This is a walkthrough for A Tomb of Ice, Act 3 of The Fury of Icewind in Dungeons & Dragons: Dark Alliance. Learn more about the objectives of this quest, available rewards, tips for completion, locations of attribute shrines, as well as boss fight strategies!
Previous Quest | Current Quest | Next Quest |
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The Hall of Judgment | A Tomb of Ice | - |
List of Contents
Quest | The Fury of Icewind |
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Mission | |
Icewind has been terrorizing the people of the Dale for slaying her mate, Icingdeath. |
Act No. | 3 |
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Type | Dungeon |
Preferred Gear Set Drop | Reghed Chief (Wulfgar) Dragonsbane (Drizzt) Sea Sprite's Watch (Catti-brie) Coldstone Guardian (Bruenor) |
Bosses | Icewind |
Optional Bosses | None |
Unlock Requirement | Complete The Hall of Judgment |
Description | |
White dragons are simple creatures, but not without cunning. And Icewind was more cunning that most. The dragon was baiting us to fight her on her terms. Not ideal. But if we didn't face her, she would continue to terrorize the Dale. And so we entered the runied Temple of Othea to face the fury of Icewind. |
Objectives | |
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1 | Head to the elevator to reach the temple Ride the elevator to reach the ruined Temple of Othea. |
Objectives | |
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1 | Defeat Icewind Defeat the dragon Icewind. These objectives will repeat every time Icewind loses 20% of its health until you defeat the boss. |
Icewind, the game's final boss, is definitely not a pushover. While she isn't as mobile as The Chef was, what makes her difficult to battle is that she attacks often with her ice breath that can freeze you.
Added to that, she has a pretty huge amount of health. Plus, whenever she loses 20% of her health, she flies away, making her invulnerable and breathes ice bombs on the battlefield.
The goblins that spawn in between her flights are a nuisance so deal with them. Dealing with them will also give you time to charge your Ultimate, making defeating Icewind easier.
Having equipment that gives you Ice Resistance will be great here since Icewind's element is Ice. Since this is a battle of durability, increasing your defensive advantage against Icewind will be crucial here.
Companions of Icewind Dale |
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Goblins at the Gates |
Halls of Duergar |
Bangor's Span |
The Goblin's Shard |
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The Goblin Valley |
Goffin's Door |
The Goblin Tower |
Verbeeg Jamboree |
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The Verbeeg Jamboree |
Designs of the Duergar |
A Feast for All Cretins |
The Order of the Light |
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An Infernal Dispute |
Order of the One Light |
The Return of the Tyrant |
The Mask of Kelvin |
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Ghosts of the Past |
The Broken City |
The Face of Kelvin |
Crystalline Dreams |
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The Floating City |
Crystal Harvest |
A Crystal Crown |
The Fury of Icewind |
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The Hunting Grounds |
The Hall of Judgment |
A Tomb of Ice |
A Tomb of Ice Act Guide and Walkthrough
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Thank you for such an amazing yet obvious tip. Theres no strategy beyond what you have said.