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SparxiConOfficial is a boss enemy in Honkai: Star Rail. See its best teams, weaknesses, and how to beat SparxiConOfficial in this boss fight!
List of Contents
| SparxiConOfficial Information | |
|---|---|
SparxiConOfficial |
|
| World | Planarcadia |
| Weaknesses | |
| Resistances | Control Effects RES |
| F2P Team | |||
|---|---|---|---|
Xueyi
|
Yukong
|
March 7th (Imaginary)
|
Lynx
|
For a free-to-play team, you must have a main DPS and a sub-DPS since SparxiConOfficial separates your team in the fight. The main DPS will be Xueyi, and the sub-DPS for this team will be on March 7th - The Hunt. Lynx will act as the team's main healer.
| Elation Team | |||
|---|---|---|---|
Sparxie
|
Yao Guang
|
Sparkle
|
Permansor Terrae
|
An Elation team works well against SparxiConOfficial because of the Aha Instant. Yao Guang is the team's main support, while Sparxie will be the main DPS. Sparkle and Permansor Terrae are there to support and sustain the team, respectively.
| Remembrance Team | |||
|---|---|---|---|
Castorice
|
Evernight
|
Cyrene
|
Hyacine
|
The full Remembrance team also works well against SparxiConOfficial due to the team's serious damage output and multiple Memosprites. Castorice will be the main DPS while Evernight acts as the team's sub-DPS. Cyrene buffs the Chrysos Heirs further, while Hyacine acts as the team's main healer.
| Archer Team | |||
|---|---|---|---|
Archer
|
Yao Guang
|
Sparkle
|
Permansor Terrae
|
A team with Archer and Yao Guang also works well against SparxiConOfficial since Yao Guang brings the Aha Instant with her. Archer consumes a lot of SP and this triggers Yao Guang's Talent consistently for additional instances of damage. Sparkle buffs Archer's damage and advances him, while Permansor Terrae acts as the team's main shielder.

During the battle, SparxiConOfficial will select one target to be transferred to another field. This character needs to defeat the enemies in that field while separated from the other team members.
When you're prompted to choose the character, choose either the main DPS or the sub-DPS. The one unchosen will be left in the main field to help support the separated ally.

Once one of the team's characters is transported, the Output Ports in the main field will have a counter. Attack the Output Ports to give the separated ally damage buffs, which will help them defeat the enemies in the sub-field.
| SparxiConOfficial Weaknesses | |||
|---|---|---|---|
|
|
|
|
|
Use the characters with the same elements above to Weakness Break and defeat SparxiConOfficial!
| All Resistances | |
|---|---|
| Resistances | Control Effects RES |
Avoid using characters with the elements or skills that are the same as the above. They are not effective against SparxiConOfficial!
| All Boss Fight Phases | ||
|---|---|---|
| Phase 1 | Phase 2 | |
| All Talents and Abilities | |
|---|---|
| ◆ | Commence Chat Bombing! (Ability) If all sub field friendly units are defeated when Live Showdown is dispelled, increases the DMG taken by all friendly units, delays their actions, recovers Skill Points, and enables Aha to immediately gain 1 extra turn where a fixed amount of Punchline is taken into account. This extra turn does not consume Punchline. If not all sub field friendly units are defeated when Live Showdown is dispelled, then deals massive Quantum DMG to target characters going into the sub field, and inflicts them with "Entanglement." |
| ◆ | Net Battle! (Ability) Deals Quantum DMG to one designated target. |
| ◆ | Bring the Beat In! (Ability) Deals Quantum DMG to all targets. |
| ◆ | Get On the Mic! (Ability) Initiates Live Showdown and selects one target character to fight in sub field while other characters remain in the prime field providing support. During Live Showdown, Elation Skills can only target prime field enemies. A Live Showdown countdown appears in the Action Order. The Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub field target character is downed, all sub field friendly units are defeated, or when there are no sub field target characters left available to battle. |
| ◆ | Stream Promo (Ability) Apply the "Flooding Viewers" state to sub field friendly units, advancing their actions and increasing their CRIT Rate. |
| ◆ | Friendship Level Adjustment (Talent) After Live Showdown is activated, attacking "Output Port 1" will increase "Ally Popularity," while attacking "Output Port 2" will decrease "Enemy Popularity." When "Ally Popularity" increases, "Output Port 1" action advances, and when "Enemy Popularity" decreases, "Output Port 2" action advances. |
| ◆ | Fan Frenzy (Talent) After Live Showdown is activated, friendly targets on the prime field receive reduced DMG and become immune to Crowd Control debuffs. When Live Showdown is dispelled, if all friendly targets on the sub field are defeated, this effect will be removed. Otherwise, based on the remaining HP percentage of sub field friendly targets, a portion of the DMG Reduction effect will be retained until the next Live Showdown is activated. If this unit's HP drops to a certain percentage without having activated Live Showdown, this unit's action advances. |
| All Talents and Abilities | |
|---|---|
| ◆ | Commence Chat Bombing! (Ability) If all sub field friendly units have been defeated when Live Showdown is dispelled, increases DMG taken by all friendly units, delays their actions, restores Skill Points, and grants Aha 1 extra turn where a fixed amount of Punchline is taken into account. This turn does not consume Punchline. |
| ◆ | Bullet Comments Ready! (Ability) When Live Showdown is dispelled, if the sub field friendly units are still not defeated, it will deal Quantum DMG to all targets and has a chance to inflict random Bullet Comments penalties. The higher the remaining HP percentage of the sub field friendly units, the higher the DMG dealt and the higher the probability of penalties. |
| ◆ | Net Battle! (Ability) Deals Quantum DMG to one designated target. |
| ◆ | Bring the Beat In! (Ability) Deals Quantum DMG to all targets. |
| ◆ | Get On the Mic! (Ability) Initiates Live Showdown and selects one target character to fight in sub field while other characters remain in the prime field providing support. During Live Showdown, Elation Skills can only target prime field enemies. A Live Showdown countdown appears in the Action Order. The Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub field target character is downed, all sub field friendly units are defeated, or when there are no sub field target characters left available to battle. |
| ◆ | Stream Promo (Ability) Apply the "Flooding Viewers" state to sub field friendly units, advancing their actions and increasing their CRIT Rate. |
| ◆ | Friendship Level Adjustment (Talent) After Live Showdown is activated, attacking "Output Port 1" will increase "Ally Popularity," while attacking "Output Port 2" will decrease "Enemy Popularity." When "Ally Popularity" increases, "Output Port 1" action advances, and when "Enemy Popularity" decreases, "Output Port 2" action advances. |
| ◆ | Fan Frenzy (Talent) After Live Showdown is activated, friendly targets on the prime field receive reduced DMG and become immune to Crowd Control debuffs. When Live Showdown is dispelled, if all friendly targets on the sub field are defeated, this effect will be removed. Otherwise, based on the remaining HP percentage of sub field friendly targets, a portion of the DMG Reduction effect will be retained until the next Live Showdown is activated. If this unit's HP drops to a certain percentage without having activated Live Showdown, this unit's action advances. |

SparxiConOfficial appears as a boss fight in the No Aha at Full Moon Trailblaze Mission that was released in Version 4.0.
No Aha at Full Moon Mission Guide
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All Character Ascension & Trace Materials
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All Light Cone Ascension Materials

All Enemies and Weaknesses Guide
SparxiConOfficial Enemy Guide



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