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This is a page about the Pokemon Hoppip in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Hoppip's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Hoppip can be found in.
Hoppip | |
---|---|
Type 1 | Type 2 |
Grass | Flying |
Ability | Effect |
---|---|
Chlorophyll | When the Pokemon uses a move during Sunny weather or in Extremely Harsh Sunlight, it uses the move 2 times at once but only consumes PP for 1 use. |
Leaf Guard | The Pokemon is protected from bad status conditions, such as poison or paralysis, during Sunny weather or in Extremely Harsh Sunlight. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Splash | Normal | You flop wholeheartedly and jump over an enemy or teammate. |
4 | Synthesis | Grass | It restores your HP. During Sunny weather or in Extremely Harsh Sunlight, it restores your HP even more. During Rain, Heavy Rain, Hail, or a Sandstorm, the amount regained goes down. |
6 | Tail Whip | Normal | It lowers the enemy's Defense. |
8 | Tackle | Normal | It damages an enemy. |
10 | Fairy Wind | Fairy | It damages an enemy. |
12 | Poison Powder | Poison | It makes an enemy Poisoned. But it has no effect on Grass-type Pokemon. |
14 | Stun Spore | Grass | It inflicts Paralysis on nearby enemies. But it has no effect on Grass-type Pokemon. |
16 | Sleep Powder | Grass | It makes nearby enemies go to Sleep. But it has no effect on Grass-type Pokemon. |
19 | Bullet Seed | Grass | It fires off a seed at a high speed, damaging a Pokemon, even one far away, 2 to 5 times in a row. |
22 | Leech Seed | Grass | It gives an enemy the Leech Seed status condition. |
25 | Mega Drain | Grass | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
28 | Acrobatics | Flying | It damages an enemy. If you are not holding an item, the damage goes up. |
31 | Rage Powder | Bug | You'll be a Decoy and become the enemies' primary target. |
34 | Cotton Spore | Grass | It reduces the enemy's Travel Speed, but it has no effect on Grass-type Pokemon. |
37 | U-turn | Bug | It damages an enemy. If one of your teammates is right behind you, it switches your and your teammate's position. |
40 | Worry Seed | Grass | It changes the target's Ability to Insomnia. The effect wears off when you go to the next floor. |
43 | Giga Drain | Grass | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
46 | Bounce | Flying | You get the Bouncing condition You soar and then strike yuor enemy on the next turn. While airborne, you'll evade items and moves. This move could also inflict Paralysis on the enemy. |
49 | Memento | Dark | It sharply lowers the Attack and Sp. Atk of enemies in the same room, but it drops your HP to 1 and warps you to somewhere else. |
Move | Type | Effect |
---|---|---|
Acrobatics | Flying | It damages an enemy. If you are not holding an item, the damage goes up. |
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dazzling Gleam | Fairy | It damages nearby enemies. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Energy Ball | Grass | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Grass Knot | Grass | It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Infestation | Bug | It damages an enemy. It could also cause the Infestation condition. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Swords Dance | Normal | It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
U-turn | Bug | It damages an enemy. If one of your teammates is right behind you, it switches your and your teammate's position. |
Tutor | Move | Type | Effect |
---|---|---|---|
Bounce | Flying | You get the Bouncing condition You soar and then strike yuor enemy on the next turn. While airborne, you'll evade items and moves. This move could also inflict Paralysis on the enemy. | |
Giga Drain | Grass | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. | |
Helping Hand | Normal | It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile. | |
Seed Bomb | Grass | It damages an enemy. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Synthesis | Grass | It restores your HP. During Sunny weather or in Extremely Harsh Sunlight, it restores your HP even more. During Rain, Heavy Rain, Hail, or a Sandstorm, the amount regained goes down. | |
Worry Seed | Grass | It changes the target's Ability to Insomnia. The effect wears off when you go to the next floor. |
Pokemon | How to Evolve |
---|---|
Hoppip | - |
Skiploom | Evolves from Hoppip at Lv. 18 |
Jumpluff | Evolves from Skiploom at Lv. 27 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Beau Plains | 2700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Hoppip Learned Moves, Evolution and Locations
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