Honkai: Star Rail

Ten Stonehearts - Aventurine of Stratagems Boss Fight Guide

Honkai Star Rail - Ten Stonehearts - Aventurine of Stratagems Enemy Guide

Ten Stonehearts - Aventurine of Stratagems has a boss fight in A Walk Among the Tombstones of Honkai: Star Rail. See how to beat Aventurine, his weaknesses, his skills, and how to get related achievements!

Ten Stonehearts - Aventurine of Stratagems Information

Ten Stonehearts - Aventurine of Stratagems Details

Ten Stonehearts - Aventurine of Stratagems Information
Honkai Star Rail (HSR) - Ten Stonehearts - Aventurine of Stratagems Ten Stonehearts - Aventurine of Stratagems
Weaknesses
Physical Ice Lightning
Resistances
Imaginary

Control Effects RES

Ten Stonehearts - Aventurine of Stratagems Summon Info

Honkai Star Rail - All or NothingAll or Nothing Weaknesses None
Resistances None

Best Teams Against Ten Stonehearts - Aventurine of Stratagems

Free to Play Team

F2P Team
Star Rail - ServalServal Star Rail - TrailblazerTrailblazer Star Rail - March 7thMarch 7th Star Rail - NatashaNatasha

Bring in Serval and Trailblazer (Physical) since Ten Stonehearts - Aventurine of Stratagems is weak to their elements. Both DPS have AoE abilities that can attack multiple All or Nothings.

To keep them alive, bring in March 7th to provide shields and dish out some follow-up attacks. For the healer, Natasha is the best option due to her element.

If you have the other 5-star or 4-star characters mentioned below, you can replace the F2P characters above for them. Defeating the boss using a strict free to play team is difficult to achieve unless you are really lucky.

Alternative Explanation
Star Rail - HertaHerta DPS Replacement
Herta can be Serval's replacement since she can also dish out some AoE DMG with her kit. She will not have a hard time winning Aventurine's Gambles because of her Skill and Ultimate.

Lightning Hyper Carry Team

Acheron DPS
Star Rail - AcheronAcheron Star Rail - Silver WolfSilver Wolf Star Rail - PelaPela Star Rail - BailuBailu

Acheron is a solid DPS against Ten Stonehearts - Aventurine of Stratagems since he is weak to Lightning. Bringing in two other Nihility units is ideal for a team with Acheron since you will be able to max out the DMG buff from her Bonus Ability.

With this, Silver Wolf and Pela can debuff Ten Stonehearts - Aventurine of Stratagems on their turn to stack up Acheron's Slashed Dream.

In case someone dies due to losing the Gamble that Ten Stonehearts - Aventurine of Stratagems initiates, Bailu can revive them with her Talent!

Alternative Explanation
Star Rail - Jing YuanJing Yuan DPS Replacement
You can replace Acheron with Jing Yuan if you do not have her. Jing Yuan's AoE abilities can easily allow him to win Aventurine's Gamble. Do note that if Jing Yuan gets inflicted with Imprisonment, his Lightning-Lord will not take its turn.
Star Rail - Fu XuanFu Xuan Healer Replacement
With Silver Wolf in the team, you will not have any issues implanting the Quantum Weakness to Aventurine. So, you can bring in Fu Xuan to help Weakness Break the boss. With her Ultimate, she also has a high chance of winning Aventurine's Gamble because it deals DMG to all enemies on the field. Depending on your Fu Xuan's build, her heals may not be enough to keep the team alive.
Star Rail - GallagherGallagher Healer Replacement
While Aventurine is not weak to Fire, Gallagher's ATK reduction debuff with his Enhanced Basic ATK is useful for this boss fight since Aventurine deals a lot of DMG. Gallagher is also one of the few Abundance characters whose Ultimate deals AoE DMG. With Galagher's debuffs, he can also help Acheron stack Slashed Dream.

DoT-Based Team

Premium DoT Team
Star Rail - KafkaKafka Star Rail - LukaLuka Star Rail - PelaPela Star Rail - LuochaLuocha

A DoT-based team with Kafka as the Main DPS and Luka as the secondary DPS will work great against Ten Stonehearts - Aventurine of Stratagems.

Pela as the debuffer can reduce the boss' DEF and she has a high chance of winning the Gamble with her Ultimate. While the boss is resistant to Imaginary DMG, there is no doubt that Luocha's passive healing is needed!

