The Hunting Grounds Act Guide and Walkthrough | Holding Cages Locations | Dungeons & Dragons: Dark Alliance

Dark Alliance The Hunting Grounds Top Image.png

This is a walkthrough for The Hunting Grounds, Act 1 of The Fury of Icewind in Dungeons & Dragons: Dark Alliance. Learn more about the objectives of this quest, available rewards, tips for completion, locations of attribute shrines, as well as boss fight strategies!

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A Crystal Crown The Hunting Grounds The Hall of Judgment

The Hunting Grounds Basic Information

Quest Information

Quest The Fury of Icewind
Mission
Icewind has been terrorizing the people of the Dale for slaying her mate, Icingdeath.

Act Information

Act No. 1
Type Dungeon
Preferred Gear Set Drop Reghed Chief (Wulfgar)
Dragonsbane (Drizzt)
Sea Sprite's Watch (Catti-brie)
Coldstone Guardian (Bruenor)
Bosses Narf Twelvefingers
Optional Bosses Chezzel Rotclaw
Unlock Requirement Complete Crystalline Dreams
Description
When Wulfgar and I slew the white dragon, Icingdeath, no tears were shed. The beast was a menace. But now, our actions had brought Icingdeath's mate, Icewind, back to the Dale to exact her vengeance. Some creatures were serving the dragon, bringing her prisoners in exchange for their own lives. We would root them out and discover from them where Icewind had made her lair.

The Hunting Grounds Main Objectives

Reach the abandoned Reghed camp. Defeat the hunters at the abandoned Reghed camp

Objectives
1 Dark Alliance The Hunting Grounds 01.png
Defeat the enemies at the Reghed camp
Follow the objective marker to reach the abandoned camp. Defeat all enemies there.

Reach the broken temple. Defeat the hunters at the broken temple

Objectives
2
Defeat the enemies at the broken temple
From the Reghed camp, head west to reach the temple. Defeat all enemies there. Use the fireswords present in this level when necessary.

Activate the runesword at the broken temple

Objectives
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Activate the first of four runeswords
Once all enemies are defeated activate the runesword.

Reach the fallen spire. Defeat the hunters at the fallen spire

Objectives
4 Dark Alliance The Hunting Grounds 03.png
Defeat the enemies at the fallen spire
Return to the Reghed camp and this team head east. Battle through the enemies at the fallen spire.

Activate the runesword at the fallen spire

Objectives
5
Activate the second of four runeswords
Once all enemies are defeated, activate the runesword.

Pass through the Spire of Kelvin to reach the frozen courtyard

Objectives
6
Travel to the next area
Follow the objective marker to a portal. Keep following it to reach the frozen courtyard.

Defeat the hunters at the frozen courtyard

Objectives
7 Dark Alliance The Hunting Grounds 04.png
Defeat the enemies at the frozen courtyard
You can stay at the higher ledge you're on and snipe away at the enemies if you're Catti-brie. Defeat all enemies and proceed to the next area.

Reach the lookout camp

Objectives
8
Go to the next area
Follow the marker to a portal to reach the lookout camp.

Defeat the hunters at the lookout camp. Activate the runesword at the lookout camp

Objectives
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Activate the third of fourth runesword
Battle the enemies here and activate the third runesword.

Reach the Grove of Tempus. Defeat the monsters within the Grove of Tempus

Objectives
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Defeat the enemies at the grove
Battle the enemies here and activate the third runesword.

Activate the runesword at the Grove of Tempus

Objectives
11
Activate the last runesword
Battle the enemies here and activate the third runesword.

Reach the Hunter's Camp. Defeat Narf Twelvefingers

Objectives
12 Dark Alliance The Hunting Grounds 07.png
Defeat the boss of the stage
Follow the objective marker once more to get to the Hunter's Camp. Defeat the boss here to end the stage.

