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This is a ranking page for the hero Nagi - Hopeful Eternity from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Halloween Nagi.
Heroes With the Same Name | |
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Halloween Nagi
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List of Contents
Special Heroes - Festival Guide Featured Heroes | |||
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Halloween Nagi [9.5/10] |
Halloween Lethe [9.0/10] |
Halloween Nah [9.5/10] |
Halloween Askr [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill neutralizes unit's armor weakness, grants unit dragon-effective damage, 80% damage reduction on foe's area-of-effect Specials, weapon-triangle advantage against colorless foes, a Time's Pulse 4 effect, and damage reduction based on unit's Res, inflicts stat penalties on foe, grants allies bonus stats, and grants unit and allies 7 HP post-combat healing. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Neutralizes "effective against armored" bonuses. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Unit can counterattack regardless of foe's range. Reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. Grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14; if unit triggers Savior, value is treated as 14), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and after combat, restores 7 HP to unit, and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Grants Atk/Def/Res+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. |
Cooldown Count = 3 Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 2, grants Atk/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). |
Harmonized Skill |
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For unit and allies from the same titles as unit, grants Atk/Res+6, 【Resonance: Shields】, "neutralizes 'effective against dragons' bonuses," and 【Warp Bubble】 for 1 turn, neutralizes any 【Penalty】, and restores 30 HP. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Mystery of the Emblem / New Mystery of the Emblem / Shadow Dragon and the Blade of Light / Shadow Dragon / The Binding Blade |
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Increases scores in Resonant Battles. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (23) | ★★★★★ | |
Atk (13) | ★★★★★ | |
Spd (4) | ★☆☆☆☆ | |
Def (12) | ★★★★☆ | |
Res (9) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Halloween Nagi are +Res and -Spd. As a Far Save tank, Res should be invested into as much as possible to minimize incoming damage from ranged foes. Most ranged foes deal magic damage, and increasing Res improves Nagi's combat against those foes.
Halloween Nagi's Spd stat is a clear dump stat and should be taken as a bane as it will not impact any of her matchups.
We recommend a +Res IV when merging Halloween Nagi up to +10 to further increase her Res stat and reduce as much damage from ranged magic foes as possible.
HOT | |
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:
Pivot
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Aegis
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This build uses Shield Fighter paired with Emblem Marth's Ring to consistently trigger Aegis and minimize as much incoming ranged damage as possible. Opposing Stones also provides damage reduction against area-of-effect Specials, making Halloween Nagi one of the sturdiest Far Save tanks in the game.
HOT | |
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:
Pivot
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-
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:
-
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Halloween Nagi's base kit works well as a Far Save tank with some offensive power to defeat ranged foes in retaliation. Distant Def is used to cover both Def and Res stats to cover both physical and magical ranged foes.
Neutral Stats at Lv. 40 (5★) | ||
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207 | ||
HP |
49 |
Rank: 20/1184 |
Atk |
48 |
Rank: 2/1184 |
Spd |
17 |
Rank: 1115/1184 |
Def |
45 |
Rank: 32/1184 |
Res |
48 |
Rank: 1/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 54 | 69 | 21 | 50 | 52 | 246 | Lv.40 +10 | 54 | 53 | 21 | 50 | 52 | 230 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 56 | 52 | 21 | 49 | 52 | 230 |
+Atk Lv.40 +10 | 53 | 55 | 21 | 49 | 52 | 230 |
+Spd Lv.40 +10 | 53 | 52 | 24 | 49 | 52 | 230 |
+Def Lv.40 +10 | 53 | 52 | 21 | 52 | 52 | 230 |
+Res Lv.40 +10 | 53 | 52 | 21 | 49 | 56 | 231 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 49 | 64 | 17 | 45 | 48 | 223 |
5★ Lv.40 | 49 | 48 | 17 | 45 | 48 | 207 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 23 | 29 | 4 | 12 | 9 | 77 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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Halloween Nagi
|
49 | 48 | 17 | 45 | 48 | 207 |
47 | 46 | 19 | 40 | 43 | 195 | |
46 | 37 | 26 | 37 | 38 | 184 | |
45 | 45 | 14 | 41 | 39 | 184 | |
46 | 38 | 23 | 40 | 32 | 179 | |
45 | 35 | 26 | 39 | 34 | 179 |
Note: Stats bonuses from skills are not taken into account.
Halloween Nagi is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Halloween Nagi's Opposing Stones is a loaded weapon with multiple effects that impact combat significantly.
It has the following effects built-in, with no conditions:
Opposing Stones also has multiple effects in-combat that help Nagi sustain herself:
Opposing Stones also grants the following effects to allies within 3 spaces:
Opposing Stones is a complete weapon with all sorts of effects that impact both Nagi's combat as well as her allies' combat.
Halloween Nagi's Harmonized Skill grants herself and allies from similar titles Atk/Res+6, 【Resonance: Shields】, neutralizes 'effective against dragons' bonuses,
and 【Warp Bubble】 for 1 turn, neutralizes any 【Penalty】 on those heroes, and restores 30 HP to those heroes.
This is a good one-time use Harmonized Skill and is best used on key turns where Nagi is expected to absorb multiple attacks.
Halloween Nagi takes 1.5x damage from dragon-effective weapons like Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Nagi - Hopeful Eternity only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nagi - Hopeful Eternity if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Neutralizes "effective against armored" bonuses. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Unit can counterattack regardless of foe's range. Reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. Grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14; if unit triggers Savior, value is treated as 14), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and after combat, restores 7 HP to unit, and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Grants Atk/Def/Res+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 5★ |
Skill Name | Effect | Learned At |
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If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+1 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 2, grants Atk/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). |
5★ |
Value of Skills | ★★★★★ |
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Halloween Nagi comes with Dragon's Roar, Atk/Res Scowl 4, Dragon's Scales, and A/R Twin F Save as inheritable options.
Dragon's Scales, and A/R Twin F Save are newly released skills as of the time of Halloween Nagi's release.
Also consider that Halloween Nagi is an elite Far Save tank and worth using in competitive game modes.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Halloween Nagi is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Colleen O'Shaughnessey with Minae Noji |
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Illustrator | Asatani Tomoyo |
Appears In |
Heroes from Special Heroes - Festival Guide | |||
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Halloween Nagi [9.5/10] |
Halloween Lethe [9.0/10] |
Halloween Nah [9.5/10] |
Halloween Askr [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Halloween Nagi Builds and Best IVs
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