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This is a page about the Pokemon Arbok in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Arbok's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Arbok can be found in.
Arbok | |
---|---|
Type 1 | Type 2 |
Poison | - |
Ability | Effect |
---|---|
Intimidate | When the Pokemon is attacked with a physical move by an enemy next to it, the damage is reduced. |
Shed Skin | This Ability sometimes cures every bad status condition the Pokemon has. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Ice Fang | Ice | It damages an enemy. It could make the enemy Frozen or cause it to Flinch. |
Base | Thunder Fang | Electric | It damages an enemy. It could also cause Paralysis or make the enemy Flinch. |
Base | Fire Fang | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Base | Wrap | Normal | It damages an enemy. It could also cause the enemy to be Bound. |
Base | Leer | Normal | It lowers the enemy's Defense. |
Base | Poison Sting | Poison | It damages an enemy. It could also make the enemy Poisoned. |
Base | Bite | Dark | It damages an enemy. It could also make the enemy Flinch. |
Base | Crunch | Dark | It damages an enemy. It could also lower the enemy's Defense. |
12 | Glare | Normal | It inflicts Paralysis on an enemy. |
17 | Screech | Normal | It sharply lowers the enemy's Defense. |
20 | Acid | Poison | It damages an enemy. It could also lower the enemy's Sp. Def. |
27 | Stockpile | Normal | It boosts your Defense and Sp. Def and stores one unit of power. You can stockpile up to 3 times, but if you try to stockpile any more, the move will fail! The more power you stockpile, the greater the effects of Spit Up and Swallow. |
27 | Swallow | Normal | Only the power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
27 | Spit Up | Normal | Only the power stored using the move Stockpile is released once in an attack. The more power is stored, the greater the move's power. |
32 | Acid Spray | Poison | It damages an enemy. It also sharply lowers the enemy's Sp. Def. |
39 | Mud Bomb | Ground | It damages an enemy. It could also lower the enemy's accuracy. |
44 | Gastro Acid | Poison | It causes the Gastro Acid status condition, which removes the effect of the enemy's Ability. |
48 | Belch | Poison | It damages an enemy. It will fail if your Belly is close to empty so be careful. |
51 | Haze | Ice | The room becomes hay. resetting the stats of all Pokemon in the same room. It resets all stats, whether boosted or reduced. |
56 | Coil | Poison | It boosts your Attack, Defense, and accuracy. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
63 | Gunk Shot | Poison | It damages a Pokemon, even one far away, and could also make the enemy Poisoned. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Brutal Swing | Dark | It damages nearby enemies. |
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dark Pulse | Dark | It damages nearby enemies. It could also make them Flinch. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dragon Tail | Dragon | It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokemon. |
Earthquake | Ground | It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Infestation | Bug | It damages an enemy. It could also cause the Infestation condition. |
Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Poison Jab | Poison | It damages an enemy. It could also make the enemy Poisoned. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Sludge Bomb | Poison | It damages a Pokemon, even one far away. It could also make the enemy Poisoned. |
Sludge Wave | Poison | It damages nearby enemies. It could also make them Poisoned. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Torment | Dark | It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Venoshock | Poison | It damages an enemy. Its power goes up if the enemy is Poisoned or Badly Poisoned. |
Tutor | Move | Type | Effect |
---|---|---|---|
Aqua Tail | Water | It damages an enemy. | |
Bind | Normal | It damages an enemy. It could also cause the enemy to be Bound. | |
Gastro Acid | Poison | It causes the Gastro Acid status condition, which removes the effect of the enemy's Ability. | |
Giga Drain | Grass | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. | |
Gunk Shot | Poison | It damages a Pokemon, even one far away, and could also make the enemy Poisoned. | |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. | |
Seed Bomb | Grass | It damages an enemy. | |
Snatch | Dark | It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful! | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Spite | Ghost | It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0. | |
Stomping Tantrum | Ground | It damages an enemy. If your previous move missed, its damage is increased. | |
Throat Chop | Dark | It damages an enemy and gives them the Throat Chop condition. |
Pokemon | How to Evolve |
---|---|
Ekans | - |
Arbok | Evolves from Ekans at Lv. 22 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Wild Plains | - |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Arbok Learned Moves, Evolution and Locations
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