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This is a page about the Pokemon Salamence in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Salamence's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Salamence can be found in.
List of Contents
Salamence | |
---|---|
Type 1 | Type 2 |
Dragon | Flying |
Ability | Effect |
---|---|
Intimidate | When the Pokemon is attacked with a physical move by an enemy next to it, the damage is reduced. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Base | Fly | Flying | You soar, get the Flying status condition, and then strike your enemy in the next turn. While you're in the air, you won't be hit by items or moves. |
Base | Dragon Tail | Dragon | It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokemon. |
Base | Ember | Fire | It damages an enemy. It reaches up to 2 tiles away. It could also leave the enemy with a Burn. |
Base | Fire Fang | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Base | Thunder Fang | Electric | It damages an enemy. It could also cause Paralysis or make the enemy Flinch. |
Base | Rage | Normal | You'll get Enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Bite | Dark | It damages an enemy. It could also make the enemy Flinch. |
Base | Leer | Normal | It lowers the enemy's Defense. |
13 | Dragon Breath | Dragon | It damages a Pokemon, even one far away. It could also cause Paralysis. |
17 | Headbutt | Normal | It damages an enemy. It could also make the enemy Flinch. |
21 | Focus Energy | Normal | You'll get the Focus Energy condition, which raises your critical-hit rate. |
25 | Crunch | Dark | It damages an enemy. It could also lower the enemy's Defense. |
29 | Dragon Claw | Dragon | It damages an enemy. |
35 | Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
42 | Scary Face | Normal | It reduces the enemy's Travel Speed. |
49 | Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
63 | Double-Edge | Normal | It damages an enemy-but you'll receive recoil damage too. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Brutal Swing | Dark | It damages nearby enemies. |
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dragon Claw | Dragon | It damages an enemy. |
Dragon Tail | Dragon | It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokemon. |
Earthquake | Ground | It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Fly | Flying | You soar, get the Flying status condition, and then strike your enemy in the next turn. While you're in the air, you won't be hit by items or moves. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roar | Normal | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Roost | Flying | It restores your HP. If it's used by a Flying-type Pokemon, that Pokemon also loses its Flying-type designation until the next turn. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Shadow Claw | Ghost | It damages an enemy. It has a high critical-hit rate. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Steel Wing | Steel | It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Stone Edge | Rock | It damages an enemy. It has a high critical-hit rate. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Tutor | Move | Type | Effect |
---|---|---|---|
Aqua Tail | Water | It damages an enemy. | |
Defog | Flying | It lowers the evasiveness of enemies in the same room. | |
Dragon Pulse | Dragon | It damages an enemy. | |
Heat Wave | Fire | It whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn. | |
Hyper Voice | Normal | It damages nearby enemies. | |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. | |
Laser Focus | Normal | You get the Laser Focus condition, making your moves critical hits. | |
Outrage | Dragon | You go berserk, damaging an enemy 2 to 3 times in a row. After that, you'll get Confused. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Tailwind | Flying | It boosts Travel Speed for you and your teammates in the same room. | |
Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
Pokemon | How to Evolve |
---|---|
Bagon | - |
Shelgon | Evolves from Bagon at Lv. 30 |
Salamence | Evolves from Shelgon at Lv. 50 |
Mega Salamence | |
---|---|
Type 1 | Type 2 |
Dragon | Flying |
Ability | Effect |
---|---|
Aerilate | Normal-type moves used by the Pokemon become Flying type and deal more damage. |
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Dragon Cave | 3000 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
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It's written that Salamence is found in no dungeons. I disagree, I just battled several salamence lvl 50 in the last floors of Wyvern hill.