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This is a page about the Pokemon Glaceon in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Glaceon's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Glaceon can be found in.
Glaceon | |
---|---|
Type 1 | Type 2 |
Ice | - |
Ability | Effect |
---|---|
Snow Cloak | The Pokemon isn't damaged by Hail, and hailstorms cause the Pokemon's evasiveness to go up. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Tackle | Normal | It damages an enemy. |
Base | Tail Whip | Normal | It lowers the enemy's Defense. |
Base | Helping Hand | Normal | It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile. |
Learned by Evolution | Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. |
5 | Sand Attack | Ground | It lowers the enemy's accuracy. |
9 | Baby-Doll Eyes | Fairy | It lowers the enemy's Attack. It reaches up to 2 tiles away. |
13 | Quick Attack | Normal | It damages an enemy. It reaches up to 2 tiles away. |
17 | Bite | Dark | It damages an enemy. It could also make the enemy Flinch. |
20 | Ice Fang | Ice | It damages an enemy. It could make the enemy Frozen or cause it to Flinch. |
25 | Ice Shard | Ice | It damages an enemy. It reaches up to 2 tiles away. |
29 | Barrier | Psychic | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
33 | Mirror Coat | Psychic | You'll get the Mirror Coat condition, which enables you to counter when you take damage from a special move. |
37 | Hail | Ice | It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
41 | Last Resort | Normal | It deals big damage to an enemy. But it won't hit unless you have a move with 0 PP remaining. The more moves you have with 0 PP, the more powerful this move becomes. |
45 | Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Aurora Veil | Ice | It gives you and your teammates in the same room the Aurora Veil condition, reducing damage taken from moves. This move fails when the weather is not Hail. |
Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Echoed Voice | Normal | It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Frost Breath | Ice | It damages an enemy. It always results in a critical hit. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hail | Ice | It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roar | Normal | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Work Up | Normal | It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Tutor | Move | Type | Effect |
---|---|---|---|
Aqua Tail | Water | It damages an enemy. | |
Covet | Normal | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. | |
Heal Bell | Normal | If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed. | |
Helping Hand | Normal | It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile. | |
Hyper Voice | Normal | It damages nearby enemies. | |
Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. | |
Laser Focus | Normal | You get the Laser Focus condition, making your moves critical hits. | |
Last Resort | Normal | It deals big damage to an enemy. But it won't hit unless you have a move with 0 PP remaining. The more moves you have with 0 PP, the more powerful this move becomes. | |
Signal Beam | Bug | It damages a Pokemon, even one far away. It could also make the enemy Confused. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Water Pulse | Water | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
Pokemon | How to Evolve |
---|---|
Eevee | - |
Glaceon | Evolves from Eevee using Evolution Crystals |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Evolution Forest | 9000 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Glaceon Learned Moves, Evolution and Locations
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