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This is a page about the Pokemon Hoothoot in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Hoothoot's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Hoothoot can be found in.
Hoothoot | |
---|---|
Type 1 | Type 2 |
Normal | Flying |
Ability | Effect |
---|---|
Insomnia | The Pokemon won't get the Sleep, Napping, Yawning, or Nightmare condition. |
Keen Eye | The Pokemon's accuracy won't be lowered - never ever! The Pokemon won't be affected by an enemy's boosted evasiveness, either. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Tackle | Normal | It damages an enemy. |
Base | Growl | Normal | It lowers the Attack of enemies in the same room. |
Base | Foresight | Normal | It resets an enemy's boosted evasiveness. If the enemy is Ghost type, it also makes the enemy Exposed, which enables Normal- and Fighting-type moves to hit the enemy. |
4 | Hypnosis | Psychic | It makes an enemy go to Sleep. Using the move again makes the enemy Terrified. But if you or your allies are attacked by this move while you're sleeping, you'll become the enemy's Puppet. |
7 | Peck | Flying | It damages an enemy. |
10 | Confusion | Psychic | It damages an enemy. It could also ake the enemy Confused.. |
13 | Echoed Voice | Normal | It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it. |
16 | Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
19 | Psycho Shift | Psychic | It transfers your bad status to a target. Not all bad statuses can be transferred, so be careful. |
22 | Extrasensory | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
25 | Take Down | Normal | It damages an enemy-but you'll receive recoil damage, too. |
28 | Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
31 | Air Slash | Flying | It damages an enemy. It could also cause the enemy to Flinch. |
34 | Uproar | Normal | It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately. |
37 | Roost | Flying | It restores your HP. If it's used by a Flying-type Pokemon, that Pokemon also loses its Flying-type designation until the next turn. |
40 | Moonblast | Fairy | It damages an enemy. It could also lower the enemy's Sp. Atk. |
43 | Synchronoise | Psychic | It damages nearby enemies. But it won't be effective unless you and the enemy share at least one type. Enemies that you don't share a type with won't be damaged. |
46 | Dream Eater | Psychic | It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dream Eater | Psychic | It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Echoed Voice | Normal | It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fly | Flying | You soar, get the Flying status condition, and then strike your enemy in the next turn. While you're in the air, you won't be hit by items or moves. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roost | Flying | It restores your HP. If it's used by a Flying-type Pokemon, that Pokemon also loses its Flying-type designation until the next turn. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Steel Wing | Steel | It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Work Up | Normal | It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Tutor | Move | Type | Effect |
---|---|---|---|
Defog | Flying | It lowers the evasiveness of enemies in the same room. | |
Heat Wave | Fire | It whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn. | |
Hyper Voice | Normal | It damages nearby enemies. | |
Magic Coat | Psychic | You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while. | |
Recycle | Normal | It changes a Plain Seed to a different seed or an Oran Berry. | |
Sky Attack | Flying | You'll get the Sky Attack status, which lets you charge power to try a powerfull attack on the next turn. It could also make the enemy Flinch. It has a high critical-hit rate. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Tailwind | Flying | It boosts Travel Speed for you and your teammates in the same room. | |
Uproar | Normal | It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately. | |
Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
Pokemon | How to Evolve |
---|---|
Hoothoot | - |
Noctowl | Evolves from Hoothoot at Lv. 20 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Flyaway Forest | 500 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Hoothoot Learned Moves, Evolution and Locations
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