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This is a page about the Pokemon Hariyama in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Hariyama's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Hariyama can be found in.
Hariyama | |
---|---|
Type 1 | Type 2 |
Fighting | - |
Ability | Effect |
---|---|
Guts | When the Pokemon is affected by a bad status condition, like poison or a burn, the power of its physical moves goes up. |
Thick Fat | The Pokemon takes less damage from Fire- and Ice-type moves. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Tackle | Normal | It damages an enemy. |
Base | Focus Energy | Normal | You'll get the Focus Energy condition, which raises your critical-hit rate. |
Base | Brine | Water | It damages an enemy. It will cause more damage if the enemy's HP is down to half or lower. |
Base | Sand Attack | Ground | It lowers the enemy's accuracy. |
Base | Arm Thrust | Fighting | It damages an enemy 2 to 5 times in a row. |
10 | Fake Out | Normal | It damages an enemy. It reaches up to 2 tiles away. It could also make the enemy Flinch. |
13 | Force Palm | Fighting | It damages an enemy. It could also cause Paralysis. |
16 | Whirlwind | Normal | It blows an enemy away in a straight line. If the enemy crashes into a Pokemon or a wall, the enemy takes damage. |
19 | Knock Off | Dark | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. |
22 | Vital Throw | Fighting | It damages an enemy. It never misses. |
26 | Belly Drum | Normal | It makes your Belly emptier, but it boosts your Attack to the max! The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
30 | Smelling Salts | Normal | It damages an enemy. It causes more damage if the enemy has Paralysis, but it heals the Paralysis. |
34 | Seismic Toss | Fighting | You'll throw your teammate or an enemy in front of you at another Pokemon or at a trap. |
38 | Wake-Up Slap | Fighting | It damages an enemy. It causes more damage if the enemy is in the Sleep, Nightmare, or Napping condition, but it will wake the enemy up. |
42 | Endure | Normal | You'll get the Enduring status and hang on with 1 HP even if you take big damage. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
46 | Close Combat | Fighting | It damages an enemy but also lowers your Defense and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
50 | Reversal | Fighting | It damages an enemy. The lower your HP is, the greater the damage it causes. |
54 | Heavy Slam | Steel | It damages an enemy. The havier you are compared to the enemy the greater the damage caused. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Bulk Up | Fighting | It boosts your Attack and Defense. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Earthquake | Ground | It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Focus Blast | Fighting | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Low Sweep | Fighting | It damages an enemy. It also lowers the enemy's Travel Speed. |
Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Poison Jab | Poison | It damages an enemy. It could also make the enemy Poisoned. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Smack Down | Rock | It damages an enemy. If the enemy is flying, it will be Grounded, which allows Ground-type moves to hit it. This move also hits a Pokemon that's in the air from using a move like Fly. |
Stone Edge | Rock | It damages an enemy. It has a high critical-hit rate. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Surf | Water | It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Work Up | Normal | It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Tutor | Move | Type | Effect |
---|---|---|---|
Fire Punch | Fire | It damages an enemy. It could also leave the enemy with a Burn. | |
Focus Punch | Fighting | You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn. | |
Helping Hand | Normal | It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile. | |
Ice Punch | Ice | It damages an enemy. It could also make the enemy Frozen. | |
Iron Head | Steel | It damages an enemy. It could also cause the enemy to Flinch. | |
Knock Off | Dark | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. | |
Low Kick | Fighting | It damages an enemy. The heavier the enemy, the greater the damage. | |
Role Play | Psychic | It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Stomping Tantrum | Ground | It damages an enemy. If your previous move missed, its damage is increased. | |
Superpower | Fighting | It unleashes awesome power, damaging an enemy but also lowering your Attack and Defense due to fatigue. The stats return to normal when you go to the next floor or step on a Wonder Tile. | |
Throat Chop | Dark | It damages an enemy and gives them the Throat Chop condition. | |
Thunder Punch | Electric | It damages an enemy. It could also cause Paralysis. |
Pokemon | How to Evolve |
---|---|
Makuhita | - |
Hariyama | Evolves from Makuhita at Lv. 24 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Mt. Discipline | 700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Hariyama Learned Moves, Evolution and Locations
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