Pokemon Mystery Dungeon DX Switch

Banette Learned Moves, Evolution and Locations

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This is a page about the Pokemon Banette in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Banette's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Banette can be found in.

Basic Information

Type

Banette
Banette Image
Type 1 Type 2
Ghost -

Ability

Ability Effect
Frisk When the Pokemon attacks an enemy, it will learn the name of the item that the enemy is carrying.
Insomnia The Pokemon won't get the Sleep, Napping, Yawning, or Nightmare condition.

Is Recruiting Banette Worth It?

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Learned Moves

By Level Up

Lv. Move Type Effect
Base Phantom Force GhostGhost You'll get the Phantom Force condition, which lets you charge power to try a powerful attack on the next turn. This move breaks through the enemy's Protect, Wide Guard, or Quick Guard to damage the enemy.
Base Spite GhostGhost It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0.
Base Knock Off DarkDark It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it.
Base Screech NormalNormal It sharply lowers the enemy's Defense.
Base Night Shade GhostGhost The amount of damage done matches your level.
13 Shadow Sneak GhostGhost It damages an enemy. It reaches up to 2 tiles away.
16 Will-O-Wisp FireFire It leaves an enemy with a Burn.
19 Feint Attack DarkDark It damages an enemy. It never misses.
22 Hex GhostGhost It damages an enemy. The damage goes up if the enemy has a bad status condition.
26 Curse GhostGhost It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokemon, it makes the enemy Cursed but halves your HP.
30 Shadow Ball GhostGhost It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def.
34 Embargo DarkDark It puts an Embargo on an enemy, making the enemy unable to use any items.
40 Sucker Punch DarkDark It damages an enemy. It reaches up to 2 tiles away.
46 Snatch DarkDark It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful!
52 Grudge GhostGhost You'll halve your HP and hold a Grudge! If you're hit by an enemy's move, you'll cut the PP of the attacker's move to 0. The status will go away after a while.
58 Trick PsychicPsychic It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item.

By TM

Move Type Effect
Attract NormalNormal It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Calm Mind PsychicPsychic It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Charge Beam ElectricElectric It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Confide NormalNormal It lowers the enemy's Sp. Atk.
Dark Pulse DarkDark It damages nearby enemies. It could also make them Flinch.
Dazzling Gleam FairyFairy It damages nearby enemies.
Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Dream Eater PsychicPsychic It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
Embargo DarkDark It puts an Embargo on an enemy, making the enemy unable to use any items.
Facade NormalNormal It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
Fling DarkDark You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy.
Frustration NormalNormal It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Giga Impact NormalNormal It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Hidden Power NormalNormal It damages an enemy. The move's type changes on each adventure.
Hyper Beam NormalNormal It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.
Infestation BugBug It damages an enemy. It could also cause the Infestation condition.
Payback DarkDark You'll get the Counter condition, which enables you to counter when you take damage from physical moves.
Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Psych Up NormalNormal You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile.
Psychic PsychicPsychic It damages an enemy. It could also lower the enemy's Sp. Def.
Rain Dance WaterWater It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Return NormalNormal It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Round NormalNormal It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Shadow Ball GhostGhost It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def.
Shadow Claw GhostGhost It damages an enemy. It has a high critical-hit rate.
Sleep Talk NormalNormal If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Sunny Day FireFire It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down.
Swagger NormalNormal It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Taunt DarkDark It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however.
Thief DarkDark It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail.
Thunder ElectricElectric It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move.
Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
Thunderbolt ElectricElectric It damages nearby enemies. It could also cause Paralysis.
Torment DarkDark It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor.
Toxic PoisonPoison It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.
Trick Room PsychicPsychic It changes the floor to the Trick Room condition. Travel Speed will be reversed.
Will-O-Wisp FireFire It leaves an enemy with a Burn.

By Move Tutor

Tutor Move Type Effect
Ally Switch PsychicPsychic It switches the positions of you and your teammate.
Foul Play DarkDark It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat.
Gunk Shot PoisonPoison It damages a Pokemon, even one far away, and could also make the enemy Poisoned.
Icy Wind IceIce It damages a Pokemon, even one far away. It also lowers the target's Travel Speed.
Knock Off DarkDark It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it.
Magic Coat PsychicPsychic You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while.
Magic Room PsychicPsychic It changes the floor to the Magic Room condition, where nobody can use items. The status returns to normal after a while or if you use this move again.
Pain Split NormalNormal It adds together the HP of you and the enemy and then shares the total equally between you.
Role Play PsychicPsychic It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor.
Shock Wave ElectricElectric It damages nearby enemies. It never misses.
Skill Swap PsychicPsychic It trades your Ability with the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor or faint.
Snatch DarkDark It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful!
Snore NormalNormal If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
Spite GhostGhost It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0.
Telekinesis PsychicPsychic It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves.
Throat Chop DarkDark It damages an enemy and gives them the Throat Chop condition.
Trick PsychicPsychic It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item.

Evolution

Evolution Chain

Pokemon How to Evolve
ShuppetShuppet -
BanetteBanette Evolves from Shuppet at Lv. 37

Mega Banette

Type

Mega Banette
Mega Banette Image
Type 1 Type 2
Ghost -

Ability

Ability Effect
Prankster When the Pokemon uses a status move, it uses it 2 times at once but only consumes PP for 1 use! The move won't work if the target is a Dark-type Pokemon, though.

How to Get Banette

Dungeons Where Banette is Found

This Pokemon is not found in any Dungeons.

Banette's Rescue Camp

Rescue Camp Price
Darkness Ridge 800

Related Links

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Starter Pokemon

Cyndaquil ImageCyndaquil Totodile ImageTotodile Pikachu ImagePikachu Mudkip ImageMudkip
Treecko ImageTreecko Psyduck ImagePsyduck Chikorita ImageChikorita Charmander ImageCharmander
Bulbasaur ImageBulbasaur Torchic ImageTorchic Cubone ImageCubone Machop ImageMachop
Eevee ImageEevee Squirtle ImageSquirtle Skitty ImageSkitty Meowth ImageMeowth

Pokemon by Type

Pokemon by Type
Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

Legendary Pokemon

List of Legendary Pokemon

Author

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