dream Eater PsychicPsychic It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
42 Stored Power PsychicPsychic It damages an enemy. If you're Boosted, this move will be more powerful.

By TM

Move Type Effect
Attract NormalNormal It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Calm Mind PsychicPsychic It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Charge Beam ElectricElectric It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Confide NormalNormal It lowers the enemy's Sp. Atk.
Dazzling Gleam FairyFairy It damages nearby enemies.
Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Dream Eater PsychicPsychic It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
Echoed Voice NormalNormal It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it.
Facade NormalNormal It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
Fling DarkDark You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy.
Frustration NormalNormal It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Grass Knot GrassGrass It damages an enemy. The heavier the enemy, the greater the damage caused by the move.
Hidden Power NormalNormal It damages an enemy. The move's type changes on each adventure.
Light Screen PsychicPsychic You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Psych Up NormalNormal You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile.
Psychic PsychicPsychic It damages an enemy. It could also lower the enemy's Sp. Def.
Psyshock PsychicPsychic It damages an enemy. The damage is determined by the enemy's Defense stat.
Rain Dance WaterWater It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
Reflect PsychicPsychic You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves.
Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Return NormalNormal It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Round NormalNormal It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Safeguard NormalNormal You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses.
Shadow Ball GhostGhost It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def.
Sleep Talk NormalNormal If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Sunny Day FireFire It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down.
Swagger NormalNormal It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Taunt DarkDark It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however.
Thief DarkDark It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail.
Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
Thunderbolt ElectricElectric It damages nearby enemies. It could also cause Paralysis.
Torment DarkDark It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor.
Toxic PoisonPoison It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.
Trick Room PsychicPsychic It changes the floor to the Trick Room condition. Travel Speed will be reversed.
Will-O-Wisp FireFire It leaves an enemy with a Burn.

By Move Tutor

Tutor Move Type Effect
Ally Switch PsychicPsychic It switches the positions of you and your teammate.
Fire Punch FireFire It damages an enemy. It could also leave the enemy with a Burn.
Helping Hand NormalNormal It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile.
Hyper Voice NormalNormal It damages nearby enemies.
Ice Punch IceIce It damages an enemy. It could also make the enemy Frozen.
Icy Wind IceIce It damages a Pokemon, even one far away. It also lowers the target's Travel Speed.
Magic Coat PsychicPsychic You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while.
Magic Room PsychicPsychic It changes the floor to the Magic Room condition, where nobody can use items. The status returns to normal after a while or if you use this move again.
Pain Split NormalNormal It adds together the HP of you and the enemy and then shares the total equally between you.
Recycle NormalNormal It changes a Plain Seed to a different seed or an Oran Berry.
Shock Wave ElectricElectric It damages nearby enemies. It never misses.
Signal Beam BugBug It damages a Pokemon, even one far away. It could also make the enemy Confused.
Skill Swap PsychicPsychic It trades your Ability with the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor or faint.
Snatch DarkDark It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful!
Snore NormalNormal If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
Telekinesis PsychicPsychic It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves.
Thunder Punch ElectricElectric It damages an enemy. It could also cause Paralysis.
Trick PsychicPsychic It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item.
Wonder Room PsychicPsychic It changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again.
Zen Headbutt PsychicPsychic It damages an enemy. It could also cause the enemy to Flinch.

Evolution

Evolution Chain

Pokemon How to Evolve
RaltsRalts -
KirliaKirlia Evolves from Ralts at Lv. 20
GardevoirGardevoir Evolves from Kirlia at Lv. 30

Can Ralts Mega Evolve?

This Pokemon can not Mega Evolve.

How to Get Ralts

Dungeons Where Ralts is Found

This Pokemon is not found in any Dungeons.

Ralts's Rescue Camp

Rescue Camp Price
Sky-Blue Plains -

Related Links

Pikachu Banner.png

Starter Pokemon

Cyndaquil ImageCyndaquil Totodile ImageTotodile Pikachu ImagePikachu Mudkip ImageMudkip
Treecko ImageTreecko Psyduck ImagePsyduck Chikorita ImageChikorita Charmander ImageCharmander
Bulbasaur ImageBulbasaur Torchic ImageTorchic Cubone ImageCubone Machop ImageMachop
Eevee ImageEevee Squirtle ImageSquirtle Skitty ImageSkitty Meowth ImageMeowth

Pokemon by Type

Pokemon by Type
Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

Legendary Pokemon

List of Legendary Pokemon

Author

    Walkthrough Menu

    All rights reserved