Alternative Explanation
Star Rail - ServalServal Sub-DPS Replacement
Although Serval is not a Nihility character, she can still add more Lightning damage and DoT for the team. With her AoE abilities she can easily win Aventurine's Gamble. So, you can replace Luka with Serval if you do not have him.
Star Rail - HuohuoHuohuo Healer Replacement
While Aventurine is not weak to Wind, you can replace Luocha with Huohuo. She can regenerate some of the team's energy using her Ultimate, which they may need during Aventurine's Gamble. But, do not expect her to win most of Aventurine's Gamble unless you are lucky. If Huohuo dies and she is the team's only sustain unit, you basically lose the boss fight.

Physical Hyper Carry Team

Argenti DPS
Star Rail - ArgentiArgenti Star Rail - HanyaHanya Star Rail - PelaPela Star Rail - LuochaLuocha

If you want to run a Physical team, Argenti is the best DPS to use against Ten Stonehearts - Aventurine of Stratagems due to his AoE abilities.

Similar to the teams above, Pela is a great unit against the boss due to her debuffing abilities. Hanya can apply Burden to enemies which restores SP when allies attack enemies with it. Similar to the DoT team, Luocha is part of the team due to his passive healing.

Alternative Explanation
Star Rail - Silver WolfSilver Wolf Support Replacement
If you do not have Hanya or Pela but for some reason have Silver Wolf, you can replace them with her. Silver Wolf can inflict several debuffs that are useful in defeating Aventurine.
Star Rail - Fu XuanFu Xuan Healer Replacement
With Silver Wolf in the team, you can replace Luocha with Fu Xuan. She has a high chance of winning Aventurine's gamble with her Ultimate. Depending on your Fu Xuan's build, her heals may not be enough to keep the team alive.

Ice Hyper Carry Team

Jingliu DPS
Star Rail - JingliuJingliu Star Rail - Silver WolfSilver Wolf Star Rail - PelaPela Star Rail - BailuBailu

If you have Jingliu, you can use her as your DPS to fight Ten Stonehearts - Aventurine of Stratagems. Bring in Pela to reduce the boss' DEF. Add Silver Wolf for her to further inflict the boss with more debuffs.

Bailu as the healer can revive fallen allies. If her Invigorated buff is active, allies will be healed when Ten Stonehearts - Aventurine of Stratagems attacks them.

Alternative Explanation
Star Rail - GepardGepard Support Replacement
If you are struggling to beat Aventurine, you can replace one of the supports for Gepard to ensure that Jingliu does not die. We do not recommend swapping out Bailu for Gepard since his shields may not be enough to keep the team alive as Jingliu also drains her allies HP.
Star Rail - March 7thMarch 7th Support Replacement
You can replace one of your supports with March 7th. Her Skill can shield allies and every time Aventurine attacks that ally, she does a follow-up attack. Her Ultimate also damages all enemies on the field, allowing March 7th to win Aventurine's gamble.
Star Rail - LynxLynx Healer Replacement
If you do not have Bailu, Lynx is a possible substitute for this boss fight. Unlike Bailu, Lynx can cleanse debuffs. Cleanse is useful against Aventurine since his abilities can inflict Imprisonment. If Lynx's heals are not enough you can add in a Preservation character like Gepard or March 7th.

How to Beat Ten Stonehearts - Aventurine of Stratagems

Attack All or Nothings

Throughout the fight, Ten Stonehearts - Aventurine of Stratagems will initiate a Gamble and summon several All or Nothings for you to freely attack.

During the first phase, only a single character from your team will enter the Gamble while the others will be disabled. In the second phase, everyone in the team will enter the Gamble.

Win the Gamble to Recharge Ultimates

When Ten Stonehearts - Aventurine of Stratagems starts a Gamble, characters must attack All or Nothings and aim to get a score higher than him. Note that his score will already be shown at the start of a Gamble. Also, each character will have their own score.

Characters who win the Gamble will recharge their Ultimate instantly. Their DMG will also be amplified. It is worth mentioning that when a draw occurs, nothing will happen. So, no buffs will be obtained.

Avoid Losing the Gamble

Avoid losing the Gamble against Ten Stonehearts - Aventurine of Stratagems in the second phase since he will attack all characters that will lose the Gamble. The attack has a chance to inflict Imprisonment. Losers will then gain a debuff that increases their DMG taken.

Do not use abilities that will not deal DMG when Ten Stonehearts - Aventurine of Stratagems summons All or Nothings. Ideally, you want to use AoE abilities that will be able to attack multiple All or Nothings!

