This is a strategy guide for beating Narf Twelvefingers, a boss in Dungeons & Dragons: Dark Alliance. Learn about Narf Twelvefingers's attack patterns, weaknesses, and tips and strategies for defeating them.
List of Contents
|Quest||The Fury of Icewind|
|Act||The Hunting Grounds|
Narf Twelvefingers is a goblin that shouldn't pose much of a threat if he was by himself. Unfortunately, he will not be alone in this fight. Taking out the rest of the enemies before dealing with him will give you the easiest time to defeat him.
Narf uses his sword to slash at the player. This attack is unblockable and can be trouble if you underestimate it. Because it is unblockable, it is also unparryable.
Narf stabs with his sword to deal damage. This attack is blockable and parryable. It is slower and easier to see than the slash, so it is much easier to parry.
|★ Strategy Checklist ★
Take out the Gnolls First
Dodge his Slashes and Parry his Stabs
Attack When Exhausted
Narf Twelvefingers pose little threat by himself, it is the other enemies that surround him that will make this battle difficult. Focus on taking out the minions first before dealing with Narf, especially defeating the Gnolls first right away.
Narf has unblockable slashes, making blocking futile when against him. Whenever you see him go for a slash, it is much better to just dodge. Because this attack is unblockable, it means it is also not parryable. Even if Narf's slashes are unblockable, his stabs aren't. His stab attack is slower and easier to see, making parrying a viable tactic to help you counter his attacks.
After Narf has made a number of attacks, he will get exhausted, giving him a yellow highlight. This is when he is the most vulnerable and will not be able to take action for a few seconds.
|Companions of Icewind Dale|
|Act 1||Greags the Ear-lopper and Ploobo Bonesucker|
|Act 3||Garnn and Murdunn|
|The Goblin's Shard|
|Act 2||Vrogulb Frostgrip, Icebiter, and Nelgland The Slurper|
|Act 3||Emperor Hamboog|
|Act 1||Gutnir Widebelly|
|Act 2||Thurn Dreamreader|
|Act 3||The Chef|
|The Order of the Light|
|Act 1||Skornn Soulreaver|
|Act 2||Kronus Seven Scars|
|Act 3||Akar Kessell|
|The Mask of Kelvin|
|Act 1||The Husk of Torult Dragonbane|
|Act 2||Kvorn the Gatekeeper|
|Act 1||Arim the Bonescribe|
|Act 2||Fenji Coldeye|
|The Fury of Icewind|
|Act 1||Narf Twelvefingers|
|Act 2||Bjorn, The Hewer of the Judged|
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