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This is a page about the Pokemon Dusknoir in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Dusknoir's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Dusknoir can be found in.
Dusknoir | |
---|---|
Type 1 | Type 2 |
Ghost | - |
Ability | Effect |
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Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Night Shade | Ghost | The amount of damage done matches your level. |
Base | Disable | Normal | It causes the move the enemy last used to be Sealed, which prevents the Pokemon from using it. The seal willl be removed when you go to the next floor. |
Base | Shadow Punch | Ghost | It damages an enemy. It never misses. |
Base | Future Sight | Psychic | You'll get a Future Sight condition and damage an enemy on the next turn. |
Base | Astonish | Ghost | It damages an enemy. It could also cause the enemy to Flinch. |
Base | Ice Punch | Ice | It damages an enemy. It could also make the enemy Frozen. |
Base | Fire Punch | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Base | Thunder Punch | Electric | It damages an enemy. It could also cause Paralysis. |
Base | Gravity | Psychic | It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air. |
Base | Bind | Normal | It damages an enemy. It could also cause the enemy to be Bound. |
Base | Leer | Normal | It lowers the enemy's Defense. |
14 | Foresight | Normal | It resets an enemy's boosted evasiveness. If the enemy is Ghost type, it also makes the enemy Exposed, which enables Normal- and Fighting-type moves to hit the enemy. |
17 | Shadow Sneak | Ghost | It damages an enemy. It reaches up to 2 tiles away. |
22 | Pursuit | Dark | It damages an enemy. The damage goes up if the enemy has a bad status. |
25 | Will-O-Wisp | Fire | It leaves an enemy with a Burn. |
30 | Confuse Ray | Ghost | It makes an enemy Confused. |
33 | Curse | Ghost | It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokemon, it makes the enemy Cursed but halves your HP. |
40 | Hex | Ghost | It damages an enemy. The damage goes up if the enemy has a bad status condition. |
45 | Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
52 | Mean Look | Normal | It causes an enemy to get Stuck. |
57 | Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Calm Mind | Psychic | It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Charge | Electric | You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Charge Beam | Electric | It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dark Pulse | Dark | It damages nearby enemies. It could also make them Flinch. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dream Eater | Psychic | It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Earthquake | Ground | It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Embargo | Dark | It puts an Embargo on an enemy, making the enemy unable to use any items. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Focus Blast | Fighting | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Infestation | Bug | It damages an enemy. It could also cause the Infestation condition. |
Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Taunt | Dark | It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Torment | Dark | It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Trick Room | Psychic | It changes the floor to the Trick Room condition. Travel Speed will be reversed. |
Will-O-Wisp | Fire | It leaves an enemy with a Burn. |
Tutor | Move | Type | Effect |
---|---|---|---|
Bind | Normal | It damages an enemy. It could also cause the enemy to be Bound. | |
Fire Punch | Fire | It damages an enemy. It could also leave the enemy with a Burn. | |
Focus Punch | Fighting | You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn. | |
Gravity | Psychic | It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air. | |
Ice Punch | Ice | It damages an enemy. It could also make the enemy Frozen. | |
Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Pain Split | Normal | It adds together the HP of you and the enemy and then shares the total equally between you. | |
Skill Swap | Psychic | It trades your Ability with the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor or faint. | |
Snatch | Dark | It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful! | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Spite | Ghost | It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0. | |
Thunder Punch | Electric | It damages an enemy. It could also cause Paralysis. | |
Trick | Psychic | It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. | |
Wonder Room | Psychic | It changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again. |
Pokemon | How to Evolve |
---|---|
Duskull | - |
Dusclops | Evolves from Duskull at Lv. 37 |
Dusknoir | Evolves from Dusclops using Evolution Crystals |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
There were no Rescue Camps found.
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Dusknoir Learned Moves, Evolution and Locations
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