This is a complete walkthrough for all the Quests available in Dungeons & Dragons: Dark Alliance. Learn more about the objectives of each quest, quest rewards, as well as enemy strategies with our walkthroughs!
List of Contents
|Companions of Icewind Dale|
|Goblins at the Gates||Halls of Duergar||Bangor's Span|
|The Goblin's Shard|
|The Goblin Valley||Goffin's Door||The Goblin Tower|
|The Verbeeg Jamboree||Designs of the Duergar||A Feast for All Cretins|
|The Order of the Light|
|An Infernal Dispute||Order of the One Light||The Return of the Tyrant|
|The Mask of Kelvin|
|Ghosts of the Past||The Broken City||The Face of Kelvin|
|The Floating City||Crystal Harvest||A Crystal Crown|
|The Fury of Icewind|
|The Hunting Grounds||The Hall of Judgment||A Tomb of Ice|
Bruenor's people have fled their home, driven out by new threats that have come to claim the Crystal Shard.
|Goblins at the Gates|
|Bosses||Ploobo Bonesucker and Greags the Ear-lopper|
|Optional Bosses||Mogthump the Sticker|
|Halls of Duergar|
|Optional Bosses||Gray Stalkers|
|Bosses||Garnn and Murdunn|
A goblin named Hamboog claims to have found the Shard and has taken over a part of the Dwarven Valley where his horde is building him a 'Crystal Tower'.
|The Goblin Valley|
|Optional Bosses||Screetch the Foreman|
|Bosses||Vrogulb Frostgrip, Icebiter, Nelgand the Slurper|
|Optional Bosses||Yuuk Ratbane|
|The Goblin Tower|
The Verbeeg have taken control of Annuragon's Forge and slaughtering any dwarf in sight.
|The Verbeeg Jamboree|
|Optional Bosses||Flicker the Toe Thief|
|Designs of the Duergar|
|Optional Bosses||Hoarks Shalefoot, Gruuln Threechin|
|A Feast for All Cretins|
Cultists that worship the Crystal Shard like a god have found Kessell's body and infused it with arcane power, reanimating him. Now he seeks to rebuild his army and take his revenge on Icewind Dale.
|An Infernal Dispute|
|Optional Bosses||First Pick crew|
|Order of the One Light|
|Bosses||Kronus Seven Scars|
|Optional Bosses||Wennir the Consumed|
|Return of the Tyrant|
A frost giant named Utaar is attempting to break into Kelvin's Tomb and recover an artifiact that he believes will help him find and claim the Crystal Shard.
|Ghosts of the Past|
|Bosses||The Husk of Torult Dragonbane|
|Optional Bosses||Juurn the Twice Risen|
|The Broken City|
|Bosses||Kvorn the Gatekeeper|
|Optional Bosses||Wrigglin' Wrolly|
|The Face of Kelvin|
A powerful being has dominiated some of the duegar stranded in Icewind Dale and has them mining chardalyn crystals and crystal remnant.
Icewind has been terrorizing the people of the Dale for slaying her mate, Icingdeath.
|The Hunting Grounds|
|Optional Bosses||Chezzel Rotclaw|
|The Hall of Judgment|
|Bosses||Bjorn Hewer of the Judged, Judged Spirit|
|Optional Bosses||Nathourn the Spiteful|
|A Tomb of Ice|
There are a total of 21 Acts in the game, with each act taking around 20 to 40 minutes to complete and can take a lot more if you are doing optional objectives and finding chests and collectibes.
The main timeline of the game take place after the events of The Crystal Shard, the first book published by R.A. Salvatore in the Icewind Dale Trilogy. It's about the story of the Four Companions: Catti-brie, Wulfgar, Bruenor, and Drizzt Do'Urden as they battle against the Dark Alliance that answered the call of the Crenshinibon.
The Crenshinibon, or the Crystal Shard, is magical artifact of immense power created by the magic of seven Liches. For thousands of years, the Crystal Shard laid dormant under the mountains of ice and snow in Icewind Dale. There it waited, until a would-be wizard stumbled upon it.
Kessell claimed the Crystal Shard for his own, and with its power summoned armies of evil creatures as he declared war against the Dale and the people of Ten-Towns.
Our champoins rallied together the people of Ten-Towns and stood their ground with the walls of Bryn Shander. Our heroes chased Kessell far up the slopes of Kelvin's Cairn. Sensing the inevitable defeat that awaited Kessell, the Crystal Shard betrayed Kessel. Both the Crystal and Kessel were lost to the snowy mountain. With Kessell defeated, the war was won. Or so they thought.
The Crenshinibon, though lost, still called for anyone who craved for power. Across the realm, monsters have answered its call. But our heroes answered a call of their own: to stand together against this Dark Alliance.
|News and Game Info||Quest Walkthroughs|
|Feats and Move Trees||Equipment|
|Tips and Tricks||Enemies|
All Quest Walkthroughs | How Many Acts are There?
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