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This is a page about the Pokemon Crawdaunt in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Crawdaunt's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Crawdaunt can be found in.
Crawdaunt | |
---|---|
Type 1 | Type 2 |
Water | Dark |
Ability | Effect |
---|---|
Hyper Cutter | The Pokemon's Attack won't be lowered. |
Shell Armor | Moves are never critical hits against this Pokemon. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Vise Grip | Normal | It damages an enemy. |
Base | Swift | Normal | It damages an enemy. It never misses. |
Base | Bubble | Water | It damages a Pokemon, even one far away. It could also lower the target's Travel Speed. |
Base | Harden | Normal | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Leer | Normal | It lowers the enemy's Defense. |
14 | Bubble Beam | Water | It damages a Pokemon, even one far away. It could also lower the target's Travel Speed. |
17 | Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
20 | Double Hit | Normal | It damages an enemy 2 times in a row. |
23 | Knock Off | Dark | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. |
26 | Night Slash | Dark | It damages an enemy. It has a high critical-hit rate. |
32 | Razor Shell | Water | It damages an enemy. It could also lower the enemy's Defense. |
36 | Taunt | Dark | It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however. |
40 | Swords Dance | Normal | It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
43 | Crunch | Dark | It damages an enemy. It could also lower the enemy's Defense. |
48 | Crabhammer | Water | It damages an enemy. It has a high critical-hit rate. |
54 | Guillotine | Normal | The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokemon.. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dark Pulse | Dark | It damages nearby enemies. It could also make them Flinch. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
False Swipe | Normal | It damages an enemy. If you knock an enemy out with it, they will be more likely to join you on your adventure! |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hail | Ice | It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Nature Power | Normal | Borrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor. |
Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Scald | Water | It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Sludge Bomb | Poison | It damages a Pokemon, even one far away. It could also make the enemy Poisoned. |
Sludge Wave | Poison | It damages nearby enemies. It could also make them Poisoned. |
Snarl | Dark | It damages nearby enemies. It also lowers their Sp. Atk. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Surf | Water | It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Swords Dance | Normal | It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Taunt | Dark | It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Waterfall | Water | It damages an enemy. It could also make the enemy Flinch. |
X-Scissor | Bug | It damages an enemy. |
Tutor | Move | Type | Effect |
---|---|---|---|
Endeavor | Normal | It damages an enemy, cutting the enemy's HP down to equal your HP. If your HP is higher than the enemy's, it has no effect. | |
Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. | |
Knock Off | Dark | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. | |
Liquidation | Water | It damages an enemy. It could also lower the target's Defense. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Spite | Ghost | It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0. | |
Superpower | Fighting | It unleashes awesome power, damaging an enemy but also lowering your Attack and Defense due to fatigue. The stats return to normal when you go to the next floor or step on a Wonder Tile. | |
Water Pulse | Water | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
Pokemon | How to Evolve |
---|---|
Corphish | - |
Crawdaunt | Evolves from Corphish at Lv. 30 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Turtleshell Pond | 6000 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Crawdaunt Learned Moves, Evolution and Locations
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