This is a guide to the Status Effects in D&D: Dark Alliance. If you're wondering how each Condition works, what Buffs to prioritize, or how to counteract Debuffs, read on!
List of Contents
The Silenced debuff blocks ability usage
Status Effects are gameplay factors that can weaken or strengthen you during Acts. You will have to adapt to each one, and change your style of combat when affected by them.
You can also purchase Useables from the merchant to help with these effects or equip items that either provide resistance to them or buff the damage you can inflict with them.
Conditions cannot be countered by potions or equipment. They can be caused by enemy abilities, such as Verbeegs that will throw bear traps at you, or environmental hazards like frozen floors that will damage you if you stand on them too long. They work in combination with Debuffs.
The best way to avoid them is to be aware of your surroundings and the movements of your enemies.
Buffs are bonuses that will aid you in combat. They can be attached to pieces of equipment, and you can further increase the bonuses by completing equipment sets. These can range from increased regeneration to increased resistance to damage. You can also use potions, such as the Elixir of Elemental Resistance, to gain temporary Buffs.
The best Buffs to prioritize would be Elemental Resistance, which reduces all incoming Elemental Damage, and Powerful Strikes, which increases your chance of critical hits. These can apply to most combat situations, but don't be afraid to change your priorities depending on the environments and enemies.
Debuffs are primarily inflicted by enemy attacks and abilities, and they severely weaken your impact during combat. These can range from decreasing your movement speed to increasing the damage dealt to you by 50%.
Purchase the Elixir of Cleansing as soon as possible. This removes all Debuffs affecting you and gives you the Unstoppable buff.
Status Effect | Description |
---|---|
Blinded | Attacks will miss. |
Confused | Character movements are reversed. |
Ethereal | Player gets Invisiblity that ends when damage is taken or dealt. |
Exhausted | Fully depleted Stamina. Character cannot move. |
Grappled | Character is stuck in a trap. |
Taunted | Taunted enemies will focus one character. |
Frozen | Effect of Cold Damage. Character cannot move. |
Invisible | Enemies will not see Invisible characters. |
Warmth | Prevents Cold Damage. |
Status Effect | Description |
---|---|
Acid Damage | Type of Elemental Damage. |
Acid Immunity | Prevents all Acid Damage effects. |
Acid Resistance | Acid Damage effects are reduced. |
Cold Damage | Type of Elemental Damage. |
Cold Immunity | Prevents all Cold Damage Effects. |
Cold Resistance | Cold Damage effects are reduced. |
Concentration | We will update this with more info soon! |
Elemental Resistance | Reduces all Elemental Damage effects. |
Fire Damage | Type of Elemental Damage. |
Fire Immunity | Prevents all Fire Damage effects. |
Fire Resistance | Fire Damage effects are reduced. |
Frenzy | Increases damage done. |
Invulnerable | Negates all damage received. |
Legendary Resistance | Reduces Legendary Damage effects. |
Lightning Damage | Type of Elemental Damage. |
Lightning Immunity | Prevents all Lightning Damage effects. |
Lightning Resistance | Lightning Damage effects are reduced. |
Necrotic Damage | Type of Elemental Damage. |
Necrotic Immunity | Prevents all Necrotic Damage effects. |
Necrotic Resistance | Necrotic Damage effects are reduced. |
Physical Resistance | Reduces Physical Damage received. |
Powerful Strikes | Increased damage of critical attacks. |
Precision Strikes | Increased chance of critical attacks. |
Primal Instinct | Gives bonus Damage and Armore based on missing Health. |
Reckless Attack | Increases both the player's chance to damage enemies and the enemy's chance to damage the player. |
Regeneration | Heals character over time. |
Shielded | Prevents stuns and knockdowns. Damage received is dealt to Shield bar instead of Health |
Stalwart | Gives bonus Strength. |
Thorns | Enemies are damaged when near you. |
Unstoppable | Prevents stuns and knockdowns. Character still receives damage. |
Vampiric | Gives lifesteal when damaging enemies. |
Status Effect | Description |
---|---|
Cursed | Increases all damage received by 50%. |
Burning | Deals fire damage over time. |
Hexed | Deals necrotic damage over time. |
Silenced | Disables character's use of abilities. |
Charmed | Inflicted targets cannot attack. |
Fatigued | Slows combat speed and animations. |
Poisoned | Deals poison damage over time. |
Slowed | Temporarily decreases movement speed. |
Corrupted | We will update this with more info soon! |
Frightened | Character will be unable to move. |
Sapped | Player's stamina is drained. |
Weakened | All damage dealt is reduced by 50%. |
Bleeding | Deals basic damage to character over time. |
Status Effects Explanation: What Does Frenzy Do? | Conditions, Buffs, and Debuffs
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