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This is a page about the Pokemon Cloyster in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Cloyster's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Cloyster can be found in.
Cloyster | |
---|---|
Type 1 | Type 2 |
Water | Ice |
Ability | Effect |
---|---|
Shell Armor | Moves are never critical hits against this Pokemon. |
Skill Link | When the Pokemon uses a multistrike move, such as Pin Missile or Fury Attack, the move always strikes the maximum number of times. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Move | Type | Effect |
---|---|---|
Hydro Pump | Water | It fires off water with incredible force to damage even faraway Pokemon. |
Icicle Spear | Ice | It damages an enemy 2 to 5 times in a row. |
Shell Smash | Normal | It lowers your Defense and Sp. Def while sharply raising your Attack, Sp. Atk, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Spike Cannon | Normal | It fires off sharp spikes, damaging a Pokemon, even one far away, 2 to 5 times in a row. |
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Hydro Pump | Water | It fires off water with incredible force to damage even faraway Pokemon. |
Base | Shell Smash | Normal | It lowers your Defense and Sp. Def while sharply raising your Attack, Sp. Atk, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Base | Toxic Spikes | Poison | It turns your tile into Toxic Spikes, which damage enemies that step on the Toxic Spikes, leaving them Poisoned. |
Base | Withdraw | Water | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Supersonic | Normal | It makes an enemy Confused. |
Base | Aurora Beam | Ice | It damages a Pokemon, even one far away. It could also sharply lower the target's Attack. |
Base | Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
13 | Spike Cannon | Normal | It fires off sharp spikes, damaging a Pokemon, even one far away, 2 to 5 times in a row. |
28 | Spikes | Ground | It turns your tile into Spikes that damage enemies that step on them. Spikes that you or your teammates make don't do anything to you or your teammates. |
50 | Icicle Crash | Ice | It damages an enemy. It could also make the enemy Flinch. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Explosion | Normal | You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Frost Breath | Ice | It damages an enemy. It always results in a critical hit. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hail | Ice | It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Poison Jab | Poison | It damages an enemy. It could also make the enemy Poisoned. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Smart Strike | Steel | It damages an enemy. It never misses. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Surf | Water | It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Torment | Dark | It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Tutor | Move | Type | Effect |
---|---|---|---|
Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. | |
Liquidation | Water | It damages an enemy. It could also lower the target's Defense. | |
Signal Beam | Bug | It damages a Pokemon, even one far away. It could also make the enemy Confused. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Water Pulse | Water | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
Pokemon | How to Evolve |
---|---|
Shellder | - |
Cloyster | Evolves from Shellder using Evolution Crystals |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Bountiful Sea | 9000 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Cloyster Learned Moves, Evolution and Locations
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