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This is a page about the Pokemon Shedinja in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Shedinja's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Shedinja can be found in.
Shedinja | |
---|---|
Type 1 | Type 2 |
Bug | Ghost |
Ability | Effect |
---|---|
Wonder Guard | The Pokemon takes no damage from attacks or moves that are not super effective - but it takes damage from other things, such as weather and traps. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Scratch | Normal | It damages an enemy. |
Base | Harden | Normal | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Absorb | Grass | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Base | Sand Attack | Ground | It lowers the enemy's accuracy. |
13 | Fury Swipes | Normal | It damages an enemy 2 to 5 times in a row. |
17 | Spite | Ghost | It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0. |
21 | Shadow Sneak | Ghost | It damages an enemy. It reaches up to 2 tiles away. |
25 | Mind Reader | Normal | You'll get the Sure Shot status, which makes your moves hit the enemy without fail. |
29 | Confuse Ray | Ghost | It makes an enemy Confused. |
33 | Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
37 | Grudge | Ghost | You'll halve your HP and hold a Grudge! If you're hit by an enemy's move, you'll cut the PP of the attacker's move to 0. The status will go away after a while. |
41 | Heal Block | Psychic | It gives the Heal Block status to all enemies in the same room, making them unable to restore their HP. |
45 | Phantom Force | Ghost | You'll get the Phantom Force condition, which lets you charge power to try a powerful attack on the next turn. This move breaks through the enemy's Protect, Wide Guard, or Quick Guard to damage the enemy. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dream Eater | Psychic | It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
False Swipe | Normal | It damages an enemy. If you knock an enemy out with it, they will be more likely to join you on your adventure! |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Leech Life | Bug | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sandstorm | Rock | It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage. |
Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Shadow Claw | Ghost | It damages an enemy. It has a high critical-hit rate. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Will-O-Wisp | Fire | It leaves an enemy with a Burn. |
X-Scissor | Bug | It damages an enemy. |
Tutor | Move | Type | Effect |
---|---|---|---|
Ally Switch | Psychic | It switches the positions of you and your teammate. | |
Bug Bite | Bug | It damages an enemy. If the enemy is carrying any food, you'll eat it. | |
Giga Drain | Grass | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Spite | Ghost | It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0. | |
Telekinesis | Psychic | It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves. | |
Trick | Psychic | It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. |
Pokemon | How to Evolve |
---|---|
Nincada | - |
Ninjask | Evolves from Nincada at Lv. 20 |
Shedinja | When Nincada evolves into Ninjask, Shedinja will appear in the Secretive Forest rescue camp as long as there is room available |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Secretive Forest | 900 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
ummm isn't there a post game dungeon where this pokemon appears? i do remember that the enemy pokemon in said dungeon killed them (the shedninja wasn't on my team) at every oppertunity.
Shedinja Learned Moves, Evolution and Locations
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Yes, in the Darknight Relic dungeon. They appear throughout and seem to be awakening fodder for every onther pokemon in there.