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This is a page about the Pokemon Rapidash in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Rapidash's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Rapidash can be found in.
Rapidash | |
---|---|
Type 1 | Type 2 |
Fire | - |
Ability | Effect |
---|---|
Flash Fire | The Pokemon will absorb Fire-type moves that are used on it, boosting the power of its own Fire-type moves. |
Run Away | The Pokemon won't get Stuck. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Poison Jab | Poison | It damages an enemy. It could also make the enemy Poisoned. |
Base | Megahorn | Bug | It damages an enemy. |
Base | Quick Attack | Normal | It damages an enemy. It reaches up to 2 tiles away. |
Base | Growl | Normal | It lowers the Attack of enemies in the same room. |
Base | Tail Whip | Normal | It lowers the enemy's Defense. |
Base | Ember | Fire | It damages an enemy. It reaches up to 2 tiles away. It could also leave the enemy with a Burn. |
13 | Flame Wheel | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
17 | Stomp | Normal | It damages an enemy. It could also make the enemy Flinch. |
21 | Flame Charge | Fire | It damages an enemy. It could also boost your Travel Speed. |
25 | Fire Spin | Fire | It damages an enemy. It could also cause the Fire Spin condition. |
29 | Take Down | Normal | It damages an enemy-but you'll receive recoil damage, too. |
33 | Inferno | Fire | It damages an enemy. It also leaves the enemy with a Burn. |
37 | Agility | Psychic | It boosts the Travel Speed of you and your teammates in the same room. |
40 | Fury Attack | Normal | It damages an enemy 2 to 5 times in a row. |
41 | Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
45 | Bounce | Flying | You get the Bouncing condition You soar and then strike yuor enemy on the next turn. While airborne, you'll evade items and moves. This move could also inflict Paralysis on the enemy. |
49 | Flare Blitz | Fire | It damages an enemy, but you'll receive recoil damage, too. It could also leave the enemy with a Burn. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Echoed Voice | Normal | It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Flame Charge | Fire | It damages an enemy. It could also boost your Travel Speed. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Overheat | Fire | It damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Poison Jab | Poison | It damages an enemy. It could also make the enemy Poisoned. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Wild Charge | Electric | It damages an enemy, but you'll receive recoil damage, too. |
Will-O-Wisp | Fire | It leaves an enemy with a Burn. |
Tutor | Move | Type | Effect |
---|---|---|---|
Ally Switch | Psychic | It switches the positions of you and your teammate. | |
Bounce | Flying | You get the Bouncing condition You soar and then strike yuor enemy on the next turn. While airborne, you'll evade items and moves. This move could also inflict Paralysis on the enemy. | |
Drill Run | Ground | It damages an enemy. It has a high critical-hit rate. It reaches up to 2 tiles away. | |
Heat Wave | Fire | It whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn. | |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. | |
Low Kick | Fighting | It damages an enemy. The heavier the enemy, the greater the damage. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Throat Chop | Dark | It damages an enemy and gives them the Throat Chop condition. |
Pokemon | How to Evolve |
---|---|
Ponyta | - |
Rapidash | Evolves from Ponyta at Lv. 40 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Scorched Plains | 700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
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