This is a page about the Pokemon Corsola in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Corsola's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Corsola can be found in.
Corsola | |
---|---|
Type 1 | Type 2 |
Water | Rock |
Ability | Effect |
---|---|
Hustle | The power of the Pokemon's physical moves goes up, but the accuracy goes down. |
Natural Cure | This Ability sometimes cures every bad status condition the Pokemon has. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Harden | Normal | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Tackle | Normal | It damages an enemy. |
4 | Bubble | Water | It damages a Pokemon, even one far away. It could also lower the target's Travel Speed. |
8 | Recover | Normal | It restores your HP. |
10 | Bubble Beam | Water | It damages a Pokemon, even one far away. It could also lower the target's Travel Speed. |
13 | Refresh | Normal | If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed. |
17 | Ancient Power | Rock | It damages an enemy. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
20 | Spike Cannon | Normal | It fires off sharp spikes, damaging a Pokemon, even one far away, 2 to 5 times in a row. |
23 | Lucky Chant | Normal | You and your teammates in the same room will get the Lucky Chant status condition, which protects you from taking critical hits. |
27 | Brine | Water | It damages an enemy. It will cause more damage if the enemy's HP is down to half or lower. |
29 | Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
31 | Rock Blast | Rock | It damages an enemy 2 to 5 times in a row. |
35 | Endure | Normal | You'll get the Enduring status and hang on with 1 HP even if you take big damage. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
38 | Aqua Ring | Water | You'll get the Aqua Ring condition, which keeps restoring your HP. |
41 | Power Gem | Rock | It damages an enemy. |
45 | Mirror Coat | Psychic | You'll get the Mirror Coat condition, which enables you to counter when you take damage from a special move. |
47 | Earth Power | Ground | It damages enemies in the same room. It could also lower their Sp. Def. |
50 | Flail | Normal | It damages an enemy. The lower your HP is, the greater the damage it causes. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Calm Mind | Psychic | It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Earthquake | Ground | It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Explosion | Normal | You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Hail | Ice | It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Nature Power | Normal | Borrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Polish | Rock | It boosts your Travel Speed sharply! |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Safeguard | Normal | You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
Sandstorm | Rock | It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage. |
Scald | Water | It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon. |
Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Stone Edge | Rock | It damages an enemy. It has a high critical-hit rate. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Surf | Water | It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Tutor | Move | Type | Effect |
---|---|---|---|
Earth Power | Ground | It damages enemies in the same room. It could also lower their Sp. Def. | |
Endeavor | Normal | It damages an enemy, cutting the enemy's HP down to equal your HP. If your HP is higher than the enemy's, it has no effect. | |
Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. | |
Magic Coat | Psychic | You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Stealth Rock | Rock | It turns your tile into an invisible Stealth Rock trap. A Stealth Rock trap damages enemies that step on it. You and your teammates won't take any damage from it. | |
Water Pulse | Water | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
Pokemon | How to Evolve |
---|---|
Corsola | - |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Shallow Beach | 9000 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Corsola Learned Moves, Evolution and Locations
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