This is a walkthrough for The Hunting Grounds, Act 1 of The Fury of Icewind in Dungeons & Dragons: Dark Alliance. Learn more about the objectives of this quest, available rewards, tips for completion, locations of attribute shrines, as well as boss fight strategies!
Previous Quest | Current Quest | Next Quest |
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A Crystal Crown | The Hunting Grounds | The Hall of Judgment |
List of Contents
Quest | The Fury of Icewind |
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Mission | |
Icewind has been terrorizing the people of the Dale for slaying her mate, Icingdeath. |
Act No. | 1 |
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Type | Dungeon |
Preferred Gear Set Drop | Reghed Chief (Wulfgar) Dragonsbane (Drizzt) Sea Sprite's Watch (Catti-brie) Coldstone Guardian (Bruenor) |
Bosses | Narf Twelvefingers |
Optional Bosses | Chezzel Rotclaw |
Unlock Requirement | Complete Crystalline Dreams |
Description | |
When Wulfgar and I slew the white dragon, Icingdeath, no tears were shed. The beast was a menace. But now, our actions had brought Icingdeath's mate, Icewind, back to the Dale to exact her vengeance. Some creatures were serving the dragon, bringing her prisoners in exchange for their own lives. We would root them out and discover from them where Icewind had made her lair. |
Objectives | |
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1 | Defeat the enemies at the Reghed camp Follow the objective marker to reach the abandoned camp. Defeat all enemies there. |
Objectives | |
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2 | Defeat the enemies at the broken temple From the Reghed camp, head west to reach the temple. Defeat all enemies there. Use the fireswords present in this level when necessary. |
Objectives | |
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3 | Activate the first of four runeswords Once all enemies are defeated activate the runesword. |
Objectives | |
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4 | Defeat the enemies at the fallen spire Return to the Reghed camp and this team head east. Battle through the enemies at the fallen spire. |
Objectives | |
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5 | Activate the second of four runeswords Once all enemies are defeated, activate the runesword. |
Objectives | |
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6 | Travel to the next area Follow the objective marker to a portal. Keep following it to reach the frozen courtyard. |
Objectives | |
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7 | Defeat the enemies at the frozen courtyard You can stay at the higher ledge you're on and snipe away at the enemies if you're Catti-brie. Defeat all enemies and proceed to the next area. |
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8 | Go to the next area Follow the marker to a portal to reach the lookout camp. |
Objectives | |
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9 | Activate the third of fourth runesword Battle the enemies here and activate the third runesword. |
Objectives | |
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10 | Defeat the enemies at the grove Battle the enemies here and activate the third runesword. |
Objectives | |
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11 | Activate the last runeswordBattle the enemies here and activate the third runesword. |
Objectives | |
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12 | Defeat the boss of the stage Follow the objective marker once more to get to the Hunter's Camp. Defeat the boss here to end the stage. |
Objectives | |
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1 | In the Grove of Tempus, there is a ledge you can climb up to. Following the path will lead you to Chezzel Rotclaw and his crew which are all a Gnoll. Make sure you are well prepared as they hit very hard. |
Objectives | |
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1 | Take the explosive barrel located outside of the starting area, near the bonfire. |
2 | Head to the Broken Temple and the Holding Cage is located besides the giant statue. |
3 | The next explosive barrel is on a ledge overlooking the Broken Temple. Destroy the ice stalagmites then head across a path of ice spikes. Climb up the ladder to get to the Explosive Barrel. |
4 | The next Holding Cage is located at the Fallen Spire. |
5 | Jump down instead of going through the portal in the Fallen Spire. There is a Explosive Barrel on top of a pile of rubble. |
6 | Head back to the Fallen Spire for the next Holding Cage. |
7 | Take the left path instead of the elevator. There will be an explosive barrel near some pillars along the path. |
8 | The next Holding Cage is located at the Frozen Courtyard. |
9 | The last explosive barrel is located under a debris besides a pillar along the path towards the Grove of Tempus. |
10 | Head back to the Lookout Camp for the last Holding Cage. |
Having equipment with cold resistance here will definitely be helpful seeing as a lot of the enemies here use ice-related attacks.
Narf Twelvefingers himself is not dangerous - its his verbeeg minion and the other monsters that are with him that will make this battle annoying. Deal with them first and focus last on Narf. He's one of the rare bosses that can be grappled via Catti-brie's abilities.
How to Beat Narf Twelvefingers
Directions | |
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1 | The Shrine is located in the Grove of Tempus, where Chezzel Rotclaw is. The Shrine is surrounded by a force field and the only way to deactive it is to find the Netherese Keystone. |
2 | The Netherese Keystone is located on ledge, just after heading down using the elevator. |
3 | Once you have the Netherese Keystone, head back to the Grove of Tempus and defeat Chezzel Rotclaw. Once defeated, simple insert the Netherese Keystone. |
4 | The force field will dissappear and you'll now be able to collect your attribute. Be warned as enemies will spawn as soon as you take the attribute. |
Location | Directions | |
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1 | Located near the entrance, surrounded by ice spikes. | |
2 | Located in the Broken Temple, behind an ice stalagmite besides the giant statue. | |
3 | Located underneath a rubble in the Broken Temple by taking the stairs up between the two paths. | |
4 | Inside the cell in the Fallen Spire. | |
5 | Located inside a cell, just before entering the Spire of Kelvin. | |
6 | Located behind an ice stalagmite, just before entering the Spire of Kelvin. | |
7 | Located just before the elevator down in the Spire of Kelvin. | |
8 | Located on a ledge, just after taking the ride down the elevator. | |
9 | Located besides the Holding Cage in the Lookout Camp. | |
10 | Down a ledge in the Lookout Camp. | |
11 | Located behind an ice stalagmite, just before entering the Grove of Tempus. | |
12 | Located besides a fallen pillar in the Grove of Tempus. | |
13 | Located underneath a rubble near a painting in the Attribute Shrine. | |
14 | Located on a ridge on the way to the Hunter's Camp. |
Companions of Icewind Dale |
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Goblins at the Gates |
Halls of Duergar |
Bangor's Span |
The Goblin's Shard |
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The Goblin Valley |
Goffin's Door |
The Goblin Tower |
Verbeeg Jamboree |
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The Verbeeg Jamboree |
Designs of the Duergar |
A Feast for All Cretins |
The Order of the Light |
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An Infernal Dispute |
Order of the One Light |
The Return of the Tyrant |
The Mask of Kelvin |
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Ghosts of the Past |
The Broken City |
The Face of Kelvin |
Crystalline Dreams |
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The Floating City |
Crystal Harvest |
A Crystal Crown |
The Fury of Icewind |
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The Hunting Grounds |
The Hall of Judgment |
A Tomb of Ice |
The Hunting Grounds Act Guide and Walkthrough | Holding Cages Locations
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