Ten Stonehearts - Aventurine of Stratagems Weaknesses and Resistances

Weaknesses

Ten Stonehearts - Aventurine of Stratagems Weaknesses
Star Rail - PhysicalPhysical Star Rail - LightningLightning Star Rail - IceIce

Use the characters with the same elements above to Weakness Break and defeat Ten Stonehearts - Aventurine of Stratagems!

Resistances

All Resistances
Resistances
Imaginary

Control Effects RES

Avoid using characters with the elements or skills the same as the above. They are not effective against Ten Stonehearts - Aventurine of Stratagems!

Ten Stonehearts - Aventurine of Stratagems Talents and Abilities

All Boss Fight Phases
Phase 1 Phase 2

Phase 1 - Aventurine of Stratagems Skills

All Talents and Abilities
Time For A Bet (Ability)
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends.
Heavy Stakes (Ability)
Deals Imaginary DMG to a single target.
Distributed Investment (Ability)
Deals successive minor Imaginary DMG to random targets.
Points Fountain (Ability)
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
The Loser's Time Is Over (Ability)
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.
Stratagems' Wagering (Ability)
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.

All or Nothing Skills

All Talents and Abilities
Fickle Fortune (Talent)
Immune to DMG. When this unit is attacked by a target that has entered the Gamble, apply 1 random number (between 1 and 6) to the target.

Return to All Phases ▲

Phase 2 - Aventurine of Stratagems Skills

All Talents and Abilities
Big Spenders' Mad Party (Ability)
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated.
Heavy Stakes (Ability)
Deals Imaginary DMG to a single target.
Distributed Investment (Ability)
Deals successive minor Imaginary DMG to random targets.
Points Fountain (Ability)
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
The Winner Takes It All (Ability)
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.
Stratagems' Wagering (Ability)
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.

All or Nothing Skills

All Talents and Abilities
Fickle Fortune (Talent)
Immune to DMG. When this unit is attacked by a target that has entered the Gamble, apply 1 random number (between 1 and 6) to the target.

Return to All Phases ▲

Where to Find Ten Stonehearts - Aventurine of Stratagems

Encountered in A Walk Among the Tombstones

Honkai Star Rail - A Walk Among the Tombstones

Currently, Ten Stonehearts - Aventurine of Stratagems can only be fought in the Trailblaze Mission called A Walk Among the Tombstones. We will update this section if he can be encountered elsewhere!

A Walk Among the Tombstones Mission Guide

All Ten Stonehearts - Aventurine of Stratagems Achievements

How to Get Boxcars Achievement

There is no guaranteed way to get the Boxcars achievement since it relies on RNG. This is because the achievement requires you to cause at least two All or Nothings to roll a 6 simultaneously in a single attack.

We recommend using characters like Pela and Argenti since they have abilities that can hit every All or Nothings on the battlefield.

If you have yet to obtain this achievement and the battle is about to end, consider retreating the fight in order to try unlocking it again!

How to Get All My People, All My People… Achievement

To get the All My People, All My People… achievement, you need to reach the second phase of the boss fight since this is where everyone in the team will be forced to join Ten Stonehearts - Aventurine of Stratagems's Gamble.

Do not use your Ultimates that deal DMG until Ten Stonehearts - Aventurine of Stratagems summons All or Nothings. This way, your characters can attack multiple times in one turn, increasing your chances of four characters winning the Gamble in the same round.

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Comment

22 Anonymous4 months

One more thing is the RNG for phase 1. Every time I tried this boss, Gepard was the only one selected for the gamble so he always lost. Not sure if SPD plays a factor because he has the lowest SPD on my team. Natasha had 4.4K HP and Gepard 2.6K DEF. Serval 1.7K ATK and TB 1.5K ATK. You could maybe use M7 if you don't have Gepard just manage your SP for individual shields on whoever can't AOE for the gamble mode. Phase 2 was really saved by Gepard and Natasha HP/DEF for the team.

21 Anonymous4 months

I beat this with lv 70 Phys TB, Natasha, Serval and Gepard. All lv 70 LCs and max purple/yellow relics. You basically want to beef up as much of Gepard's DEF and have as much HP on Natasha through relics/lightcones/traces. As you lose the gambles with Gepard or Natasha you can survive and use your shield/heal ults every 2 cycles or so. Also used the Preservation LC on Gepard that applies burn DOT when he gets hit and you can patiently drain him with DOTs and Basic ATK. Slow n steady wins this.

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