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This is a page about the Pokemon Skarmory in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Skarmory's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Skarmory can be found in.
Skarmory | |
---|---|
Type 1 | Type 2 |
Steel | Flying |
Ability | Effect |
---|---|
Keen Eye | The Pokemon's accuracy won't be lowered - never ever! The Pokemon won't be affected by an enemy's boosted evasiveness, either. |
Sturdy | If the Pokemon's HP is full, moves that would defeat the Pokemon instead leave the Pokemon with 1 HP. This is also effective against moves like Fissure that can cause Pokemon to faint with a single hit. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Leer | Normal | It lowers the enemy's Defense. |
Base | Peck | Flying | It damages an enemy. |
6 | Sand Attack | Ground | It lowers the enemy's accuracy. |
9 | Metal Claw | Steel | It damages an enemy. It could also boost your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
12 | Air Cutter | Flying | It damages an enemy. It has a high critical-hit rate. |
17 | Fury Attack | Normal | It damages an enemy 2 to 5 times in a row. |
20 | Feint | Normal | It breaks through the enemy's Protect, Wide Guard, Quick Guard, or Spiky Shield to damage an enemy. It reaches up to 2 tiles away. |
23 | Swift | Normal | It damages an enemy. It never misses. |
28 | Spikes | Ground | It turns your tile into Spikes that damage enemies that step on them. Spikes that you or your teammates make don't do anything to you or your teammates. |
31 | Agility | Psychic | It boosts the Travel Speed of you and your teammates in the same room. |
34 | Steel Wing | Steel | It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
39 | Slash | Normal | It damages an enemy. It has a high critical-hit rate. |
42 | Metal Sound | Steel | It sharply lowers the enemy's Sp. Def. |
45 | Air Slash | Flying | It damages an enemy. It could also cause the enemy to Flinch. |
50 | Autotomize | Steel | It sharply boosts your Travel Speed, and you'll get the Autotomize condition, making your whole body feel lighter. |
53 | Night Slash | Dark | It damages an enemy. It has a high critical-hit rate. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dark Pulse | Dark | It damages nearby enemies. It could also make them Flinch. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Flash Cannon | Steel | It damages an enemy. It could also the lower the enemy's Sp. Def. |
Fly | Flying | You soar, get the Flying status condition, and then strike your enemy in the next turn. While you're in the air, you won't be hit by items or moves. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roar | Normal | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Roost | Flying | It restores your HP. If it's used by a Flying-type Pokemon, that Pokemon also loses its Flying-type designation until the next turn. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sandstorm | Rock | It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage. |
Sky Drop | Flying | You'll get the Sky Drop condition. You'll lift the enemy into the sky and then drop the enemy during the next turn, causing damage to them. You'll evade items and moves while you're in the air. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Steel Wing | Steel | It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Swords Dance | Normal | It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Taunt | Dark | It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Torment | Dark | It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
X-Scissor | Bug | It damages an enemy. |
Tutor | Move | Type | Effect |
---|---|---|---|
Defog | Flying | It lowers the evasiveness of enemies in the same room. | |
Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. | |
Iron Head | Steel | It damages an enemy. It could also cause the enemy to Flinch. | |
Sky Attack | Flying | You'll get the Sky Attack status, which lets you charge power to try a powerfull attack on the next turn. It could also make the enemy Flinch. It has a high critical-hit rate. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Stealth Rock | Rock | It turns your tile into an invisible Stealth Rock trap. A Stealth Rock trap damages enemies that step on it. You and your teammates won't take any damage from it. | |
Tailwind | Flying | It boosts Travel Speed for you and your teammates in the same room. |
Pokemon | How to Evolve |
---|---|
Skarmory | - |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Ravaged Field | 700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Skarmory Learned Moves, Evolution and Locations
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