Honkai: Star Rail

Memory of Chaos Stage 12 Guide for Version 2.6

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Honkai Star Rail - Memory of Chaos Stage 12 Guide for Version 2.6

See how to beat Forgotten Hall's Memory of Chaos Stage 12 in Honkai: Star Rail Version 2.6 with this guide! We've got the best teams, recommended characters, and rewards for Dancing with the Dreams here.

Memory of Chaos Stage 12 Info

Memory of Chaos Stage 12 Details

Stage Objectives

Objectives ♦ Win with at least 10 cycle(s) left
♦ Win with at least 20 cycle(s) left
♦ Have no downed characters

Type Weaknesses

Dancing with the Dreams
First Half
WindLightning
Second Half
ImaginaryFire

Current Memory of Chaos Phase

Dancing with the Dreams Effect
When an enemy target's Weakness is Broken, add 1 hits to "Memory Turbulence's" Hits Per Action. If the target is an Elite enemy or higher, then additionally add 1 hits, up to a max increase of 15 hits.
At the start of every Cycle, every hit by "Memory Turbulence" deals 1 instance of a set amount of DMG to random enemy targets, and the Hits Per Action is not reset.
Phase Duration 11/24/2024 - 01/06/2025

Memory of Chaos Stage 12 Best Teams

Dancing with the Dreams Best Teams

Use Lightning and Wind Units in the Second Half

All enemies in the First Half are weak to Lightning and Wind. Quantum characters can also be used here for the Aurumaton Gatekeeper and Auxiliary Robot Arm Unit.

Use Imaginary and Fire Units in the Second Half

Enemies in the second half are all weak to Imaginary and Fire. You can also bring an Ice character mostly for Wave 2.

We recommend bringing at least one character who can deal DMG to all enemies to change the Banacademic Office channels easily.

How to Beat Stage 12 - Dancing with the Dreams

Dancing with the Dreams First Half

Attack the Dragonfish Summons in Wave 1

Star Rail - Memory of Chaos Stage 12 Guide for Version 2.6 - Attack the Dragonfish Summons in Wave 1

In Wave 1, the Aurumaton Gatekeeper will summon Illumination Dragonfish after its Sanction Rate maxed up. Defeat the Illumination Dragonfish to reduce enemy DEF.

Focus on Svarog in Wave 2

Star Rail - Memory of Chaos Stage 12 Guide for Version 2.6 - Focus on Svarog in Wave 2

For Wave 2, focus on taking out Svarog to prevent him from summoning the Auxiliary Robot Arm Unit. If the Robot Arm emerges, inflict Weakness Break on Svarog or the Arm itself to prevent your characters from getting taken.

As for the Howling Casket, only attack it if your party members are affected with Terror Grip.

Svarog Enemy Guide

Dancing with the Dreams Second Half

Take Out the Wolftroopers in Wave 1

Star Rail - Memory of Chaos Stage 12 Guide for Version 2.6 - Take Out the Wolftroopers in Wave 1

In Wave 1, take out the three Sableclaw Wolftroopers first to prevent them from entering the Moon Rage state.

When there are no more Wolftrooper enemies, you can prioritize the Present Inebriated in Revelry to stop them from inflicting DoTs onto the party.

Change the Banacademic Office Channels

Star Rail - Memory of Chaos Stage 12 Guide for Version 2.6 - Change the Banacademic Office Channels

For Wave 2, attack the Banacademic mobs to change their channels to the Off-Class Channel state so that they can provide you with buffs.

You can only change the channel of enemies without the Tutoring state.

Wonder Forest’s Banacademic Staff Guide

Inflict Weakness Break on the Tutored Enemies

Star Rail - Memory of Chaos Stage 12 Guide for Version 2.6 - Inflict Weakness Break on the Tutored Enemies

Once all the enemies without Tutoring are in the Off-Class Channel state, focus on inflicting Weakness Break on the Tutored enemies to remove the Tutoring state.

Memory of Chaos Stage 12 Enemies

First Half

Wave 1 Enemies Weaknesses
QuantumWindLightning
ImaginaryWindLightning
ImaginaryPhysicalLightning
Wave 2 Enemies Weaknesses
WindLightningFire
ImaginaryWindLightning
Honkai Star Rail - Auxiliary Robot Arm Unit Auxiliary Robot Arm Unit (Summon) x1
QuantumWindLightning

Second Half

Wave 1 Enemies Weaknesses
ImaginaryPhysicalFire
ImaginaryLightningFire
ImaginaryFire
Wave 2 Enemies Weaknesses
-
ImaginaryIceFire
ImaginaryLightningIce
ImaginaryLightningFire
LightningIceFire

Memory of Chaos Stage 12 Rewards

Completion Rewards

All Rewards
Star Rail - Lost Crystal  Item Lost Crystal x2 Star Rail - Lucent Afterglow Item Lucent Afterglow x8 Star Rail - Traveler Traveler's Guide x2
Star Rail - Refined Aether Item Refined Aether x1 Star Rail - Credit Item Credit x10000

Honkai: Star Rail Related Guides

Honkai Star Rail - Forgotten Hall Slim Banner

Forgotten Hall Guide

Forgotten Hall - Memory Guides

Memory of Jarilo-VI Guide

The Last Vestiges of Towering Citadel Stages
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Stage 6 Stage 7 Stage 8 Stage 9 Stage 10
Stage 11 Stage 12 Stage 13 Stage 14 Stage 15

Memory of Xianzhou Guides

Memory of Xianzhou Guide

The Voyage of Navis Astriger Stages
Stage 1 Stage 2 Stage 3
Stage 4 Stage 5 Stage 6

Memory of Chaos Guides

Memory of Chaos Guide for Version 2.5

Memory of Chaos Stages
Stage 1 Stage 2 Stage 3 Stage 4
Stage 5 Stage 6 Stage 7 Stage 8
Stage 9 Stage 10 Stage 11 Stage 12

Comment

12 Anonymous2 months

The most recent MOC 12 is so bs, especially compared to the very easy MOC 11. 1st Half is only doable with most recent meta while 2nd Half is doable with generic RuanMei-Firefly-Trailblazer(img)-Gallagher

11 Anonymous2 months

had my struggles too with this too much random with this stupid dices and without aoe ready the right moment you get just small number 1sr half feixia/topaz/robin/loucha - just everything doing to get feixiaos ultimate running 2nd half yunli/sparkle/mei/huohuo - buffing yunlin as much as possible and some luck - needed some retries to start working (wish they would add the option to redo only the 2nd half without the first) 4 turns 1st half half - 6 for the second half and it was still close

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