How to Beat Kvorn the Gatekeeper | Boss Fight Guide | Dungeons & Dragons: Dark Alliance

Kvorn the Gatekeeper.jpg

This is a strategy guide for beating Kvorn the Gatekeeper, a boss in Dungeons & Dragons: Dark Alliance. Learn about Kvorn the Gatekeeper's attack patterns, weaknesses, and tips and strategies for defeating them.

Kvorn the Gatekeeper Battle Overview

Kvorn the Gatekeeper
Dark Alliance - Kvorn the Gatekeeper
Quest The Mask of Kelvin
Act The Broken City

This boss is a stronger version of the Ice Giant enemy type. A large lumbering opponent with powerful attacks. Dodge his attacks and take advantage of its slow speed to beat this boss!

Kvorn the Gatekeeper Attacks and Abilities

Ax Charge

Axe dash (1).jpg
Kvorn puts down his ax in front of him and runs in a straight line in front of him and once he stops he slams the ground. The damage from the charge will likely not kill you if you are full health but will knock you back and keep you in hit-stun, while the slam does huge damage and can kill you in one hit.

Axe Slam

Ax Ice smash.jpg
Kvorn raises his ax in front of him and charges it with the power of ice then slams it into the ground. Icicles will appear on the ground and deal cold damage. This attack can be fatal if hit by it, luckily it has a slow and obvious start-up animation to let you know when you need to gain some distance.


Ice Stomp.jpg
Kvorn raises a foot and stomps in the ground in front of him, with icicle spikes coming out of the ground after. This can deal heavy damage with the icicle spikes dealing cold damage.

Tips & Strategies for Beating Kvorn the Gatekeeper

Strategy Checklist
CheckmarkTake out the Minions

CheckmarkExploit his Slow Speed

CheckmarkStay Behind Him

Take out the Minions

Fight the minions.jpg
Taking out the minions right away is your top priority. Luckily, Kvorn is pretty slow, giving you time to take out the minions without having to worry about him attacking you.

Exploit his Slow Speed

Kvorn slow.jpg
As mentioned above, Kvorn is slow. He can end up standing for a few seconds before attacking, with his attacks having slow and obvious wind-up animations, letting you know what and when the attack is coming.

Stay Behind Him

Attack from behind.jpg
Staying behind him will give you a longer opportunity to keep attacking him. With his slow speed, he can take a while to turn around, allowing you to keep attacking before having to get ready for his attacks.

Dark Alliance Related Links

List of Boss Battles

Companions of Icewind Dale
Act 1 Greags the Ear-lopper and Ploobo Bonesucker
Act 2 Stonegrinder
Act 3 Garnn and Murdunn
The Goblin's Shard
Act 1 Slugvogg
Act 2 Vrogulb Frostgrip, Icebiter, and Nelgland The Slurper
Act 3 Emperor Hamboog
Verbeeg Jamboree
Act 1 Gutnir Widebelly
Act 2 Thurn Dreamreader
Act 3 The Chef
The Order of the Light
Act 1 Skornn Soulreaver
Act 2 Kronus Seven Scars
Act 3 Akar Kessell
The Mask of Kelvin
Act 1 The Husk of Torult Dragonbane
Act 2 Kvorn the Gatekeeper
Act 3 Kelvin
Crystalline Dreams
Act 1 Arim the Bonescribe
Act 2 Fenji Coldeye
Act 3 Hagedorn
The Fury of Icewind
Act 1 Narf Twelvefingers
Act 2 Bjorn, The Hewer of the Judged
Act 3 Icewind

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