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This is a strategy guide for beating Bjorn, The Hewer of the Judged, a boss in Dungeons & Dragons: Dark Alliance. Learn about Bjorn, The Hewer of the Judged's attack patterns, weaknesses, and tips and strategies for defeating them.
List of Contents
Bjorn, The Hewer of the Judged | |
---|---|
Quest | The Fury of Icewind |
Act | The Hall of Judgement |
Bjorn is a stronger version of Frost Giants. What makes this fight more difficult is having to deal with the Judged Spirit Wraith that can inflict Cursed on your characters. There is also frost environment hazard scattered around the arena, further making this fight a challenge.
Bjorn drops his ax and charges forward with it, after stopping he will slam his ax in front of him, dealing more damage around him. The initial charge damage is little but can push you back, making the slam more likely to hit, which will deal heavy damage.
Bjorn lifts his ax and smashes it into the ground, releasing a blast of ice around him. This attack deals a ton of damage and is unblockable. Keeping your distance is your best bet for avoiding the attack.
Bjorn stomps his foot in front of him, releasing icicle spikes from the ground. A quick heavy-hitting attack that can deal a ton of damage if you are hit.
Bjorn swings his ax in front of him that deals damage, with a blast of frost that follows up after the swing. This attack's initial damage can be blocked but the chip damage from the frost can still some damage.
★ Strategy Checklist ★ |
||
---|---|---|
Focus on the Judged Spirit
Use the Bonfires or Avoid the Ice
Dodge Instead of Blocking
|
Focusing on the Judged Spirit first will make the entire fight much easier. If ignored, the Judged Spirit can inflict Cursed status on your character, making them take 50% more damage. This can make even the weakest attacks something you can't ignore. Luckily the Judged Spirit does not have much health and only has a few attacks.
The arena for this boss fight is filled with the ice environmental hazard. This will make the battle difficult as you take damage and become slowed whenever you stand on the ice. Luckily, there are a few bonfires around the arena that will give you the Warm status effect that negates the ice. Make sure you have the buff up as much as possible.
Like other Frost Giants, Bjorn's attacks are slow but deal a ton of damage. Some of his attacks are blockable, but still deal chip damage that can add up if you constantly attack, while other attacks can't be blocked at all. Watching for his attack animations while on the offensive then getting out of the way is your best bet on beating him!
Companions of Icewind Dale | |
---|---|
Act 1 | Greags the Ear-lopper and Ploobo Bonesucker |
Act 2 | Stonegrinder |
Act 3 | Garnn and Murdunn |
The Goblin's Shard | |
Act 1 | Slugvogg |
Act 2 | Vrogulb Frostgrip, Icebiter, and Nelgland The Slurper |
Act 3 | Emperor Hamboog |
Verbeeg Jamboree | |
Act 1 | Gutnir Widebelly |
Act 2 | Thurn Dreamreader |
Act 3 | The Chef |
The Order of the Light | |
Act 1 | Skornn Soulreaver |
Act 2 | Kronus Seven Scars |
Act 3 | Akar Kessell |
The Mask of Kelvin | |
Act 1 | The Husk of Torult Dragonbane |
Act 2 | Kvorn the Gatekeeper |
Act 3 | Kelvin |
Crystalline Dreams | |
Act 1 | Arim the Bonescribe |
Act 2 | Fenji Coldeye |
Act 3 | Hagedorn |
The Fury of Icewind | |
Act 1 | Narf Twelvefingers |
Act 2 | Bjorn, The Hewer of the Judged |
Act 3 | Icewind |
How to Beat Bjorn, The Hewer of the Judged | Boss Fight Guide
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