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This is a page about the Pokemon Charizard in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Charizard's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Charizard can be found in.
List of Contents
Charizard | |
---|---|
Type 1 | Type 2 |
Fire | Flying |
Ability | Effect |
---|---|
Blaze | When the Pokemon's HP is low, the power of Fire-type moves goes up. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Flare Blitz | Fire | It damages an enemy, but you'll receive recoil damage, too. It could also leave the enemy with a Burn. |
Base | Heat Wave | Fire | It whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn. |
Base | Dragon Claw | Dragon | It damages an enemy. |
Base | Shadow Claw | Ghost | It damages an enemy. It has a high critical-hit rate. |
Base | Air Slash | Flying | It damages an enemy. It could also cause the enemy to Flinch. |
Base | Scratch | Normal | It damages an enemy. |
Base | Growl | Normal | It lowers the Attack of enemies in the same room. |
Base | Ember | Fire | It damages an enemy. It reaches up to 2 tiles away. It could also leave the enemy with a Burn. |
Base | Wing Attack | Flying | It damages an enemy. |
10 | Smokescreen | Normal | It lowers the enemy's accuracy. |
17 | Dragon Rage | Dragon | It inflicts a set amount of damage on an enemy. The greater your level, the further this move can reach. |
21 | Scary Face | Normal | It reduces the enemy's Travel Speed. |
28 | Fire Fang | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
32 | Flame Burst | Fire | It even damages a faraway Pokemon. It also damages Pokemon around the target. |
41 | Slash | Normal | It damages an enemy. It has a high critical-hit rate. |
47 | Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
56 | Fire Spin | Fire | It damages an enemy. It could also cause the Fire Spin condition. |
62 | Inferno | Fire | It damages an enemy. It also leaves the enemy with a Burn. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Brutal Swing | Dark | It damages nearby enemies. |
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dragon Claw | Dragon | It damages an enemy. |
Dragon Tail | Dragon | It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokemon. |
Earthquake | Ground | It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Echoed Voice | Normal | It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Flame Charge | Fire | It damages an enemy. It could also boost your Travel Speed. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Fly | Flying | You soar, get the Flying status condition, and then strike your enemy in the next turn. While you're in the air, you won't be hit by items or moves. |
Focus Blast | Fighting | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Overheat | Fire | It damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roar | Normal | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Roost | Flying | It restores your HP. If it's used by a Flying-type Pokemon, that Pokemon also loses its Flying-type designation until the next turn. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Shadow Claw | Ghost | It damages an enemy. It has a high critical-hit rate. |
Sky Drop | Flying | You'll get the Sky Drop condition. You'll lift the enemy into the sky and then drop the enemy during the next turn, causing damage to them. You'll evade items and moves while you're in the air. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Steel Wing | Steel | It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Swords Dance | Normal | It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Will-O-Wisp | Fire | It leaves an enemy with a Burn. |
Work Up | Normal | It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Tutor | Move | Type | Effect |
---|---|---|---|
Defog | Flying | It lowers the evasiveness of enemies in the same room. | |
Dragon Pulse | Dragon | It damages an enemy. | |
Fire Punch | Fire | It damages an enemy. It could also leave the enemy with a Burn. | |
Focus Punch | Fighting | You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn. | |
Heat Wave | Fire | It whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn. | |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. | |
Outrage | Dragon | You go berserk, damaging an enemy 2 to 3 times in a row. After that, you'll get Confused. | |
Seismic Toss | Fighting | You'll throw your teammate or an enemy in front of you at another Pokemon or at a trap. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Tailwind | Flying | It boosts Travel Speed for you and your teammates in the same room. | |
Thunder Punch | Electric | It damages an enemy. It could also cause Paralysis. |
Pokemon | How to Evolve |
---|---|
Charmander | - |
Charmeleon | Evolves from Charmander at Lv. 16 |
Charizard | Evolves from Charmeleon at Lv. 36 |
Mega Charizard X | |
---|---|
Type 1 | Type 2 |
Fire | Dragon |
Ability | Effect |
---|---|
Tough Claws | Contact moves, such as Take Down and Scratch, become more powerful. |
Mega Charizard Y | |
---|---|
Type 1 | Type 2 |
Fire | Flying |
Ability | Effect |
---|---|
Drought | The weather condition on the floor will be Sunny. |
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Mt. Cleft | 700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Charizard Learned Moves, Evolution and Locations
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