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This is a page about the Pokemon Electrode in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Electrode's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Electrode can be found in.
|Type 1||Type 2|
|Soundproof||The Pokemon is not affected by the effects of moves that use sound, such as Growl or Uproar. But this also blocks those moves when a teammate uses them.|
|Static||When the Pokemon is hit with a contact move, like Tackle or Scratch, the attacker is sometimes afflicted with Paralysis.|
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|Base||Magnetic Flux||Electric||It sharply boosts the Defense and Sp. Def of you or Pokemon in your party in the same room with the Plus or Minus Ability. The stats return to normal when you go to the next floor or step on a Wonder Tile.|
|Base||Charge||Electric||You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.|
|Base||Tackle||Normal||It damages an enemy.|
|Base||Sonic Boom||Normal||It inflicts a set amount of damage on an enemy.|
|Base||Spark||Electric||It damages an enemy. It could also cause Paralysis.|
|6||Eerie Impulse||Electric||It sharply lowers the enemy's Sp. Atk.|
|11||Rollout||Rock||It damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl!|
|13||Screech||Normal||It sharply lowers the enemy's Defense.|
|16||Charge Beam||Electric||It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.|
|20||Swift||Normal||It damages an enemy. It never misses.|
|22||Electro Ball||Electric||It damages an enemy. The higher your Speed compared to that of the enemy, the greater the damage caused.|
|26||Self-Destruct||Normal||You'll get the Self-Destruct status. When you take damage, it causes an explosion!|
|29||Light Screen||Psychic||You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.|
|36||Magnet Rise||Electric||You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves.|
|41||Discharge||Electric||It damages enemies in the same room. It could also cause Paralysis.|
|47||Explosion||Normal||You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you.|
|54||Gyro Ball||Steel||It damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move.|
|58||Mirror Coat||Psychic||You'll get the Mirror Coat condition, which enables you to counter when you take damage from a special move.|
|Charge Beam||Electric||It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.|
|Confide||Normal||It lowers the enemy's Sp. Atk.|
|Double Team||Normal||It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.|
|Explosion||Normal||You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you.|
|Facade||Normal||It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.|
|Frustration||Normal||It damages an enemy. The less you have opened up to your team, the more powerful this move will be.|
|Giga Impact||Normal||It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn.|
|Gyro Ball||Steel||It damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move.|
|Hidden Power||Normal||It damages an enemy. The move's type changes on each adventure.|
|Hyper Beam||Normal||It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.|
|Light Screen||Psychic||You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.|
|Protect||Normal||You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.|
|Rain Dance||Water||It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.|
|Rest||Psychic||You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.|
|Return||Normal||It damages an enemy. The more you've opened up to your team, the more powerful this move will be.|
|Round||Normal||It damages an enemy. It causes more damage if your teammate in the same room just used the same move.|
|Sleep Talk||Normal||If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.|
|Substitute||Normal||You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.|
|Swagger||Normal||It makes an enemy Confused, but it also sharply raises the enemy's Attack.|
|Taunt||Dark||It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however.|
|Thief||Dark||It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail.|
|Thunder||Electric||It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move.|
|Thunder Wave||Electric||It inflicts Paralysis on an enemy.|
|Thunderbolt||Electric||It damages nearby enemies. It could also cause Paralysis.|
|Torment||Dark||It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor.|
|Toxic||Poison||It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.|
|Volt Switch||Electric||It damages an enemy. If one of your teammates is right behind you, it switches the positions of you and your teammate.|
|Wild Charge||Electric||It damages an enemy, but you'll receive recoil damage, too.|
|Foul Play||Dark||It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat.|
|Magic Coat||Psychic||You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while.|
|Magnet Rise||Electric||You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves.|
|Shock Wave||Electric||It damages nearby enemies. It never misses.|
|Signal Beam||Bug||It damages a Pokemon, even one far away. It could also make the enemy Confused.|
|Snore||Normal||If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.|
|Telekinesis||Psychic||It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves.|
|Pokemon||How to Evolve|
|Electrode||Evolves from Voltorb at Lv. 30|
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
|Pokemon by Type|
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