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This is a page about the Pokemon Pelipper in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Pelipper's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Pelipper can be found in.
Pelipper | |
---|---|
Type 1 | Type 2 |
Water | Flying |
Ability | Effect |
---|---|
Drizzle | The weather condition on the floor will be Rain. |
Keen Eye | The Pokemon's accuracy won't be lowered - never ever! The Pokemon won't be affected by an enemy's boosted evasiveness, either. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Growl | Normal | It lowers the Attack of enemies in the same room. |
Base | Water Gun | Water | It damages an enemy. It reaches up to 2 tiles away. |
Base | Hydro Pump | Water | It fires off water with incredible force to damage even faraway Pokemon. |
Base | Tailwind | Flying | It boosts Travel Speed for you and your teammates in the same room. |
Base | Hurricane | Flying | It damages an enemy, even if the enemy is in the air from using a move such as Fly. It could also make the enemy Confused. During Rain or Heavy Rain, it never misses. But during Sunny weather or Extremely Harsh Sunlight, it's hard to land this move. |
Base | Wing Attack | Flying | It damages an enemy. |
Base | Soak | Water | It changes the theype of the target to Water. The type returns to normal when the Pokemon goes to the next floor or faints. |
Base | Water Sport | Water | It change the entire floor to the Water Sport condition. Damage caused by Fire-type moves goes down. |
Learned by Evolution | Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
5 | Supersonic | Normal | It makes an enemy Confused. |
12 | Mist | Ice | You and your allies that are in the same room are cloaked in Mist, which prevents all your stats from being lowered. But you're not protected from the effects of your moves that lower your own stats. |
15 | Water Pulse | Water | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
19 | Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
22 | Brine | Water | It damages an enemy. It will cause more damage if the enemy's HP is down to half or lower. |
28 | Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
33 | Stockpile | Normal | It boosts your Defense and Sp. Def and stores one unit of power. You can stockpile up to 3 times, but if you try to stockpile any more, the move will fail! The more power you stockpile, the greater the effects of Spit Up and Swallow. |
33 | Swallow | Normal | Only the power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
33 | Spit Up | Normal | Only the power stored using the move Stockpile is released once in an attack. The more power is stored, the greater the move's power. |
39 | Roost | Flying | It restores your HP. If it's used by a Flying-type Pokemon, that Pokemon also loses its Flying-type designation until the next turn. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Echoed Voice | Normal | It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Fly | Flying | You soar, get the Flying status condition, and then strike your enemy in the next turn. While you're in the air, you won't be hit by items or moves. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hail | Ice | It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roost | Flying | It restores your HP. If it's used by a Flying-type Pokemon, that Pokemon also loses its Flying-type designation until the next turn. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Scald | Water | It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon. |
Sky Drop | Flying | You'll get the Sky Drop condition. You'll lift the enemy into the sky and then drop the enemy during the next turn, causing damage to them. You'll evade items and moves while you're in the air. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Steel Wing | Steel | It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Surf | Water | It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
U-turn | Bug | It damages an enemy. If one of your teammates is right behind you, it switches your and your teammate's position. |
Tutor | Move | Type | Effect |
---|---|---|---|
Defog | Flying | It lowers the evasiveness of enemies in the same room. | |
Gunk Shot | Poison | It damages a Pokemon, even one far away, and could also make the enemy Poisoned. | |
Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Knock Off | Dark | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. | |
Liquidation | Water | It damages an enemy. It could also lower the target's Defense. | |
Seed Bomb | Grass | It damages an enemy. | |
Shock Wave | Electric | It damages nearby enemies. It never misses. | |
Sky Attack | Flying | You'll get the Sky Attack status, which lets you charge power to try a powerfull attack on the next turn. It could also make the enemy Flinch. It has a high critical-hit rate. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Tailwind | Flying | It boosts Travel Speed for you and your teammates in the same room. | |
Uproar | Normal | It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately. | |
Water Pulse | Water | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
Pokemon | How to Evolve |
---|---|
Wingull | - |
Pelipper | Evolves from Wingull at Lv. 25 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Shallow Beach | 9000 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Pelipper Learned Moves, Evolution and Locations
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