The Hunting Grounds Optional Objectives

Eliminate Chezzel Rotclaw and his thugs

Objectives
1
In the Grove of Tempus, there is a ledge you can climb up to. Following the path will lead you to Chezzel Rotclaw and his crew which are all a Gnoll. Make sure you are well prepared as they hit very hard.

Destroy the Holding Cages

Objectives
1
Take the explosive barrel located outside of the starting area, near the bonfire.
2
Head to the Broken Temple and the Holding Cage is located besides the giant statue.
3
The next explosive barrel is on a ledge overlooking the Broken Temple. Destroy the ice stalagmites then head across a path of ice spikes. Climb up the ladder to get to the Explosive Barrel.
4
The next Holding Cage is located at the Fallen Spire.
5
Jump down instead of going through the portal in the Fallen Spire. There is a Explosive Barrel on top of a pile of rubble.
6
Head back to the Fallen Spire for the next Holding Cage.
7
Take the left path instead of the elevator. There will be an explosive barrel near some pillars along the path.
8
The next Holding Cage is located at the Frozen Courtyard.
9
The last explosive barrel is located under a debris besides a pillar along the path towards the Grove of Tempus.
10
Head back to the Lookout Camp for the last Holding Cage.

Tips and Strategies

Cold Resistance

Dark Alliance The Hunting Grounds 08.png
Having equipment with cold resistance here will definitely be helpful seeing as a lot of the enemies here use ice-related attacks.

Boss Strategy: Narf Twelvefingers

Focus on the Minions

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Narf Twelvefingers himself is not dangerous - its his verbeeg minion and the other monsters that are with him that will make this battle annoying. Deal with them first and focus last on Narf. He's one of the rare bosses that can be grappled via Catti-brie's abilities.

How to Beat Narf Twelvefingers

The Hunting Grounds Attribute Shrines Locations

Directions
1
The Shrine is located in the Grove of Tempus, where Chezzel Rotclaw is. The Shrine is surrounded by a force field and the only way to deactive it is to find the Netherese Keystone.
2
The Netherese Keystone is located on ledge, just after heading down using the elevator.
3
Once you have the Netherese Keystone, head back to the Grove of Tempus and defeat Chezzel Rotclaw. Once defeated, simple insert the Netherese Keystone.
4
The force field will dissappear and you'll now be able to collect your attribute. Be warned as enemies will spawn as soon as you take the attribute.

The Hunting Grounds Chest Locations

Location Directions
1 Located near the entrance, surrounded by ice spikes.
2 Located in the Broken Temple, behind an ice stalagmite besides the giant statue.
3 Located underneath a rubble in the Broken Temple by taking the stairs up between the two paths.
4 Inside the cell in the Fallen Spire.
5 Located inside a cell, just before entering the Spire of Kelvin.
6 Located behind an ice stalagmite, just before entering the Spire of Kelvin.
7 Located just before the elevator down in the Spire of Kelvin.
8 Located on a ledge, just after taking the ride down the elevator.
9 Located besides the Holding Cage in the Lookout Camp.
10 Down a ledge in the Lookout Camp.
11 Located behind an ice stalagmite, just before entering the Grove of Tempus.
12 Located besides a fallen pillar in the Grove of Tempus.
13 Located underneath a rubble near a painting in the Attribute Shrine.
14 Located on a ridge on the way to the Hunter's Camp.

Dark Alliance Related Links

All Quest Walkthroughs

Companions of Icewind Dale
Goblins at the Gates
Halls of Duergar
Bangor's Span
The Goblin's Shard
The Goblin Valley
Goffin's Door
The Goblin Tower
Verbeeg Jamboree
The Verbeeg Jamboree
Designs of the Duergar
A Feast for All Cretins
The Order of the Light
An Infernal Dispute
Order of the One Light
The Return of the Tyrant
The Mask of Kelvin
Ghosts of the Past
The Broken City
The Face of Kelvin
Crystalline Dreams
The Floating City
Crystal Harvest
A Crystal Crown
The Fury of Icewind
The Hunting Grounds
The Hall of Judgment
A Tomb of Ice

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