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This is a page about the Pokemon Chinchou in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Chinchou's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Chinchou can be found in.
Chinchou | |
---|---|
Type 1 | Type 2 |
Water | Electric |
Ability | Effect |
---|---|
Illuminate | If the Pokemon uses an illuminating move, such as Confuse Ray or Light Screen, the Pokemon will become a Decoy. |
Volt Absorb | The Pokemon absorbs Electric-type moves to restore its HP. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Bubble | Water | It damages a Pokemon, even one far away. It could also lower the target's Travel Speed. |
Base | Supersonic | Normal | It makes an enemy Confused. |
6 | Thunder Wave | Electric | It inflicts Paralysis on an enemy. |
9 | Electro Ball | Electric | It damages an enemy. The higher your Speed compared to that of the enemy, the greater the damage caused. |
12 | Water Gun | Water | It damages an enemy. It reaches up to 2 tiles away. |
17 | Confuse Ray | Ghost | It makes an enemy Confused. |
20 | Bubble Beam | Water | It damages a Pokemon, even one far away. It could also lower the target's Travel Speed. |
23 | Spark | Electric | It damages an enemy. It could also cause Paralysis. |
28 | Signal Beam | Bug | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
31 | Flail | Normal | It damages an enemy. The lower your HP is, the greater the damage it causes. |
34 | Discharge | Electric | It damages enemies in the same room. It could also cause Paralysis. |
39 | Take Down | Normal | It damages an enemy-but you'll receive recoil damage, too. |
42 | Aqua Ring | Water | You'll get the Aqua Ring condition, which keeps restoring your HP. |
45 | Hydro Pump | Water | It fires off water with incredible force to damage even faraway Pokemon. |
47 | Ion Deluge | Electric | It changes the floor to the Ion Deluge condition. In the Ion Deluge condition, Normal-type moves will be Electric type. |
50 | Charge | Electric | You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Charge Beam | Electric | It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dazzling Gleam | Fairy | It damages nearby enemies. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Hail | Ice | It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Scald | Water | It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Surf | Water | It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Thunder | Electric | It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move. |
Thunder Wave | Electric | It inflicts Paralysis on an enemy. |
Thunderbolt | Electric | It damages nearby enemies. It could also cause Paralysis. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Volt Switch | Electric | It damages an enemy. If one of your teammates is right behind you, it switches the positions of you and your teammate. |
Waterfall | Water | It damages an enemy. It could also make the enemy Flinch. |
Wild Charge | Electric | It damages an enemy, but you'll receive recoil damage, too. |
Tutor | Move | Type | Effect |
---|---|---|---|
Bounce | Flying | You get the Bouncing condition You soar and then strike yuor enemy on the next turn. While airborne, you'll evade items and moves. This move could also inflict Paralysis on the enemy. | |
Heal Bell | Normal | If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed. | |
Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Shock Wave | Electric | It damages nearby enemies. It never misses. | |
Signal Beam | Bug | It damages a Pokemon, even one far away. It could also make the enemy Confused. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Water Pulse | Water | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
Pokemon | How to Evolve |
---|---|
Chinchou | - |
Lanturn | Evolves from Chinchou at Lv. 27 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Deepsea Floor | 9000 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Chinchou Learned Moves, Evolution and Locations
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