This is a strategy guide for beating Akar Kessell, a boss in Dungeons & Dragons: Dark Alliance. Learn about Akar Kessell's attack patterns, weaknesses, and tips and strategies for defeating them.
List of Contents
|Quest||The Order of the Light|
|Act||Return of the Tyrant|
|Akar Kessell was a young man with no talent, no skills, and an entitled personality that endeared him to no one. After killing his mentor, the only many who'd ever given him a chance, Kessell stumbled upon and claimed the Crystal Shard. Or did it claim him?
Drunk with power, Kessell used the artifact to launch a war on Icewind Dale, but thanks to the efforts of the Companions, he was defeated. Kessell and the Shard disappeared under an avalanche. The Shard was lost and Kessell presumed dead. But then a cult of mages who worship the shard, the Order of the One Light, found and resurrected Kessell...in a way. They turned him into an undead being possessing immense magical powers he never could master in life. And in this new state of being, bitter and resentful, and still retaining all the pettiness he had in life, he attempted to regain his former glory.
But once again, the Companions stood in his way. Kessell was defeated once again, and hopefully, for the last time.
Akar Kessell is a Cultist who can cast a variety of lethal spells from any range. He must be defeated five times because he has the ability to resurrect.
Akar Kessell will teleport to an area. You'll get immediately attacked if he teleports behind you so be aware as to when he's using this ability. A blue circle will form around him when he's casting this.
Akar Kessell creates a cloud of poison that will follow you around. Keep evading this cloud until it dissipates.
Akar Kessell fires a spell at you. You'll see him start to cast this so prepare to dodge to the side.
Akar Kessell quickly fires a multitude of lasers at you. Keep moving sidewards until he's done casting.
Akar Kessell conjures a hand that slams down on a targeted area. The area will be indicated by circular markings so just avoid those spots.
Akar Kessell calls down a flurry of meteors from above that smash down on random areas. The targeted areas will be indicated by circular markings, so continue dodging away from these spots until there are no more meteors.
Akar Kessell creates an orb that increases in size, eventually enveloping a whole area. Those caught in this zone are damaged when it explodes. Keep moving backwards and get out of the area to avoid this.
|★ Strategy Checklist ★
Stay On The Move
Wait Until He's Exhausted
Akar Kessell can be locked down by constantly using combos or abilities on him, stopping him from using any spells. Remember to go back to the center of the combat area when you defeat him since that's where he'll spawn. Unleash your attacks as soon as he does.
Due to Akar Kessell's number of spells, it might be difficult to remember what he's about to cast when he's in an animation. To be safe, make you're constantly evading and sidestepping him so that it's difficult for him to hit you with anything.
Like other bosses, if Akar Kessell casts a lot of spells, he'll eventually be Exhausted. At that point, try to attack him from behind since that gives a critical hit.
|Companions of Icewind Dale|
|Act 1||Greags the Ear-lopper and Ploobo Bonesucker|
|Act 3||Garnn and Murdunn|
|The Goblin's Shard|
|Act 2||Vrogulb Frostgrip, Icebiter, and Nelgland The Slurper|
|Act 3||Emperor Hamboog|
|Act 1||Gutnir Widebelly|
|Act 2||Thurn Dreamreader|
|Act 3||The Chef|
|The Order of the Light|
|Act 1||Skornn Soulreaver|
|Act 2||Kronus Seven Scars|
|Act 3||Akar Kessell|
|The Mask of Kelvin|
|Act 1||The Husk of Torult Dragonbane|
|Act 2||Kvorn the Gatekeeper|
|Act 1||Arim the Bonescribe|
|Act 2||Fenji Coldeye|
|The Fury of Icewind|
|Act 1||Narf Twelvefingers|
|Act 2||Bjorn, The Hewer of the Judged|
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