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This is a page about the Pokemon Castform in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Castform's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Castform can be found in.
List of Contents
| Castform | |
|---|---|
|
|
| Pokemon No. | 351 |
| Type | |
| Ability | Effect |
|---|---|
| Forecast | The Pokemon changes its type depending on the weather. During Sunny weather or Extremely Harsh Sunlight, it changes to Fire type. During Rain or Heavy Rain, it changes to Water type. During Hail, it changes to Ice type. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
| Dungeon | # of Floors | Boss | Strong Foe |
|---|---|---|---|
| Mt. Faraway | 40 |
|
|
| Wish Cave | 99 | - | |
| Murky Cave | 20 |
-
|
|
| Purity Forest | 99 | - |
| Rescue Camp | Price |
|---|---|
| Thunder Crag | 600 |
| Lv. | Move | Type | Effect |
|---|---|---|---|
| Base | Tackle |
|
It damages an enemy. |
| 10 | Water Gun |
|
It damages an enemy. It reaches up to 2 tiles away. |
| 10 | Ember |
|
It damages an enemy. It reaches up to 2 tiles away. It could also leave the enemy with a Burn. |
| 10 | Powder Snow |
|
It damages an enemy. It could also make the enemy Frozen.. |
| 15 | Headbutt |
|
It damages an enemy. It could also make the enemy Flinch. |
| 20 | Rain Dance |
|
It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
| 20 | Sunny Day |
|
It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
| 20 | Hail |
|
It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
| 25 | Weather Ball |
|
It damages a Pokemon, even one far away. The move's type varies, depending on the weather. The power goes up in any weather condition other than Clear. |
| 35 | Hydro Pump |
|
It fires off water with incredible force to damage even faraway Pokemon. |
| 35 | Fire Blast |
|
It damages an enemy. It could also leave the enemy with a Burn. |
| 35 | Blizzard |
|
It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
| 45 | Hurricane |
|
It damages an enemy, even if the enemy is in the air from using a move such as Fly. It could also make the enemy Confused. During Rain or Heavy Rain, it never misses. But during Sunny weather or Extremely Harsh Sunlight, it's hard to land this move. |
| Move | Type | Effect |
|---|---|---|
| Attract |
|
It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
| Blizzard |
|
It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
| Confide |
|
It lowers the enemy's Sp. Atk. |
| Double Team |
|
It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
| Energy Ball |
|
It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
| Facade |
|
It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
| Fire Blast |
|
It damages an enemy. It could also leave the enemy with a Burn. |
| Flamethrower |
|
It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
| Frustration |
|
It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
| Hail |
|
It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
| Hidden Power |
|
It damages an enemy. The move's type changes on each adventure. |
| Ice Beam |
|
It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
| Protect |
|
You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
| Psych Up |
|
You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
| Rain Dance |
|
It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
| Rest |
|
You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
| Return |
|
It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
| Round |
|
It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
| Sandstorm |
|
It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage. |
| Scald |
|
It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon. |
| Shadow Ball |
|
It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
| Sleep Talk |
|
If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
| Solar Beam |
|
You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
| Substitute |
|
You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
| Sunny Day |
|
It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
| Swagger |
|
It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
| Thief |
|
It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
| Thunder |
|
It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move. |
| Thunder Wave |
|
It inflicts Paralysis on an enemy. |
| Thunderbolt |
|
It damages nearby enemies. It could also cause Paralysis. |
| Toxic |
|
It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
| Work Up |
|
It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
| Move | Type Range |
Effect |
|---|---|---|
| Defog |
Entire room |
It lowers the evasiveness of enemies in the same room. |
| Icy Wind |
4 tiles away |
It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. |
| Last Resort |
Front |
It deals big damage to an enemy. But it won't hit unless you have a move with 0 PP remaining. The more moves you have with 0 PP, the more powerful this move becomes. |
| Shock Wave |
1 tile around user |
It damages nearby enemies. It never misses. |
| Snore |
1 tile around user |
If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. |
| Tailwind |
Entire room |
It boosts Travel Speed for you and your teammates in the same room. |
| Water Pulse |
4 tiles away |
It damages a Pokemon, even one far away. It could also make the enemy Confused. |
| Pokemon | How to Evolve |
|---|---|
|
|
- |
This Pokemon can not Mega Evolve.

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| Pokemon by Type | ||
|---|---|---|
Castform Learned Moves, How to Get, and Evolution



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