Pokemon Mystery Dungeon DX Switch

Mawile Learned Moves, Evolution and Locations

Game8's Pokemon TCG Pocket Wiki is live!

Check Game8's Guide for all your needs at lightning speed!

This is a page about the Pokemon Mawile in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Mawile's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Mawile can be found in.

Basic Information

Type

Mawile
Mawile Image
Type 1 Type 2
Steel Fairy

Ability

Ability Effect
Hyper Cutter The Pokemon's Attack won't be lowered.
Intimidate When the Pokemon is attacked with a physical move by an enemy next to it, the damage is reduced.

Is Recruiting Mawile Worth It?

Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!

Best Pokemon for the Story

Learned Moves

By Level Up

Lv. Move Type Effect
Base Play Rough FairyFairy It damages an enemy. It could also lower the enemy's Attack..
Base Iron Head SteelSteel It damages an enemy. It could also cause the enemy to Flinch.
Base Taunt DarkDark It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however.
Base Growl NormalNormal It lowers the Attack of enemies in the same room.
Base Fairy Wind FairyFairy It damages an enemy.
Base Astonish GhostGhost It damages an enemy. It could also cause the enemy to Flinch.
5 Fake Tears DarkDark It sharply lowers the enemy's Sp. Def.
9 Bite DarkDark It damages an enemy. It could also make the enemy Flinch.
13 Sweet Scent NormalNormal It gives off a sweet scent that lowers the evasiveness of all enemies in the same room. It could also make enemies' Bellies emptier.
17 Vise Grip NormalNormal It damages an enemy.
21 Feint Attack DarkDark It damages an enemy. It never misses.
25 Baton Pass NormalNormal After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile.
29 Crunch DarkDark It damages an enemy. It could also lower the enemy's Defense.
33 Iron Defense SteelSteel It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
37 Sucker Punch DarkDark It damages an enemy. It reaches up to 2 tiles away.
41 Stockpile NormalNormal It boosts your Defense and Sp. Def and stores one unit of power. You can stockpile up to 3 times, but if you try to stockpile any more, the move will fail! The more power you stockpile, the greater the effects of Spit Up and Swallow.
41 Swallow NormalNormal Only the power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
41 Spit Up NormalNormal Only the power stored using the move Stockpile is released once in an attack. The more power is stored, the greater the move's power.

By TM

Move Type Effect
Attract NormalNormal It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Brick Break FightingFighting It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions.
Charge Beam ElectricElectric It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Confide NormalNormal It lowers the enemy's Sp. Atk.
Dark Pulse DarkDark It damages nearby enemies. It could also make them Flinch.
Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Embargo DarkDark It puts an Embargo on an enemy, making the enemy unable to use any items.
Facade NormalNormal It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
False Swipe NormalNormal It damages an enemy. If you knock an enemy out with it, they will be more likely to join you on your adventure!
Fire Blast FireFire It damages an enemy. It could also leave the enemy with a Burn.
Flamethrower FireFire It damages a Pokemon, even one far away. It could also leave the enemy with a Burn.
Flash Cannon SteelSteel It damages an enemy. It could also the lower the enemy's Sp. Def.
Fling DarkDark You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy.
Focus Blast FightingFighting It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def.
Frustration NormalNormal It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Giga Impact NormalNormal It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Grass Knot GrassGrass It damages an enemy. The heavier the enemy, the greater the damage caused by the move.
Hidden Power NormalNormal It damages an enemy. The move's type changes on each adventure.
Hyper Beam NormalNormal It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.
Ice Beam IceIce It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen.
Payback DarkDark You'll get the Counter condition, which enables you to counter when you take damage from physical moves.
Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Psych Up NormalNormal You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile.
Rain Dance WaterWater It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Return NormalNormal It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Rock Slide RockRock It damages an enemy. It could also make the enemy Flinch.
Rock Tomb RockRock It damages an enemy. It also lowers the enemy's Travel Speed.
Round NormalNormal It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Sandstorm RockRock It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage.
Shadow Ball GhostGhost It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def.
Sleep Talk NormalNormal If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Sludge Bomb PoisonPoison It damages a Pokemon, even one far away. It could also make the enemy Poisoned.
Solar Beam GrassGrass You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced.
Stone Edge RockRock It damages an enemy. It has a high critical-hit rate.
Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Sunny Day FireFire It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down.
Swagger NormalNormal It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Swords Dance NormalNormal It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Taunt DarkDark It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however.
Torment DarkDark It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor.
Toxic PoisonPoison It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.

By Move Tutor

Tutor Move Type Effect
Focus Punch FightingFighting You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn.
Foul Play DarkDark It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat.
Ice Punch IceIce It damages an enemy. It could also make the enemy Frozen.
Icy Wind IceIce It damages a Pokemon, even one far away. It also lowers the target's Travel Speed.
Iron Defense SteelSteel It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Iron Head SteelSteel It damages an enemy. It could also cause the enemy to Flinch.
Knock Off DarkDark It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it.
Laser Focus NormalNormal You get the Laser Focus condition, making your moves critical hits.
Last Resort NormalNormal It deals big damage to an enemy. But it won't hit unless you have a move with 0 PP remaining. The more moves you have with 0 PP, the more powerful this move becomes.
Magnet Rise ElectricElectric You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves.
Pain Split NormalNormal It adds together the HP of you and the enemy and then shares the total equally between you.
Snatch DarkDark It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful!
Snore NormalNormal If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
Stealth Rock RockRock It turns your tile into an invisible Stealth Rock trap. A Stealth Rock trap damages enemies that step on it. You and your teammates won't take any damage from it.
Super Fang NormalNormal It damages an enemy by halving its existing HP.
Thunder Punch ElectricElectric It damages an enemy. It could also cause Paralysis.

Evolution

Evolution Chain

Pokemon How to Evolve
MawileMawile -

Mega Mawile

Type

Mega Mawile
Mega Mawile Image
Type 1 Type 2
Steel Fairy

Ability

Ability Effect
Huge Power Sometimes the power of the Pokemon's physical moves goes up.

How to Get Mawile

Dungeons Where Mawile is Found

This Pokemon is not found in any Dungeons.

Mawile's Rescue Camp

Rescue Camp Price
Echo Cave 2700

Related Links

Pikachu Banner.png

Starter Pokemon

Cyndaquil ImageCyndaquil Totodile ImageTotodile Pikachu ImagePikachu Mudkip ImageMudkip
Treecko ImageTreecko Psyduck ImagePsyduck Chikorita ImageChikorita Charmander ImageCharmander
Bulbasaur ImageBulbasaur Torchic ImageTorchic Cubone ImageCubone Machop ImageMachop
Eevee ImageEevee Squirtle ImageSquirtle Skitty ImageSkitty Meowth ImageMeowth

Pokemon by Type

Pokemon by Type
Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

Legendary Pokemon

List of Legendary Pokemon

Author

    Walkthrough Menu

    All rights reserved