★ Latest Updates: 2.2 Livestream Summary, 2.2 Redeem Codes
★ Builds: Aventurine, Jingliu, Serval, Lynx, Luka
★ 2.2 Characters: Robin, Topaz, Boothill, Fu Xuan
★ 2.3 Characters: Firefly & Jade
★ Events: Tides of War, Cosmodyssey, Vignettes in a Cup
See how to beat Forgotten Hall's Memory of Chaos Stage 12 in Honkai: Star Rail Version 2.1 with this guide! We've got the best teams, recommended characters, and rewards for Chronicle of the White Nights Dream Kingdom and Eve of Wanton Feast here.
List of Contents
Objectives | ♦ Win with at least 10 cycle(s) left ♦ Win with at least 20 cycle(s) left ♦ Have no downed characters |
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Chronicle of the White Nights Dream Kingdom | Eve of Wanton Feast | |
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First Half | ||
Second Half |
Memory Turbulence Effect | |
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After every attack launched by an ally, apply 1 stack of Memory Imprint to all enemies. Enemies with Memory Imprint receive 5% more DMG. This effect stacks up to 6 stack(s). When Memory Imprint stacks to maximum stacks, immediately deal DMG based on a certain percentage of each enemy's respective Max HP 1 time to all enemies. When enemy targets enter battle and other units in the field currently have Memory Imprints, the new enemies will receive the same number of Memory Imprint stacks as those on the field. At the start of every wave of each Cycle, remove Memory Imprint from all enemies. |
|
Phase Duration | 04/15/2024 - 05/27/2024 |
Memory Turbulence Effect | |
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Summons a Trotter at the beginning of each wave or each Cycle. The Trotter takes 200% more DMG from Basic ATKs and DoT effects. When the Trotter is defeated, if an enemy is afflicted with Bleed, Shock, Burn, or Wind Shear, immediately deals DMG equal to 50% of the original DoT effect to them, with a high chance to inflict Bleed, Shock, Burn, and Wind Shear on all enemies for 3 turn(s). |
|
Phase Duration | 03/18/2024 - 04/29/2024 |
All enemies in the first half are weak to Lightning DMG. You can also use an Imaginary DPS and Silver Wolf since half of the bosses in the first half are also weak to that element.
In the second half, all enemies are weak to Ice. You can also bring a Physical unit as The Ascended and Aventurine are weak to that element.
We recommend bringing characters who can deal AoE DMG to win Gambles in Wave 2 of the second half.
All enemies in the first half are weak to Imaginary and Wind. We also recommend bringing a character who can remove enemy buffs to deal with the Shape Shifter and the Mara-Struck Soldiers.
In the second half, we recommend bringing an Abundance unit since you will be up against Sam, an enemy who can deplete your HP through Skill Point consumption.
Aside from Lightning, you can also use Ice and Imaginary as most enemies are weak to those elements.
Enemies for Each Phase | |
---|---|
Chronicle of the White Nights Dream Kingdom | Eve of Wanton Feast |
Wave 1 Enemies | Weaknesses |
---|---|
Everwinter Shadewalker
(Summon) x2 |
|
Wave 2 Enemies | Weaknesses |
Cocolia
x1 |
Wave 1 Enemies | Weaknesses |
---|---|
The Ascended
x1 |
|
Wave 2 | Weaknesses |
Wave 1 Enemies | Weaknesses |
---|---|
Mara-Struck Soldier
(Summon) x2 |
|
Warp Trotter
x1 |
|
Wave 2 Enemies | Weaknesses |
Warp Trotter
x1 |
Wave 1 Enemies | Weaknesses |
---|---|
The Ascended
x1 |
|
Warp Trotter
x1 |
|
Wave 2 | Weaknesses |
Warp Trotter
x1 |
In Wave 1, take out the Everwinter Shadewalkers as soon as they're summoned to prevent them from slowing down your units.
For both waves, prioritize the Frigid Prowler and Cocolia before the Shell of Faded Rage as they're tougher enemies to take down.
For Cocolia in particular, once she charges up to unleash her Punishment of Endless Winter attack, focus on Weakness Break to cancel it.
In Wave 1, focus on taking out the Team Leader and his summons to collect Performance Points. This will help you easily take down The Ascended.
In Wave 2, use AoE attacks on the All or Nothing Dice to have more chances of winning Gambles. Winning a Gamble will prevent your character from taking DMG and restore their energy for their Ultimates.
Between the two elite enemies, focus on taking out Shape Shifter first in Wave 1. This is so you can avoid prolonging the fight as the Shape Shifter is capable of healing himself.
In Wave 2, Yanqing will summon his Flying Swords at the start of his turn and his Type Weakness will be disabled.
Take Out the Sequence Trotter first to apply DoTs to the Flying Swords and make it easier to enable Yanqing's Weakness.
Between the two elite enemies, focus on taking out The Ascended first in Wave 1. This is so you can get rid of the Prana-Siphon debuff before taking on Sam in the next wave.
Focus on attacking the Automaton Direwolf first in Wave 2 since Sam's weakness is disabled until he unleashes Secondary Combustion.
Once Sam's weakness is enabled, focus on using your Skill Points to attack Sam. This will deplete his Molten Energy and eventually weaken his defenses.
All Rewards | ||
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Lost Crystal x2 | Lucent Afterglow x8 | Traveler's Guide x2 |
Refined Aether x1 | Credit x10000 |
The Last Vestiges of Towering Citadel Stages | ||||
---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 |
Stage 6 | Stage 7 | Stage 8 | Stage 9 | Stage 10 |
Stage 11 | Stage 12 | Stage 13 | Stage 14 | Stage 15 |
The Voyage of Navis Astriger Stages | ||
---|---|---|
Stage 1 | Stage 2 | Stage 3 |
Stage 4 | Stage 5 | Stage 6 |
Memory of Chaos Guide for Version 2.1
Memory of Chaos Stages | |||
---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 4 |
Stage 5 | Stage 6 | Stage 7 | Stage 8 |
Stage 9 | Stage 10 | Stage 11 | Stage 12 |
Struggled with dreamland 12 for a while, even the most recent 12 only took me 2 tries. I was doing the recommended Kafka team on the first half and recommended Black Swan team for the second, but it just wasn’t doing the job had to put Black swan instead of Luka in the Kafka team which literally went from clearing at 24 cycles to clear at 27th which was more than enough to work with the recommended Dr. Ratio team for the second half and got it first try with this lineup.
Memory of Chaos Stage 12 Guide for Version 2.1
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I've never been able to clear the last nodes. It took me about 3 years to get my first 36 star abyss in Genshin, so I guess I'll be able to clear stage 12 in another 2 years here.