This is a guide to making combos in the game D&D: Dark Alliance. To know more about the different combos and the Emergent Combat System, read on!
List of Contents
One of the most unique combat mechanics in Dark Alliance is the Emergent Combat System. The Emergent Combat System works in a way that your character starts with a limited number of moves, learns new moves as they progress through the story, and allow you to mix and match certain moves to create combos of your own.
Unlike most games, combos in Dark Alliance are not too rigid when it comes to structuring combos. The only thing that limits you is the amount of Stamina you have left.
Silver | Combo Carousel |
---|---|
Perform a 200-hit combo
How to Perform Combos |
|
Bronze | I'll Do It Myself |
Perform a 50-hit combo by yourself
How to Perform Combos |
Performing combos won't only enhance your damage but reaching a certain number of hits will unlock trophies.
No. of Hits | Classification | Bonus |
---|---|---|
5 | Rookie | 5.6% Rage |
15 | Apprentice | 6.7% Ultimate |
30 | Veteran | 10% Ultimate |
50 | Master | 14.4% Ultimate |
80 | Brutal | 17.8% Ultimate |
100 | Savage | 20% Ultimate |
150 | Ruthless | 23.3% Ultimate |
200 | Vicious | 27.8% Ultimate |
300 | Chosen | 31.1% Ultimate |
400 | Ascendent | 33.3% Ultimate |
Using the right moves and knowing when to evade is the key to building up your combo. The more familiar you are with the enemy's moveset, the better you can predict and react properly to evade their attacks, saving you a lot of time to continue building up your combo.
Make sure you use multi-hitting attacks and AoE as they increase the combo counter by a lot, especially if you are facing a lot of enemies.
Debuffs like Burn and Poison also adds up to the Combo Counter, making it faster to build up your combo meter.
Combo Guide and Bonuses | Emergent Combat System
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